Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
cd9aab7d526f2b8b45e226efd2179d066cf28e52
CypherCore/Source/Scripts/World
T
History
hondacrx ea9dd9207f Scripts/World: New target dummy AI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/4a65dcaecb103f62b9ee005e334de6a59d39368b)
2021-05-18 13:40:29 -04:00
..
Achievements.cs
Core/Scripts: Reworked scripts. More to come.
2021-02-18 11:57:11 -05:00
AreaTrigger.cs
Core/Scripts: Reworked scripts. More to come.
2021-02-18 11:57:11 -05:00
DuelReset.cs
Core/Spells: Refactor Player::ApplySpellMod to take SpellInfo argument instead of just spell id
2021-03-04 14:43:39 -05:00
EmeraldDragons.cs
Core/AI: CreatureAI.EnterCombat is now called CreatureAI.JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
2021-04-19 10:22:43 -04:00
GameObject.cs
Core/Scripts: Reworked scripts. More to come.
2021-02-18 11:57:11 -05:00
ItemScripts.cs
Core/Scripts: Reworked scripts. More to come.
2021-02-18 11:57:11 -05:00
MobGenericCreature.cs
Core/Spells: CastSpell Cleanup
2021-04-18 18:42:11 -04:00
NpcGuard.cs
Core/AI: CreatureAI.EnterCombat is now called CreatureAI.JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
2021-04-19 10:22:43 -04:00
NpcInnkeeper.cs
Core/Scripts: Reworked scripts. More to come.
2021-02-18 11:57:11 -05:00
NpcSpecial.cs
Scripts/World: New target dummy AI.
2021-05-18 13:40:29 -04:00
SceneScripts.cs
Core/Scripts: Reworked scripts. More to come.
2021-02-18 11:57:11 -05:00
Powered by Gitea Version: 1.26.4 Page: 15ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API