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CypherCore/Source/Game/AI/CoreAI
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hondacrx 9b62b83984 Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/133334a902b705dae6f7e92bb1009b84cf1c51d2)
2022-10-18 16:07:00 -04:00
..
AreaTriggerAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CombatAI.cs
Core/AI: CombatAI refactor
2022-05-03 13:31:43 -04:00
CreatureAI.cs
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
2022-10-18 16:07:00 -04:00
GameObjectAI.cs
Core/GameObjects: Implemented GAMEOBJECT_TYPE_CAPTURE_POINT
2022-05-23 17:11:04 -04:00
GuardAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
PassiveAI.cs
Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize and use existing Finalize - MovementInform implementation
2022-05-26 20:08:35 -04:00
PetAI.cs
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
2022-05-30 16:12:11 -04:00
ScheduledChangeAI.cs
Core/AI: Fix crashes caused by charmed Creatures having null AI for 1 map update tick
2022-05-30 14:56:15 -04:00
TotemAI.cs
Core/Spells: Increase search radius for avoid problems with some spells that can't find units with huge combat reach
2022-06-15 16:09:33 -04:00
UnitAI.cs
Fixes some crashes.
2022-10-11 17:09:56 -04:00
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