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CypherCore/Source/Game/AI/CoreAI
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hondacrx 496b1e0c46 Core/Pets: Do not force pets to follow their charmer when possessed by player
Port From (https://github.com/TrinityCore/TrinityCore/commit/8f02596162715b273b1a830425ae783bd00561c9)
2022-05-30 14:08:55 -04:00
..
AreaTriggerAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CombatAI.cs
Core/AI: CombatAI refactor
2022-05-03 13:31:43 -04:00
CreatureAI.cs
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE
2022-05-29 22:48:47 -04:00
GameObjectAI.cs
Core/GameObjects: Implemented GAMEOBJECT_TYPE_CAPTURE_POINT
2022-05-23 17:11:04 -04:00
GuardAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
PassiveAI.cs
Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize and use existing Finalize - MovementInform implementation
2022-05-26 20:08:35 -04:00
PetAI.cs
Core/Pets: Do not force pets to follow their charmer when possessed by player
2022-05-30 14:08:55 -04:00
TotemAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
UnitAI.cs
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken
2022-05-29 20:34:44 -04:00
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