Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
dca7931fa260d0ea66e58f4762f7751f0b1a55c1
CypherCore/Source/Game/Spells
T
History
hondacrx ae837fb074 Core/Spells: Validate spellmod array size at startup
Port From (https://github.com/TrinityCore/TrinityCore/commit/c2d8c64d366899d7f3ab22b5abd79f44640a70e7)
2023-09-14 02:49:50 -04:00
..
Auras
Core/Auras: Treat auras with more than 1 active stack as using stacks too (max stack could have been changed from 0 to something else using spell mods)
2023-09-13 20:46:56 -04:00
Skills
Update license headers for all files.
2023-01-18 17:25:32 -05:00
Spell.cs
Core/Misc: Turn ChrSpecialization into enum
2023-09-13 20:33:47 -04:00
SpellCastTargets.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
SpellEffects.cs
Core/Spells: Handle summon effect on spell launch instead of hit
2023-09-13 21:04:09 -04:00
SpellHistory.cs
Core/Auras: Implement SPELL_AURA_IGNORE_SPELL_COOLDOWN
2023-09-02 15:18:41 -04:00
SpellInfo.cs
Core/Misc: Turn ChrSpecialization into enum
2023-09-13 20:33:47 -04:00
SpellManager.cs
Core/Spells: Validate spellmod array size at startup
2023-09-14 02:49:50 -04:00
TraitManager.cs
Core/Misc: Turn ChrSpecialization into enum
2023-09-13 20:33:47 -04:00
Powered by Gitea Version: 1.26.4 Page: 18ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API