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CypherCore/Source/Game/AI
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hondacrx ba423331de Core/SAI: Allow movements for creature using castflag 64 when silenced
Port From (https://github.com/TrinityCore/TrinityCore/commit/c0cb8fc1fe8e2079b9ae0f345e5d4ad2b1bfa730)
2021-09-26 11:40:39 -04:00
..
CoreAI
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
2021-09-26 10:29:27 -04:00
PlayerAI
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
2021-09-23 22:46:22 -04:00
ScriptedAI
Core/Spells: rework part 5: GameObject casting
2021-08-29 18:27:08 -04:00
SmartScripts
Core/SAI: Allow movements for creature using castflag 64 when silenced
2021-09-26 11:40:39 -04:00
AISelector.cs
Core/Movement: Creatures' idle movement generator can no longer override player mover control.
2021-06-23 17:50:46 -04:00
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