Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
e8b7f00161ee77f85f965a45f064c7db7984d84b
CypherCore/Source/Game/AI
T
History
hondacrx a34469c171 Core/Entities: don't allow client control if player is still affected by any lose of control state
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0f4310c4417fb5dc8e89061adf4ce113caa4227)
2021-06-23 14:39:59 -04:00
..
CoreAI
Core/CombatAI: Npcs with TurretAI will be able to attack again
2021-06-23 12:03:39 -04:00
PlayerAI
Core/PlayerAI: perform cast checks on auto ranged attack
2021-06-23 14:08:27 -04:00
ScriptedAI
Some missed stuff.
2021-06-18 15:19:41 -04:00
SmartScripts
Core/Entities: don't allow client control if player is still affected by any lose of control state
2021-06-23 14:39:59 -04:00
AISelector.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
Powered by Gitea Version: 1.26.4 Page: 17ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API