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CypherCore/Game/AI/CoreAI
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hondacrx 87e0b1a603 Changed NearestAttackableUnitInObjectRangeCheck to only consider neutral units as targets if they are already in combat with target searching unit
2017-09-20 00:28:17 -04:00
..
AreaTriggerAI.cs
initial commit
2017-06-19 17:30:18 -04:00
CombatAI.cs
initial commit
2017-06-19 17:30:18 -04:00
CreatureAI.cs
initial commit
2017-06-19 17:30:18 -04:00
GameObjectAI.cs
Fixed appearance validation
2017-08-24 18:01:44 -04:00
GuardAI.cs
initial commit
2017-06-19 17:30:18 -04:00
PassiveAI.cs
initial commit
2017-06-19 17:30:18 -04:00
PetAI.cs
Fixed appearance validation
2017-08-24 18:01:44 -04:00
TotemAI.cs
Changed NearestAttackableUnitInObjectRangeCheck to only consider neutral units as targets if they are already in combat with target searching unit
2017-09-20 00:28:17 -04:00
UnitAI.cs
Renamed PickRandom to SelectRandom
2017-06-21 11:57:04 -04:00
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