Files
CypherCore/Source/Game/Handlers/VoidStorageHandler.cs
T

249 lines
11 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
using Game.Networking;
using Game.Networking.Packets;
using System.Collections.Generic;
namespace Game
{
public partial class WorldSession
{
public void SendVoidStorageTransferResult(VoidTransferError result)
{
SendPacket(new VoidTransferResult(result));
}
[WorldPacketHandler(ClientOpcodes.UnlockVoidStorage, Processing = PacketProcessing.Inplace)]
void HandleVoidStorageUnlock(UnlockVoidStorage unlockVoidStorage)
{
Creature unit = GetPlayer().GetNPCIfCanInteractWith(unlockVoidStorage.Npc, NPCFlags.VaultKeeper, NPCFlags2.None);
if (unit == null)
{
Log.outDebug(LogFilter.Network, "WORLD: HandleVoidStorageUnlock - {0} not found or player can't interact with it.", unlockVoidStorage.Npc.ToString());
return;
}
if (GetPlayer().IsVoidStorageUnlocked())
{
Log.outDebug(LogFilter.Network, "WORLD: HandleVoidStorageUnlock - Player({0}, name: {1}) tried to unlock void storage a 2nd time.", GetPlayer().GetGUID().ToString(), GetPlayer().GetName());
return;
}
GetPlayer().ModifyMoney(-SharedConst.VoidStorageUnlockCost);
GetPlayer().UnlockVoidStorage();
}
[WorldPacketHandler(ClientOpcodes.QueryVoidStorage, Processing = PacketProcessing.Inplace)]
void HandleVoidStorageQuery(QueryVoidStorage queryVoidStorage)
{
Player player = GetPlayer();
Creature unit = player.GetNPCIfCanInteractWith(queryVoidStorage.Npc, NPCFlags.Transmogrifier | NPCFlags.VaultKeeper, NPCFlags2.None);
if (unit == null)
{
Log.outDebug(LogFilter.Network, "WORLD: HandleVoidStorageQuery - {0} not found or player can't interact with it.", queryVoidStorage.Npc.ToString());
SendPacket(new VoidStorageFailed());
return;
}
if (!GetPlayer().IsVoidStorageUnlocked())
{
Log.outDebug(LogFilter.Network, "WORLD: HandleVoidStorageQuery - {0} name: {1} queried void storage without unlocking it.", player.GetGUID().ToString(), player.GetName());
SendPacket(new VoidStorageFailed());
return;
}
VoidStorageContents voidStorageContents = new();
for (byte i = 0; i < SharedConst.VoidStorageMaxSlot; ++i)
{
VoidStorageItem item = player.GetVoidStorageItem(i);
if (item == null)
continue;
VoidItem voidItem = new();
voidItem.Guid = ObjectGuid.Create(HighGuid.Item, item.ItemId);
voidItem.Creator = item.CreatorGuid;
voidItem.Slot = i;
voidItem.Item = new ItemInstance(item);
voidStorageContents.Items.Add(voidItem);
}
SendPacket(voidStorageContents);
}
[WorldPacketHandler(ClientOpcodes.VoidStorageTransfer)]
void HandleVoidStorageTransfer(VoidStorageTransfer voidStorageTransfer)
{
Player player = GetPlayer();
Creature unit = player.GetNPCIfCanInteractWith(voidStorageTransfer.Npc, NPCFlags.VaultKeeper, NPCFlags2.None);
if (unit == null)
{
Log.outDebug(LogFilter.Network, "WORLD: HandleVoidStorageTransfer - {0} not found or player can't interact with it.", voidStorageTransfer.Npc.ToString());
return;
}
if (!player.IsVoidStorageUnlocked())
{
Log.outDebug(LogFilter.Network, "WORLD: HandleVoidStorageTransfer - Player ({0}, name: {1}) queried void storage without unlocking it.", player.GetGUID().ToString(), player.GetName());
return;
}
if (voidStorageTransfer.Deposits.Length > player.GetNumOfVoidStorageFreeSlots())
{
SendVoidStorageTransferResult(VoidTransferError.Full);
return;
}
uint freeBagSlots = 0;
if (!voidStorageTransfer.Withdrawals.Empty())
{
// make this a Player function
for (byte i = InventorySlots.BagStart; i < InventorySlots.BagEnd; i++)
{
Bag bag = player.GetBagByPos(i);
if (bag != null)
freeBagSlots += bag.GetFreeSlots();
}
int inventoryEnd = InventorySlots.ItemStart + _player.GetInventorySlotCount();
for (byte i = InventorySlots.ItemStart; i < inventoryEnd; i++)
{
if (player.GetItemByPos(InventorySlots.Bag0, i) == null)
++freeBagSlots;
}
}
if (voidStorageTransfer.Withdrawals.Length > freeBagSlots)
{
SendVoidStorageTransferResult(VoidTransferError.InventoryFull);
return;
}
if (!player.HasEnoughMoney((voidStorageTransfer.Deposits.Length * SharedConst.VoidStorageStoreItemCost)))
{
SendVoidStorageTransferResult(VoidTransferError.NotEnoughMoney);
return;
}
VoidStorageTransferChanges voidStorageTransferChanges = new();
byte depositCount = 0;
for (int i = 0; i < voidStorageTransfer.Deposits.Length; ++i)
{
Item item = player.GetItemByGuid(voidStorageTransfer.Deposits[i]);
if (item == null)
{
Log.outDebug(LogFilter.Network, "WORLD: HandleVoidStorageTransfer - {0} {1} wants to deposit an invalid item ({2}).", player.GetGUID().ToString(), player.GetName(), voidStorageTransfer.Deposits[i].ToString());
continue;
}
VoidStorageItem itemVS = new(Global.ObjectMgr.GenerateVoidStorageItemId(), item.GetEntry(), item.GetCreator(),
item.GetItemRandomBonusListId(), item.GetModifier(ItemModifier.TimewalkerLevel), item.GetModifier(ItemModifier.ArtifactKnowledgeLevel),
item.GetContext(), item.GetBonusListIDs());
VoidItem voidItem;
voidItem.Guid = ObjectGuid.Create(HighGuid.Item, itemVS.ItemId);
voidItem.Creator = item.GetCreator();
voidItem.Item = new ItemInstance(itemVS);
voidItem.Slot = _player.AddVoidStorageItem(itemVS);
voidStorageTransferChanges.AddedItems.Add(voidItem);
player.DestroyItem(item.GetBagSlot(), item.GetSlot(), true);
++depositCount;
}
long cost = depositCount * SharedConst.VoidStorageStoreItemCost;
player.ModifyMoney(-cost);
for (int i = 0; i < voidStorageTransfer.Withdrawals.Length; ++i)
{
byte slot;
VoidStorageItem itemVS = player.GetVoidStorageItem(voidStorageTransfer.Withdrawals[i].GetCounter(), out slot);
if (itemVS == null)
{
Log.outDebug(LogFilter.Network, "WORLD: HandleVoidStorageTransfer - {0} {1} tried to withdraw an invalid item ({2})", player.GetGUID().ToString(), player.GetName(), voidStorageTransfer.Withdrawals[i].ToString());
continue;
}
List<ItemPosCount> dest = new();
InventoryResult msg = player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, itemVS.ItemEntry, 1);
if (msg != InventoryResult.Ok)
{
SendVoidStorageTransferResult(VoidTransferError.InventoryFull);
Log.outDebug(LogFilter.Network, "WORLD: HandleVoidStorageTransfer - {0} {1} couldn't withdraw {2} because inventory was full.", player.GetGUID().ToString(), player.GetName(), voidStorageTransfer.Withdrawals[i].ToString());
return;
}
Item item = player.StoreNewItem(dest, itemVS.ItemEntry, true, itemVS.RandomBonusListId, null, itemVS.Context, itemVS.BonusListIDs);
if (item != null)
{
item.SetCreator(itemVS.CreatorGuid);
item.SetBinding(true);
GetCollectionMgr().AddItemAppearance(item);
}
voidStorageTransferChanges.RemovedItems.Add(ObjectGuid.Create(HighGuid.Item, itemVS.ItemId));
player.DeleteVoidStorageItem(slot);
}
SendPacket(voidStorageTransferChanges);
SendVoidStorageTransferResult(VoidTransferError.Ok);
}
[WorldPacketHandler(ClientOpcodes.SwapVoidItem, Processing = PacketProcessing.Inplace)]
void HandleVoidSwapItem(SwapVoidItem swapVoidItem)
{
Player player = GetPlayer();
Creature unit = player.GetNPCIfCanInteractWith(swapVoidItem.Npc, NPCFlags.VaultKeeper, NPCFlags2.None);
if (unit == null)
{
Log.outDebug(LogFilter.Network, "WORLD: HandleVoidSwapItem - {0} not found or player can't interact with it.", swapVoidItem.Npc.ToString());
return;
}
if (!player.IsVoidStorageUnlocked())
{
Log.outDebug(LogFilter.Network, "WORLD: HandleVoidSwapItem - Player ({0}, name: {1}) queried void storage without unlocking it.", player.GetGUID().ToString(), player.GetName());
return;
}
byte oldSlot;
if (player.GetVoidStorageItem(swapVoidItem.VoidItemGuid.GetCounter(), out oldSlot) == null)
{
Log.outDebug(LogFilter.Network, "WORLD: HandleVoidSwapItem - Player (GUID: {0}, name: {1}) requested swapping an invalid item (slot: {2}, itemid: {3}).", player.GetGUID().ToString(), player.GetName(), swapVoidItem.DstSlot, swapVoidItem.VoidItemGuid.ToString());
return;
}
bool usedDestSlot = player.GetVoidStorageItem((byte)swapVoidItem.DstSlot) != null;
ObjectGuid itemIdDest = ObjectGuid.Empty;
if (usedDestSlot)
itemIdDest = ObjectGuid.Create(HighGuid.Item, player.GetVoidStorageItem((byte)swapVoidItem.DstSlot).ItemId);
if (!player.SwapVoidStorageItem(oldSlot, (byte)swapVoidItem.DstSlot))
{
SendVoidStorageTransferResult(VoidTransferError.InternalError1);
return;
}
VoidItemSwapResponse voidItemSwapResponse = new();
voidItemSwapResponse.VoidItemA = swapVoidItem.VoidItemGuid;
voidItemSwapResponse.VoidItemSlotA = swapVoidItem.DstSlot;
if (usedDestSlot)
{
voidItemSwapResponse.VoidItemB = itemIdDest;
voidItemSwapResponse.VoidItemSlotB = oldSlot;
}
SendPacket(voidItemSwapResponse);
}
}
}