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CypherCore/Source/Game/Entities/Unit
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hondacrx 9e61335fe8 Core/Vehicle: Change vehicle accessories' phase according to the player on the vehicle
Port From (https://github.com/TrinityCore/TrinityCore/commit/6d5086da1747816e1a4e8518e16ab1923de22e1a)
2022-01-02 19:54:18 -05:00
..
CharmInfo.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Combat: Properly unset engagement flag on death.
2022-01-02 12:32:11 -05:00
Unit.cs
Core/Vehicle: Change vehicle accessories' phase according to the player on the vehicle
2022-01-02 19:54:18 -05:00
Unit.Fields.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
Unit.Movement.cs
Core/Spells: fixed root behaivior of creatures that are being rooted via movement template while getting a root aura removed
2022-01-02 12:40:12 -05:00
Unit.Pets.cs
Core/Unit: movement related corrections prior to getting Charmed
2021-12-27 17:10:23 -05:00
Unit.Spells.cs
Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always const. Error logs for various stuff.
2022-01-02 19:49:21 -05:00
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