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CypherCore/Source/Game/AI/CoreAI
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hondacrx 0224d95b91 Core/Spells: Increase search radius for avoid problems with some spells that can't find units with huge combat reach
Port From (https://github.com/TrinityCore/TrinityCore/commit/b52ce8e65e8998df1b243b854129d359ee2d25ae)
2022-06-15 16:09:33 -04:00
..
AreaTriggerAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CombatAI.cs
Core/AI: CombatAI refactor
2022-05-03 13:31:43 -04:00
CreatureAI.cs
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
2022-05-30 16:12:11 -04:00
GameObjectAI.cs
Core/GameObjects: Implemented GAMEOBJECT_TYPE_CAPTURE_POINT
2022-05-23 17:11:04 -04:00
GuardAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
PassiveAI.cs
Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize and use existing Finalize - MovementInform implementation
2022-05-26 20:08:35 -04:00
PetAI.cs
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
2022-05-30 16:12:11 -04:00
ScheduledChangeAI.cs
Core/AI: Fix crashes caused by charmed Creatures having null AI for 1 map update tick
2022-05-30 14:56:15 -04:00
TotemAI.cs
Core/Spells: Increase search radius for avoid problems with some spells that can't find units with huge combat reach
2022-06-15 16:09:33 -04:00
UnitAI.cs
Core/Spells: Implemented SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC
2022-06-01 15:37:28 -04:00
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