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CypherCore/Source/Game/Spells
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hondacrx d8558a57ef Core/Spells: Corrected aura SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK handling for auras with very high values
Port From (https://github.com/TrinityCore/TrinityCore/commit/9842ca3f4a843e97815512e84e9860737ab5db21)
2020-05-19 14:07:41 -04:00
..
Auras
Core/Spells: Corrected aura SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK handling for auras with very high values
2020-05-19 14:07:41 -04:00
Skills
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Spell.cs
Core/Spell: don't make creature change orientation to 0 if channeling self
2020-05-18 22:53:33 -04:00
SpellCastTargets.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
SpellEffects.cs
Core/Unit: cleanup UnitState enum
2020-05-06 14:46:11 -04:00
SpellHistory.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
SpellInfo.cs
Core/Spell: define channels without movement interrupt flags as allowed move
2020-05-18 22:52:07 -04:00
SpellManager.cs
Core/Auras: don't skip stack rule check whenever spells have same ID
2020-05-12 23:43:56 -04:00
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