134 lines
5.1 KiB
C#
134 lines
5.1 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using Game.DataStorage;
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namespace Scripts.Smart
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{
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[Script]
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class SmartTrigger : AreaTriggerScript
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{
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public SmartTrigger() : base("SmartTrigger") { }
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public override bool OnTrigger(Player player, AreaTriggerRecord trigger)
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{
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if (!player.IsAlive())
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return false;
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Log.outDebug(LogFilter.ScriptsAi, "AreaTrigger {0} is using SmartTrigger script", trigger.Id);
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SmartScript script = new();
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script.OnInitialize(player, trigger);
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script.ProcessEventsFor(SmartEvents.AreatriggerOntrigger, player, trigger.Id);
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return true;
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}
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}
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[Script]
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class SmartAreaTriggerEntityScript : AreaTriggerEntityScript
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{
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public SmartAreaTriggerEntityScript() : base("SmartAreaTriggerAI") { }
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public override AreaTriggerAI GetAI(AreaTrigger areaTrigger)
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{
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return new SmartAreaTriggerAI(areaTrigger);
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}
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}
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[Script]
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class SmartScene : SceneScript
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{
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public SmartScene() : base("SmartScene") { }
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public override void OnSceneStart(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
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{
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SmartScript smartScript = new();
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smartScript.OnInitialize(player, null, sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneStart, player);
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}
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public override void OnSceneTriggerEvent(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate, string triggerName)
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{
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SmartScript smartScript = new();
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smartScript.OnInitialize(player, null, sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneTrigger, player, 0, 0, false, null, null, triggerName);
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}
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public override void OnSceneCancel(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
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{
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SmartScript smartScript = new();
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smartScript.OnInitialize(player, null, sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneCancel, player);
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}
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public override void OnSceneComplete(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
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{
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SmartScript smartScript = new();
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smartScript.OnInitialize(player, null, sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneComplete, player);
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}
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}
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[Script]
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class SmartQuest : QuestScript
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{
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public SmartQuest() : base("SmartQuest") { }
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// Called when a quest status change
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public override void OnQuestStatusChange(Player player, Quest quest, QuestStatus oldStatus, QuestStatus newStatus)
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{
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SmartScript smartScript = new();
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smartScript.OnInitialize(player, null, null, quest);
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switch (newStatus)
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{
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case QuestStatus.Incomplete:
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smartScript.ProcessEventsFor(SmartEvents.QuestAccepted, player);
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break;
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case QuestStatus.Complete:
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smartScript.ProcessEventsFor(SmartEvents.QuestCompletion, player);
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break;
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case QuestStatus.Failed:
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smartScript.ProcessEventsFor(SmartEvents.QuestFail, player);
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break;
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case QuestStatus.Rewarded:
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smartScript.ProcessEventsFor(SmartEvents.QuestRewarded, player);
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break;
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case QuestStatus.None:
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default:
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break;
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}
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}
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// Called when a quest objective data change
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public override void OnQuestObjectiveChange(Player player, Quest quest, QuestObjective objective, int oldAmount, int newAmount)
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{
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ushort slot = player.FindQuestSlot(quest.Id);
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if (slot < SharedConst.MaxQuestLogSize && player.IsQuestObjectiveComplete(slot, quest, objective))
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{
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SmartScript smartScript = new();
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smartScript.OnInitialize(player, null, null, quest);
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smartScript.ProcessEventsFor(SmartEvents.QuestObjCompletion, player, objective.Id);
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}
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}
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}
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[Script]
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class SmartEventTrigger : EventScript
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{
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public SmartEventTrigger() : base("SmartEventTrigger") { }
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public override void OnTrigger(WorldObject obj, WorldObject invoker, uint eventId)
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{
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Log.outDebug(LogFilter.ScriptsAi, $"Event {eventId} is using SmartEventTrigger script");
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SmartScript script = new();
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// Set invoker as BaseObject if there isn't target for GameEvents::Trigger
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script.OnInitialize(obj?? invoker, null, null, null, eventId);
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script.ProcessEventsFor(SmartEvents.SendEventTrigger, invoker.ToUnit(), 0, 0, false, null, invoker.ToGameObject());
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}
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}
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}
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