Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
fbec933705fdccdeb3bfc1e4e13fd943a7ed8729
CypherCore/Source/Game/AI
T
History
hondacrx 89586e9495 Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There are no escort NPCs using compatibility mode anymore, so this is equivalent.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f4cc76063f5c19773e25eaac9bd3975828c4cc47)
2021-06-23 18:03:42 -04:00
..
CoreAI
Misc updates
2021-06-23 15:53:42 -04:00
PlayerAI
Core/PlayerAI: perform cast checks on auto ranged attack
2021-06-23 14:08:27 -04:00
ScriptedAI
Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There are no escort NPCs using compatibility mode anymore, so this is equivalent.
2021-06-23 18:03:42 -04:00
SmartScripts
AI/SmartAI: Remove a silly incorrect piece of code that was breaking react state swaps on SAI creatures.
2021-06-23 15:31:17 -04:00
AISelector.cs
Core/Movement: Creatures' idle movement generator can no longer override player mover control.
2021-06-23 17:50:46 -04:00
Powered by Gitea Version: 1.26.4 Page: 14ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API