Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ffd0f4280bb7148977c2afc20712f66acbd86b41
CypherCore/Source/Game/AI
T
History
hondacrx 82389dbaeb Core/SAI: Spell casts that cannot be executed because the unit is currently casting another spell will be retried asap with priority over other events
Port From (https://github.com/TrinityCore/TrinityCore/commit/f2ee365da43f851181c8a486e10325a95b75c55d)
2022-03-04 17:20:01 -05:00
..
CoreAI
Core/AI: Remove code that removed UNIT_DYNFLAG_LOOTABLE from possessed units
2022-03-03 13:37:48 -05:00
PlayerAI
Core/SmartAI: allow AreaTrigger SAI scripts to use the player triggering it as base object for actions and targeting
2022-02-23 16:28:32 -05:00
ScriptedAI
Convert alot of methods to use TimeSpan.
2022-03-01 23:47:53 -05:00
SmartScripts
Core/SAI: Spell casts that cannot be executed because the unit is currently casting another spell will be retried asap with priority over other events
2022-03-04 17:20:01 -05:00
AISelector.cs
Core/Movement: MotionMaster reimplementation
2021-09-29 18:24:37 -04:00
Powered by Gitea Version: 1.26.4 Page: 23ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API