Core/AI: Remove code that removed UNIT_DYNFLAG_LOOTABLE from possessed units

Port From (https://github.com/TrinityCore/TrinityCore/commit/7d548c34a961f4dd5e1a831e0a414970a4abff8c)
This commit is contained in:
hondacrx
2022-03-03 13:37:48 -05:00
parent fc1ad317d4
commit b5206453f6
-7
View File
@@ -68,13 +68,6 @@ namespace Game.AI
me.RemoveDynamicFlag(UnitDynFlags.Lootable);
}
public override void KilledUnit(Unit victim)
{
// We killed a creature, disable victim's loot
if (victim.IsTypeId(TypeId.Unit))
me.RemoveDynamicFlag(UnitDynFlags.Lootable);
}
public override void MoveInLineOfSight(Unit who) { }
public override void JustEnteredCombat(Unit who)