web-next: /restore-character y /restore-items con todas las condiciones

- /restore-character: recupera personajes borrados por BD (como .character deleted
  restore). Condiciones: nivel>60, borrado <30 días, DK no si ya hay DK activo,
  nombre libre, cooldown 12h/personaje. Gratis. Tabla home_restorehistory.
- /restore-items: recupera ítems borrados vía SOAP del core (.item restore list /
  .item restore); el core aplica calidad/equipable/BoP/<7días. Cada ítem 100 PD
  (reembolso si SOAP falla), consulta con cooldown 8h/personaje + Turnstile.
  Tabla home_itemsearchhistory.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-14 13:09:11 +00:00
parent d95fa932f9
commit 03f75e189c
11 changed files with 671 additions and 0 deletions
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import type { Metadata } from 'next'
import { setRequestLocale } from 'next-intl/server'
import { redirect } from '@/i18n/navigation'
import { getSession } from '@/lib/session'
import { getRestorableCharacters } from '@/lib/restore-character'
import { PageShell } from '@/components/PageShell'
import { ServiceBox } from '@/components/ServiceBox'
import { RestoreCharacterForm } from '@/components/RestoreCharacterForm'
export const dynamic = 'force-dynamic'
export const metadata: Metadata = { title: 'Recuperar personaje' }
export default async function RestoreCharacterPage({ params }: { params: Promise<{ locale: string }> }) {
const { locale } = await params
setRequestLocale(locale)
const session = await getSession()
if (!session.bnetId) redirect({ href: '/login', locale })
if (!session.username) redirect({ href: '/select-account', locale })
const chars = await getRestorableCharacters(session.accountId!)
return (
<PageShell title="Recuperar personaje">
<ServiceBox>
<br />
<p>
La herramienta <span>Recuperar personaje</span> te permite restaurar un personaje que haya sido borrado.
</p>
<br />
<p>Sólo disponible para personajes que cumplan las siguientes dos condiciones:</p>
<p>- Nivel superior a 60.</p>
<p>- Borrado en un período menor a 30 días.</p>
<p>Para personajes <span className="death-knight">Caballeros de la Muerte:</span></p>
<p>- No es posible recuperar un personaje Caballero de la Muerte si ya hay otro activo en la cuenta.</p>
<br />
<p>Cuando ingreses a la lista de personajes de tu cuenta, verás al personaje recuperado.</p>
<br />
<fieldset>
<legend>NOTA</legend>
<div className="separate2">
<p>Personajes borrados que no cumplan dichas condiciones ya no son recuperables.</p>
<p>Se puede repetir la acción en un mismo personaje cada 12 horas.</p>
</div>
</fieldset>
<RestoreCharacterForm characters={chars} />
</ServiceBox>
</PageShell>
)
}
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import type { Metadata } from 'next'
import { setRequestLocale } from 'next-intl/server'
import { redirect } from '@/i18n/navigation'
import { getSession } from '@/lib/session'
import { getGameCharacters } from '@/lib/characters'
import { getDPointsBalance } from '@/lib/dpoints'
import { RESTORE_ITEM_PD } from '@/lib/restore-items'
import { PageShell } from '@/components/PageShell'
import { ServiceBox } from '@/components/ServiceBox'
import { RestoreItemsForm } from '@/components/RestoreItemsForm'
export const dynamic = 'force-dynamic'
export const metadata: Metadata = { title: 'Recuperar ítems' }
export default async function RestoreItemsPage({ params }: { params: Promise<{ locale: string }> }) {
const { locale } = await params
setRequestLocale(locale)
const session = await getSession()
if (!session.bnetId) redirect({ href: '/login', locale })
if (!session.username) redirect({ href: '/select-account', locale })
const [chars, balance] = await Promise.all([getGameCharacters(session.accountId!), getDPointsBalance(session.accountId!)])
return (
<PageShell title="Recuperar ítems">
<ServiceBox>
<br />
<p>
La herramienta <span>Recuperar ítems</span> te permite recuperar ítems que hayan sido borrados.
</p>
<br />
<p>Sólo disponible para ítems que cumplan las siguientes condiciones:</p>
<p>
- De calidad: <span className="q3">Raro</span> | <span className="q4">Épico</span> |{' '}
<span className="q5">Legendaria</span> | <span className="q6">Artefacto</span> | <span className="q6">Reliquia</span>.
</p>
<p>- Equipable.</p>
<p>- Se liga al recogerlo.</p>
<p>- Borrado en un período menor a 7 días.</p>
<br />
<fieldset>
<legend>NOTA</legend>
<div className="separate2">
<p>Ítems borrados que no cumplan dichas condiciones ya no son recuperables.</p>
<p>Se pueden consultar ítems borrados en un mismo personaje cada 8 horas.</p>
</div>
</fieldset>
<div className="centered">
<br />
<br />
<p>Cada ítem requiere <span>{RESTORE_ITEM_PD}</span> <span className="yellow-info">PD</span></p>
<br />
<RestoreItemsForm
characters={chars.map((c) => ({ name: c.name, classCss: c.classCss }))}
canAfford={balance >= RESTORE_ITEM_PD}
/>
</div>
</ServiceBox>
</PageShell>
)
}
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import { getSession } from '@/lib/session'
import { restoreItem } from '@/lib/restore-items'
/** Restaura un ítem borrado (cuesta 100 PD). */
export async function POST(request: Request) {
const session = await getSession()
if (!session.accountId || !session.username) {
return Response.json({ success: false, error: 'notAuthenticated' }, { status: 401 })
}
let body: Record<string, unknown> = {}
try {
body = await request.json()
} catch {
return Response.json({ success: false, error: 'invalidRequest' }, { status: 400 })
}
return Response.json(await restoreItem(session.accountId, String(body.character ?? '').trim(), Number(body.recoverId)))
}
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import { getSession } from '@/lib/session'
import { verifyTurnstile } from '@/lib/turnstile'
import { listDeletedItems } from '@/lib/restore-items'
/** Lista los ítems borrados recuperables de un personaje (cooldown 8 h). */
export async function POST(request: Request) {
const session = await getSession()
if (!session.accountId || !session.username) {
return Response.json({ success: false, error: 'notAuthenticated' }, { status: 401 })
}
let body: Record<string, unknown> = {}
try {
body = await request.json()
} catch {
return Response.json({ success: false, error: 'invalidRequest' }, { status: 400 })
}
const ip = (request.headers.get('x-forwarded-for') || '').split(',')[0].trim() || undefined
if (!(await verifyTurnstile(String(body.turnstile ?? ''), ip))) {
return Response.json({ success: false, error: 'captcha' })
}
return Response.json(await listDeletedItems(session.accountId, String(body.character ?? '').trim()))
}
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import { getSession } from '@/lib/session'
import { restoreCharacter } from '@/lib/restore-character'
/** Recupera un personaje borrado de la cuenta en sesión (si cumple las condiciones). */
export async function POST(request: Request) {
const session = await getSession()
if (!session.accountId || !session.username) {
return Response.json({ success: false, error: 'notAuthenticated' }, { status: 401 })
}
let body: Record<string, unknown> = {}
try {
body = await request.json()
} catch {
return Response.json({ success: false, error: 'invalidRequest' }, { status: 400 })
}
return Response.json(await restoreCharacter(session.accountId, Number(body.guid)))
}
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'use client'
import { useState } from 'react'
import { useRouter } from '@/i18n/navigation'
import type { DeletedCharacter } from '@/lib/restore-character'
function restoreError(error?: string): string {
switch (error) {
case 'notFound':
return 'Ese personaje borrado no es de tu cuenta.'
case 'notDeleted':
return 'Ese personaje no está borrado.'
case 'levelTooLow':
return 'Solo se pueden recuperar personajes de nivel superior a 60.'
case 'tooOld':
return 'El personaje se borró hace más de 30 días y ya no es recuperable.'
case 'dkExists':
return 'No puedes recuperar un Caballero de la Muerte: ya tienes uno activo en la cuenta.'
case 'nameTaken':
return 'El nombre original ya está en uso por otro personaje.'
case 'cooldown':
return 'Solo puedes intentar recuperar el mismo personaje una vez cada 12 horas.'
case 'notAuthenticated':
return 'Tu sesión ha expirado. Inicia sesión de nuevo.'
default:
return 'No se pudo recuperar el personaje. Inténtalo de nuevo.'
}
}
export function RestoreCharacterForm({ characters }: { characters: DeletedCharacter[] }) {
const router = useRouter()
const [guid, setGuid] = useState('')
const [busy, setBusy] = useState(false)
const [done, setDone] = useState(false)
const [message, setMessage] = useState<{ ok: boolean; text: string } | null>(null)
const selectedCss = characters.find((c) => String(c.guid) === guid)?.classCss
if (characters.length === 0) {
return (
<div className="centered">
<br />
<br />
<span>No hay personajes</span>
<br />
</div>
)
}
async function handleSubmit(e: React.FormEvent<HTMLFormElement>) {
e.preventDefault()
if (busy || done || !guid) return
setBusy(true)
setMessage(null)
try {
const res = await fetch('/api/character/restore', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
credentials: 'same-origin',
body: JSON.stringify({ guid: Number(guid) }),
})
const data: { success?: boolean; error?: string; name?: string } = await res.json()
if (data.success) {
setDone(true)
setMessage({ ok: true, text: `¡Personaje "${data.name}" recuperado! Lo verás al entrar al reino.` })
setTimeout(() => router.refresh(), 3000)
} else {
setMessage({ ok: false, text: restoreError(data.error) })
}
} catch {
setMessage({ ok: false, text: restoreError() })
} finally {
setBusy(false)
}
}
return (
<div className="centered">
<form id="uw-restore-form" onSubmit={handleSubmit} acceptCharset="utf-8">
<select className={selectedCss} value={guid} onChange={(e) => setGuid(e.target.value)} required>
<option value="" disabled>Selecciona un personaje</option>
{characters.map((c) => (
<option key={c.guid} value={c.guid} className={`${c.classCss} big-font`}>
{c.name} (nivel {c.level})
</option>
))}
</select>
<br />
<button type="submit" className="restore-button" disabled={busy || done || !guid} style={done ? { color: '#d79602' } : undefined}>
{done ? 'RECUPERADO' : busy ? 'Recuperando' : 'RECUPERAR'}
</button>
</form>
<hr />
<div className="alert-message" id="restore-response" style={{ display: message ? 'block' : 'none' }}>
{message && <span className={message.ok ? 'ok-form-response' : 'red-form-response'}>{message.text}</span>}
</div>
</div>
)
}
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'use client'
import { useState } from 'react'
import { CharacterSelect, type CharOption } from '@/components/CharacterSelect'
import { Turnstile } from '@/components/Turnstile'
const ITEM_DB = 'https://wotlk.novawow.com'
interface DeletedItem {
recoverId: number
itemId: number
name: string
count: number
}
function itemsError(error?: string, minutes?: number): string {
switch (error) {
case 'characterNotOwned':
return 'El personaje seleccionado no es válido.'
case 'cooldown':
return `Solo puedes consultar los ítems de este personaje cada 8 horas (faltan ${minutes ?? 0} min).`
case 'soapError':
return 'No se pudo conectar con el servidor de juego. Inténtalo más tarde.'
case 'insufficientPoints':
return 'No tienes suficientes PD (se requieren 100 por ítem).'
case 'captcha':
return 'Verifica que no eres un robot.'
case 'notAuthenticated':
return 'Tu sesión ha expirado. Inicia sesión de nuevo.'
default:
return 'Algo ha salido mal. Inténtalo de nuevo.'
}
}
export function RestoreItemsForm({ characters, canAfford }: { characters: CharOption[]; canAfford: boolean }) {
const [character, setCharacter] = useState('')
const [captcha, setCaptcha] = useState('')
const [captchaKey, setCaptchaKey] = useState(0)
const [busy, setBusy] = useState(false)
const [items, setItems] = useState<DeletedItem[] | null>(null)
const [message, setMessage] = useState<{ ok: boolean; text: string } | null>(null)
if (!canAfford) {
return (
<div id="char-selection">
<span>No tienes PD suficientes</span>
</div>
)
}
async function search(e: React.FormEvent<HTMLFormElement>) {
e.preventDefault()
if (busy || !character) return
setBusy(true)
setMessage(null)
try {
const res = await fetch('/api/character/restore-items/search', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
credentials: 'same-origin',
body: JSON.stringify({ character, turnstile: captcha }),
})
const data: { success?: boolean; error?: string; minutes?: number; items?: DeletedItem[] } = await res.json()
if (data.success) {
setItems(data.items ?? [])
if ((data.items ?? []).length === 0) setMessage({ ok: true, text: 'Este personaje no tiene ítems borrados recuperables.' })
} else {
setMessage({ ok: false, text: itemsError(data.error, data.minutes) })
}
} catch {
setMessage({ ok: false, text: itemsError() })
} finally {
setBusy(false)
setCaptcha('')
setCaptchaKey((k) => k + 1)
}
}
async function restore(item: DeletedItem) {
if (busy) return
if (!window.confirm(`¿Recuperar "${item.name}" por 100 PD?`)) return
setBusy(true)
setMessage(null)
try {
const res = await fetch('/api/character/restore-items/restore', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
credentials: 'same-origin',
body: JSON.stringify({ character, recoverId: item.recoverId }),
})
const data: { success?: boolean; error?: string } = await res.json()
if (data.success) {
setItems((prev) => (prev ? prev.filter((i) => i.recoverId !== item.recoverId) : prev))
setMessage({ ok: true, text: `¡"${item.name}" recuperado! Se han descontado 100 PD.` })
} else {
setMessage({ ok: false, text: itemsError(data.error) })
}
} catch {
setMessage({ ok: false, text: itemsError() })
} finally {
setBusy(false)
}
}
function reset() {
setItems(null)
setMessage(null)
setCharacter('')
setCaptcha('')
setCaptchaKey((k) => k + 1)
}
return (
<div className="centered">
{items === null ? (
<div id="char-selection">
<form id="uw-search-items-form" onSubmit={search} acceptCharset="utf-8">
<CharacterSelect characters={characters} value={character} onChange={setCharacter} placeholder="Selecciona un personaje" />
<br />
<Turnstile key={captchaKey} onVerify={setCaptcha} />
<button type="submit" className="search-items-button" disabled={busy || !character}>
{busy ? 'Buscando' : 'BUSCAR ÍTEMS'}
</button>
</form>
</div>
) : (
<div id="search-items-response">
<p className="yellow-info">Ítems borrados de {character}</p>
{items.length === 0 ? (
<p className="second-brown">No hay ítems borrados recuperables.</p>
) : (
<table className="restore-item-table">
<tbody>
{items.map((it) => (
<tr key={it.recoverId}>
<td className="lefted">
<a href={`${ITEM_DB}/?item=${it.itemId}`} target="_blank" rel="noopener noreferrer">{it.name}</a>
{it.count > 1 ? ` x${it.count}` : ''}
</td>
<td className="real-info-box">
<button type="button" className="restore-item-button" value={it.recoverId} data-char={character} onClick={() => restore(it)} disabled={busy}>
Recuperar (100 PD)
</button>
</td>
</tr>
))}
</tbody>
</table>
)}
<br />
<p><a id="a-select-other" href="#" onClick={(e) => { e.preventDefault(); reset() }}>Consultar otro personaje</a></p>
</div>
)}
<hr />
<div className="alert-message" id="search-items-response-msg" style={{ display: message ? 'block' : 'none' }}>
{message && <span className={message.ok ? 'ok-form-response' : 'red-form-response'}>{message.text}</span>}
</div>
</div>
)
}
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import type { RowDataPacket, ResultSetHeader } from 'mysql2'
import { db, DB } from './db'
import { getClassCss } from './character-info'
/**
* Recuperar personaje (/restore-character): restaura un personaje borrado.
* En AzerothCore un personaje borrado queda en `characters` con account=0,
* deleteInfos_Account/deleteInfos_Name = dueño/nombre originales y deleteDate
* (unix, segundos). Condiciones: nivel > 60, borrado hace < 30 días, y para
* Caballeros de la Muerte, la cuenta no puede tener ya un DK activo. 12 h/personaje.
*/
const MAX_AGE_S = 30 * 24 * 60 * 60
const COOLDOWN_MS = 12 * 60 * 60 * 1000
export interface DeletedCharacter {
guid: number
name: string
level: number
classCss: string
}
/** Personajes borrados de la cuenta que cumplen las condiciones (nivel>60, <30 días). */
export async function getRestorableCharacters(accountId: number): Promise<DeletedCharacter[]> {
if (!accountId) return []
try {
const nowS = Math.floor(Date.now() / 1000)
const [rows] = await db(DB.characters).query<RowDataPacket[]>(
'SELECT guid, deleteInfos_Name AS name, level, class FROM characters ' +
'WHERE deleteInfos_Account = ? AND deleteDate IS NOT NULL AND deleteDate <> 0 ' +
'AND level > 60 AND deleteDate > ? ORDER BY deleteDate DESC',
[accountId, nowS - MAX_AGE_S],
)
return rows.map((r) => ({ guid: Number(r.guid), name: r.name, level: r.level, classCss: getClassCss(r.class) }))
} catch {
return []
}
}
export interface Result {
success: boolean
error?: string
name?: string
}
export async function restoreCharacter(accountId: number, guid: number): Promise<Result> {
if (!accountId || !Number.isInteger(guid) || guid <= 0) return { success: false, error: 'invalidRequest' }
let name = ''
let cls = 0
try {
const [rows] = await db(DB.characters).query<RowDataPacket[]>(
'SELECT deleteInfos_Name AS name, deleteInfos_Account, deleteDate, level, class FROM characters WHERE guid = ? LIMIT 1',
[guid],
)
const c = rows[0]
if (!c || Number(c.deleteInfos_Account) !== accountId) return { success: false, error: 'notFound' }
if (!c.deleteDate || Number(c.deleteDate) === 0) return { success: false, error: 'notDeleted' }
if (Number(c.level) <= 60) return { success: false, error: 'levelTooLow' }
if (Number(c.deleteDate) < Math.floor(Date.now() / 1000) - MAX_AGE_S) return { success: false, error: 'tooOld' }
name = String(c.name)
cls = Number(c.class)
} catch {
return { success: false, error: 'genericError' }
}
// Caballero de la Muerte: no restaurar si ya hay un DK activo en la cuenta.
if (cls === 6) {
const [dk] = await db(DB.characters).query<RowDataPacket[]>(
'SELECT 1 FROM characters WHERE account = ? AND class = 6 AND (deleteDate IS NULL OR deleteDate = 0) LIMIT 1',
[accountId],
)
if (dk[0]) return { success: false, error: 'dkExists' }
}
// El nombre original debe estar libre (otro personaje activo podría tenerlo).
const [taken] = await db(DB.characters).query<RowDataPacket[]>(
'SELECT 1 FROM characters WHERE name = ? AND (deleteDate IS NULL OR deleteDate = 0) LIMIT 1',
[name],
)
if (taken[0]) return { success: false, error: 'nameTaken' }
// Cooldown de 12 h por personaje.
try {
const [last] = await db(DB.default).query<RowDataPacket[]>(
'SELECT used_at FROM home_restorehistory WHERE character_guid = ? ORDER BY used_at DESC LIMIT 1',
[guid],
)
if (last[0] && Date.now() - new Date(last[0].used_at).getTime() < COOLDOWN_MS) {
return { success: false, error: 'cooldown' }
}
} catch {
/* ignore */
}
// Restaura (igual que `.character deleted restore` del core).
try {
const [res] = await db(DB.characters).query<ResultSetHeader>(
"UPDATE characters SET account = ?, name = ?, deleteInfos_Account = 0, deleteInfos_Name = '', deleteDate = NULL " +
'WHERE guid = ? AND deleteInfos_Account = ? AND deleteDate IS NOT NULL AND deleteDate <> 0',
[accountId, name, guid, accountId],
)
if (res.affectedRows !== 1) return { success: false, error: 'genericError' }
} catch {
return { success: false, error: 'genericError' }
}
await db(DB.default)
.query('INSERT INTO home_restorehistory (character_guid, used_at) VALUES (?, NOW())', [guid])
.catch(() => {})
return { success: true, name }
}
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import type { RowDataPacket } from 'mysql2'
import { db, DB } from './db'
import { executeSoapCommand } from './soap'
import { getGameCharacters } from './characters'
/**
* Recuperar ítems (/restore-items): usa el sistema de recuperación de AzerothCore
* por SOAP. `.item restore list <char>` lista los ítems borrados recuperables (el
* core aplica las condiciones: calidad Raro+, equipable, se liga al recoger,
* borrado < 7 días). `.item restore <recoverId> <char>` restaura uno. Cada
* restauración cuesta **100 PD**. La consulta tiene cooldown de 8 h por personaje.
*/
export const RESTORE_ITEM_PD = 100
const SEARCH_COOLDOWN_MS = 8 * 60 * 60 * 1000
const SAFE_NAME = /^[A-Za-z]{1,12}$/
export interface DeletedItem {
recoverId: number
itemId: number
name: string
count: number
}
/** Parsea la salida de `.item restore list` (líneas "Recover id: X | Item: NAME (ID) | Count: N"). */
export function parseRecoverList(soap: string): DeletedItem[] {
const items: DeletedItem[] = []
const re = /Recover id:\s*(\d+)\s*\|\s*Item:\s*(.+?)\s*\((\d+)\)\s*\|\s*Count:\s*(\d+)/g
let m: RegExpExecArray | null
while ((m = re.exec(soap)) !== null) {
items.push({ recoverId: Number(m[1]), name: m[2].trim(), itemId: Number(m[3]), count: Number(m[4]) })
}
return items
}
async function ownsCharacter(accountId: number, character: string): Promise<boolean> {
if (!SAFE_NAME.test(character)) return false
const chars = await getGameCharacters(accountId)
return chars.some((c) => c.name === character)
}
export interface ListResult {
success: boolean
error?: string
minutes?: number
items?: DeletedItem[]
}
/** Lista los ítems borrados recuperables de un personaje (cooldown 8 h). */
export async function listDeletedItems(accountId: number, character: string): Promise<ListResult> {
if (!(await ownsCharacter(accountId, character))) return { success: false, error: 'characterNotOwned' }
// Cooldown de 8 h por personaje.
try {
const [last] = await db(DB.default).query<RowDataPacket[]>(
'SELECT used_at FROM home_itemsearchhistory WHERE character_name = ? ORDER BY used_at DESC LIMIT 1',
[character],
)
if (last[0]) {
const diff = Date.now() - new Date(last[0].used_at).getTime()
if (diff < SEARCH_COOLDOWN_MS) {
return { success: false, error: 'cooldown', minutes: Math.ceil((SEARCH_COOLDOWN_MS - diff) / 60000) }
}
}
} catch {
/* ignore */
}
const soap = await executeSoapCommand(`.item restore list ${character}`)
if (soap === null) return { success: false, error: 'soapError' }
await db(DB.default)
.query('INSERT INTO home_itemsearchhistory (character_name, used_at) VALUES (?, NOW())', [character])
.catch(() => {})
return { success: true, items: parseRecoverList(soap) }
}
export interface RestoreResult {
success: boolean
error?: string
name?: string
}
/** Restaura un ítem borrado (cuesta 100 PD; reembolsa si el SOAP falla). */
export async function restoreItem(accountId: number, character: string, recoverId: number): Promise<RestoreResult> {
if (!(await ownsCharacter(accountId, character))) return { success: false, error: 'characterNotOwned' }
if (!Number.isInteger(recoverId) || recoverId <= 0) return { success: false, error: 'invalidRequest' }
// Cobra 100 PD de forma atómica.
let charged = false
try {
const [res] = await db(DB.default).query(
'UPDATE home_api_points SET dp = dp - ? WHERE accountID = ? AND dp >= ?',
[RESTORE_ITEM_PD, accountId, RESTORE_ITEM_PD],
)
// @ts-expect-error affectedRows
charged = res.affectedRows === 1
} catch {
return { success: false, error: 'genericError' }
}
if (!charged) return { success: false, error: 'insufficientPoints' }
const soap = await executeSoapCommand(`.item restore ${recoverId} ${character}`)
if (soap === null) {
await db(DB.default)
.query('UPDATE home_api_points SET dp = dp + ? WHERE accountID = ?', [RESTORE_ITEM_PD, accountId])
.catch(() => {})
return { success: false, error: 'soapError' }
}
return { success: true }
}
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-- Cooldown de "consultar ítems borrados" (/restore-items): 8 h por personaje.
CREATE TABLE IF NOT EXISTS home_itemsearchhistory (
id BIGINT NOT NULL AUTO_INCREMENT,
character_name VARCHAR(12) NOT NULL,
used_at DATETIME NOT NULL,
PRIMARY KEY (id),
KEY idx_char (character_name, used_at)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
+8
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-- Cooldown de Recuperar personaje (/restore-character): 12 h por personaje (guid).
CREATE TABLE IF NOT EXISTS home_restorehistory (
id BIGINT NOT NULL AUTO_INCREMENT,
character_guid BIGINT NOT NULL,
used_at DATETIME NOT NULL,
PRIMARY KEY (id),
KEY idx_guid (character_guid, used_at)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;