Armería: PvP campos de batalla, logros por categoría, bandas/mazmorras y página de hermandad

- PvP: pestaña Campos de batalla (pvpstats) con resultado, stats por partida y fecha/hora.
- Logros: rejilla por categoría con anillos de progreso + detalle por categoría
  (datos de Achievement.db2 + Achievement_Category.db2, iconos vía wowhead).
- Bandas: progreso por dificultad (10/25/heroico) con jefes reales de DungeonEncounter.db2
  y tooltip de jefes; agrupado por expansión (Clásico/TBC/WotLK).
- Mazmorras: mismo sistema, Normal + Heroico, Clásico/TBC/WotLK.
- Página de hermandad estilo armería: cabecera (emblema, puntos = unión de logros de
  miembros sin duplicar, nº miembros, fundada), pestañas Hermandad/Logros, roster con
  iconos de clase/raza, columna Función (rol por spec), filtros clase/función,
  orden por rango/puntos/nivel de objeto/nivel/nombre, paginación.
- Barra lateral: mensaje diario con login (iron-session, gated por pertenencia),
  logros recientes y desgloses de clases y funciones.
- Cabecera de personaje: enlace a la hermandad + nombre del reino.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-17 01:18:30 +00:00
parent 476e5dba87
commit beba7301a1
203 changed files with 31304 additions and 269 deletions
+229
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@@ -0,0 +1,229 @@
'use client'
import { useState } from 'react'
import { wowheadIcon, wowheadUrl, wowheadData } from '@/lib/wowhead'
import { WowheadRefresh } from './WowheadRefresh'
export type AchCat = {
id: number
name: string
total: number
completed: number
totalPoints: number
earnedPoints: number
pct: number
isFeats: boolean
}
export type AchDetailItem = {
id: number
name: string
description: string
reward: string
icon: string
points: number
date: number
}
const PAGE_SIZE = 20
function ringColor(pct: number) {
if (pct >= 90) return '#4ade5f'
if (pct >= 50) return '#e0902f'
return '#d97b28'
}
export function ArmoryAchievements({
locale,
guid,
categories,
earnedPoints,
totalCompleted,
apiPath = '/api/armory/achievements',
idKey = 'guid',
labels,
}: {
locale: string
guid: number
categories: AchCat[]
earnedPoints: number
totalCompleted: number
apiPath?: string
idKey?: string
labels: {
summary: string
back: string
reward: string
empty: string
of: string
feats: string
}
}) {
const [cat, setCat] = useState<AchCat | null>(null)
const [entries, setEntries] = useState<AchDetailItem[]>([])
const [total, setTotal] = useState(0)
const [page, setPage] = useState(1)
const [loading, setLoading] = useState(false)
const pages = Math.max(1, Math.ceil(total / PAGE_SIZE))
const open = async (c: AchCat, p = 1) => {
setCat(c)
setPage(p)
setLoading(true)
try {
const res = await fetch(`${apiPath}?${idKey}=${guid}&cat=${c.id}&page=${p}&locale=${locale}`)
const data = await res.json()
setEntries(Array.isArray(data.entries) ? data.entries : [])
setTotal(Number(data.total) || 0)
} catch {
setEntries([])
} finally {
setLoading(false)
}
}
const goto = (p: number) => {
if (!cat || p < 1 || p > pages || p === page || loading) return
open(cat, p)
}
const fmtDate = (unix: number) => {
if (!unix) return ''
const d = new Date(unix * 1000)
if (Number.isNaN(d.getTime())) return ''
return d.toLocaleDateString(locale, { day: '2-digit', month: '2-digit', year: 'numeric' })
}
// ---- Vista detalle de una categoría ----
if (cat) {
const from = Math.max(1, page - 2)
const to = Math.min(pages, page + 2)
const nums: number[] = []
for (let p = from; p <= to; p++) nums.push(p)
return (
<div className="armory-panel armory-ach2">
<WowheadRefresh dep={`${cat.id}:${page}:${entries.length}`} />
<div className="armory-ach2-head">
<button type="button" className="armory-ach2-back" onClick={() => setCat(null)}>
<i className="fas fa-arrow-left" /> {labels.back}
</button>
<div className="armory-ach2-title">
{cat.name}
<span className="armory-ach2-sub">
{cat.completed} {labels.of} {cat.total}
{cat.isFeats ? '' : ` · ${cat.earnedPoints} / ${cat.totalPoints}`}
</span>
</div>
</div>
{entries.length === 0 && !loading ? (
<p className="armory-hint">{labels.empty}</p>
) : (
<ul className={`armory-ach2-list${loading ? ' loading' : ''}`}>
{entries.map((a) => (
<li className="armory-ach2-item" key={a.id}>
<span className="armory-ach2-icon">
<img src={wowheadIcon(a.icon, 'large')} alt="" loading="lazy" />
</span>
<div className="armory-ach2-body">
<a
className="armory-ach2-name"
href={wowheadUrl('achievement', a.id, locale)}
data-wowhead={wowheadData('achievement', a.id, locale)}
target="_blank"
rel="noreferrer"
>
{a.name}
</a>
{a.description ? <p className="armory-ach2-desc">{a.description}</p> : null}
{a.reward ? (
<p className="armory-ach2-reward">
<i className="fas fa-gift" /> {labels.reward}: {a.reward}
</p>
) : null}
</div>
<div className="armory-ach2-meta">
{a.points > 0 ? (
<span className="armory-ach2-pts">
<i className="fas fa-shield" /> {a.points}
</span>
) : null}
<span className="armory-ach2-date">{fmtDate(a.date)}</span>
</div>
</li>
))}
</ul>
)}
{pages > 1 && (
<div className="armory-pager">
<button onClick={() => goto(page - 1)} disabled={page <= 1} type="button" aria-label="Anterior">
</button>
{from > 1 && (
<>
<button onClick={() => goto(1)} type="button">
1
</button>
{from > 2 && <span className="armory-pager-dots"></span>}
</>
)}
{nums.map((p) => (
<button key={p} className={p === page ? 'active' : ''} onClick={() => goto(p)} type="button">
{p}
</button>
))}
{to < pages && (
<>
{to < pages - 1 && <span className="armory-pager-dots"></span>}
<button onClick={() => goto(pages)} type="button">
{pages}
</button>
</>
)}
<button onClick={() => goto(page + 1)} disabled={page >= pages} type="button" aria-label="Siguiente">
</button>
</div>
)}
</div>
)
}
// ---- Vista rejilla de categorías ----
const totalAch = categories.reduce((s, c) => s + c.total, 0)
const summary = labels.summary
.replace('{done}', String(totalCompleted))
.replace('{total}', String(totalAch))
.replace('{points}', String(earnedPoints))
return (
<div className="armory-panel armory-ach2">
<p className="armory-ach2-summary">{summary}</p>
<div className="armory-ach-grid">
{categories.map((c) => {
const col = ringColor(c.pct)
return (
<button type="button" className="armory-ach-card" key={c.id} onClick={() => open(c)}>
{c.isFeats ? (
<div className="armory-ach-ring feats">
<i className="fas fa-award" />
</div>
) : (
<div
className="armory-ach-ring"
style={{ background: `conic-gradient(${col} ${c.pct * 3.6}deg, #241f19 0deg)` }}
>
<span className="armory-ach-ring-pct">{c.pct}%</span>
</div>
)}
<span className="armory-ach-cat-name">{c.name}</span>
<span className="armory-ach-cat-pts">
<i className="fas fa-shield" /> {c.isFeats ? c.completed : c.earnedPoints}
</span>
</button>
)
})}
</div>
</div>
)
}
+71 -48
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@@ -2,20 +2,20 @@
import { useEffect, useRef, useState } from 'react'
import { WowheadRefresh } from './WowheadRefresh'
import { wowheadIcon, wowheadUrl, wowheadData } from '@/lib/wowhead'
import { wowheadUrl, wowheadData } from '@/lib/wowhead'
export type ActivityEntry = { id: number; name: string; icon: string; date: number }
/**
* Navegador de logros del personaje: búsqueda en tiempo real (por nombre o ID) y
* paginación (anterior/siguiente + números). Los datos se piden a /api/armory/activity;
* la primera página llega ya renderizada del servidor.
* Pestaña de Logros: filtros por ID y por nombre, tabla Logro | Fecha, paginación.
* Mismo estilo que Misiones. Datos vía /api/armory/activity; 1ª página del servidor.
*/
export function ArmoryActivity({
guid,
locale,
initial,
total: initialTotal,
grandTotal,
pageSize,
labels,
}: {
@@ -23,21 +23,31 @@ export function ArmoryActivity({
locale: string
initial: ActivityEntry[]
total: number
grandTotal: number
pageSize: number
labels: { earned: string; search: string; empty: string }
labels: {
filterId: string
filterName: string
empty: string
logro: string
date: string
title: string
countLine: string
}
}) {
const [entries, setEntries] = useState<ActivityEntry[]>(initial)
const [total, setTotal] = useState(initialTotal)
const [page, setPage] = useState(1)
const [q, setQ] = useState('')
const [qid, setQid] = useState('')
const [qname, setQname] = useState('')
const [loading, setLoading] = useState(false)
const pages = Math.max(1, Math.ceil(total / pageSize))
const load = async (p: number, query: string) => {
const load = async (p: number, id: string, name: string) => {
setLoading(true)
try {
const res = await fetch(
`/api/armory/activity?guid=${guid}&page=${p}&q=${encodeURIComponent(query)}&locale=${locale}`,
`/api/armory/activity?guid=${guid}&page=${p}&id=${encodeURIComponent(id)}&name=${encodeURIComponent(name)}&locale=${locale}`,
)
const data = await res.json()
setEntries(Array.isArray(data.entries) ? data.entries : [])
@@ -49,7 +59,6 @@ export function ArmoryActivity({
}
}
// Búsqueda en tiempo real (con retardo para no consultar en cada tecla).
const skip = useRef(true)
useEffect(() => {
if (skip.current) {
@@ -58,21 +67,22 @@ export function ArmoryActivity({
}
const t = setTimeout(() => {
setPage(1)
load(1, q)
load(1, qid, qname)
}, 300)
return () => clearTimeout(t)
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [q])
}, [qid, qname])
const goto = (p: number) => {
if (p < 1 || p > pages || p === page || loading) return
setPage(p)
load(p, q)
load(p, qid, qname)
}
const fmt = (ts: number) => {
const d = new Date(ts * 1000)
return `${String(d.getDate()).padStart(2, '0')}.${String(d.getMonth() + 1).padStart(2, '0')}.${d.getFullYear()}`
const p = (n: number) => String(n).padStart(2, '0')
return `${p(d.getDate())}/${p(d.getMonth() + 1)}/${d.getFullYear()} ${p(d.getHours())}:${p(d.getMinutes())}`
}
const win = 2
@@ -81,44 +91,57 @@ export function ArmoryActivity({
const nums: number[] = []
for (let p = from; p <= to; p++) nums.push(p)
const countLine = labels.countLine
.replace('{total}', String(total))
.replace('{page}', String(page))
.replace('{pages}', String(pages))
return (
<>
<WowheadRefresh dep={`${page}-${q}-${entries.length}`} />
<input
className="armory-ach-search"
value={q}
onChange={(e) => setQ(e.target.value)}
placeholder={labels.search}
aria-label={labels.search}
/>
<div className={`armory-activity${loading ? ' loading' : ''}`}>
{entries.length === 0 ? (
<p className="armory-hint">{labels.empty}</p>
) : (
entries.map((a, i) => (
<div className="armory-activity-row" key={`${a.id}-${a.date}-${i}`}>
<span
className="armory-activity-icon"
style={{ backgroundImage: `url(${wowheadIcon(a.icon, 'small')})` }}
/>
<span className="armory-activity-text">
{labels.earned}{' '}
<a
className="armory-activity-link"
href={wowheadUrl('achievement', a.id, locale)}
data-wowhead={wowheadData('achievement', a.id, locale)}
target="_blank"
rel="noopener noreferrer"
>
[{a.name}]
</a>
.
</span>
<span className="armory-activity-date">{fmt(a.date)}</span>
</div>
))
)}
<WowheadRefresh dep={`${page}-${qid}-${qname}-${entries.length}`} />
<div className="armory-quest-filters armory-ach-filters">
<input className="armory-ach-search" value={qid} onChange={(e) => setQid(e.target.value)} placeholder={labels.filterId} inputMode="numeric" />
<input className="armory-ach-search" value={qname} onChange={(e) => setQname(e.target.value)} placeholder={labels.filterName} />
</div>
<p className="armory-quest-count">{countLine}</p>
<div className="armory-quest-title">
<i className="fas fa-trophy" /> {labels.title} <span className="armory-quest-title-count">({grandTotal})</span>
</div>
{entries.length === 0 ? (
<p className="armory-hint">{labels.empty}</p>
) : (
<table className={`armory-quest-table${loading ? ' loading' : ''}`}>
<thead>
<tr>
<th>{labels.logro}</th>
<th className="armory-quest-th-status">{labels.date}</th>
</tr>
</thead>
<tbody>
{entries.map((a) => (
<tr key={`${a.id}-${a.date}`}>
<td>
<a
className="armory-quest-link armory-ach-link"
href={wowheadUrl('achievement', a.id, locale)}
data-wowhead={wowheadData('achievement', a.id, locale)}
target="_blank"
rel="noopener noreferrer"
>
{a.name}
</a>
<span className="armory-quest-id"> ({a.id})</span>
</td>
<td className="armory-quest-td-status armory-ach-date">{fmt(a.date)}</td>
</tr>
))}
</tbody>
</table>
)}
{pages > 1 && (
<div className="armory-pager">
<button onClick={() => goto(page - 1)} disabled={page <= 1} type="button" aria-label="Anterior">
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import type { BgMatch } from '@/lib/armory'
/** Nombre + color por BattlegroundTypeId (3.4.3 WotLK). */
const BG_TYPES: Record<number, { es: string; en: string; color: string; icon: string }> = {
1: { es: 'Valle de Alterac', en: 'Alterac Valley', color: '#4a90d9', icon: 'fas fa-mountain' },
2: { es: 'Garganta Grito de Guerra', en: 'Warsong Gulch', color: '#2ecc71', icon: 'fas fa-flag' },
3: { es: 'Cuenca de Arathi', en: 'Arathi Basin', color: '#e0a13a', icon: 'fas fa-tower-observation' },
7: { es: 'Ojo de la Tormenta', en: 'Eye of the Storm', color: '#9b59b6', icon: 'fas fa-bolt' },
9: { es: 'Costa de los Ancestros', en: 'Strand of the Ancients', color: '#c0703a', icon: 'fas fa-ship' },
30: { es: 'Isla de la Conquista', en: 'Isle of Conquest', color: '#5dade2', icon: 'fas fa-anchor' },
32: { es: 'Campo de batalla aleatorio', en: 'Random Battleground', color: '#888888', icon: 'fas fa-dice' },
}
export type BgLabels = {
history: string
desc: string
matches: string
wins: string
losses: string
winRate: string
result: string
win: string
loss: string
kb: string
hk: string
deaths: string
damage: string
healing: string
honor: string
date: string
none: string
battleground: string
}
export function ArmoryBattlegrounds({
locale,
rows,
matches,
wins,
losses,
winRate,
labels,
}: {
locale: string
rows: BgMatch[]
matches: number
wins: number
losses: number
winRate: number
labels: BgLabels
}) {
const fmt = (n: number) => n.toLocaleString(locale)
const fmtDate = (iso: string) => {
const d = new Date(iso)
if (Number.isNaN(d.getTime())) return '—'
const day = d.toLocaleDateString(locale, { day: '2-digit', month: 'short', year: 'numeric' })
const time = d.toLocaleTimeString(locale, { hour: '2-digit', minute: '2-digit', second: '2-digit', hour12: false })
return (
<span className="armory-bg-dt">
<span className="armory-bg-dt-d">{day}</span>
<span className="armory-bg-dt-t">{time}</span>
</span>
)
}
const bgOf = (type: number) =>
BG_TYPES[type] || { es: `BG #${type}`, en: `BG #${type}`, color: '#777', icon: 'fas fa-khanda' }
return (
<div className="armory-panel armory-bg-panel">
<div className="armory-bg-header">
<div className="armory-quest-title">
<i className="fas fa-flag-checkered" /> {labels.history}
</div>
<p className="armory-bg-desc">{labels.desc}</p>
</div>
<div className="armory-bg-summary">
<div className="armory-bg-stat">
<span className="armory-bg-stat-num" style={{ color: '#ffd100' }}>
{fmt(matches)}
</span>
<span className="armory-bg-stat-lbl">{labels.matches}</span>
</div>
<div className="armory-bg-stat">
<span className="armory-bg-stat-num" style={{ color: '#2ecc71' }}>
{fmt(wins)}
</span>
<span className="armory-bg-stat-lbl">{labels.wins}</span>
</div>
<div className="armory-bg-stat">
<span className="armory-bg-stat-num" style={{ color: '#ff5555' }}>
{fmt(losses)}
</span>
<span className="armory-bg-stat-lbl">{labels.losses}</span>
</div>
<div className="armory-bg-stat">
<span className="armory-bg-stat-num" style={{ color: '#e0a13a' }}>
{winRate}%
</span>
<span className="armory-bg-stat-lbl">{labels.winRate}</span>
</div>
</div>
{rows.length === 0 ? (
<p className="armory-hint">{labels.none}</p>
) : (
<div className="armory-bg-table-wrap">
<table className="armory-quest-table armory-bg-table">
<thead>
<tr>
<th>{labels.battleground}</th>
<th className="armory-bg-c">{labels.result}</th>
<th className="armory-bg-c">{labels.kb}</th>
<th className="armory-bg-c">{labels.hk}</th>
<th className="armory-bg-c">{labels.deaths}</th>
<th className="armory-bg-c">{labels.damage}</th>
<th className="armory-bg-c">{labels.healing}</th>
<th className="armory-bg-c">{labels.honor}</th>
<th className="armory-bg-c">{labels.date}</th>
</tr>
</thead>
<tbody>
{rows.map((m) => {
const bg = bgOf(m.type)
const name = locale === 'en' ? bg.en : bg.es
return (
<tr key={m.id}>
<td>
<span className="armory-bg-name">
<span className="armory-bg-ico" style={{ background: bg.color }}>
<i className={bg.icon} />
</span>
{name}
</span>
</td>
<td className="armory-bg-c">
<span className={`armory-bg-res ${m.won ? 'win' : 'loss'}`}>{m.won ? labels.win : labels.loss}</span>
</td>
<td className="armory-bg-c armory-bg-kb">{fmt(m.killingBlows)}</td>
<td className="armory-bg-c">{fmt(m.honorableKills)}</td>
<td className="armory-bg-c">{fmt(m.deaths)}</td>
<td className="armory-bg-c">{fmt(m.damage)}</td>
<td className="armory-bg-c">{fmt(m.healing)}</td>
<td className="armory-bg-c armory-bg-honor">{fmt(m.bonusHonor)}</td>
<td className="armory-bg-c armory-bg-date">{fmtDate(m.date)}</td>
</tr>
)
})}
</tbody>
</table>
</div>
)}
</div>
)
}
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'use client'
import { useState } from 'react'
import { WowheadRefresh } from './WowheadRefresh'
import { wowheadIcon, wowheadUrl, wowheadData } from '@/lib/wowhead'
export type CollectionEntry = { id: number; name: string; icon: string }
/** Colección (monturas/mascotas) con búsqueda en tiempo real y paginación en cliente. */
export function ArmoryCollection({
items,
locale,
pageSize,
labels,
}: {
items: CollectionEntry[]
locale: string
pageSize: number
labels: { title: string; search: string; empty: string }
}) {
const [q, setQ] = useState('')
const [page, setPage] = useState(1)
const query = q.trim().toLowerCase()
const filtered = query ? items.filter((i) => i.name.toLowerCase().includes(query)) : items
const pages = Math.max(1, Math.ceil(filtered.length / pageSize))
const p = Math.min(page, pages)
const pageItems = filtered.slice((p - 1) * pageSize, (p - 1) * pageSize + pageSize)
const win = 2
const from = Math.max(1, p - win)
const to = Math.min(pages, p + win)
const nums: number[] = []
for (let i = from; i <= to; i++) nums.push(i)
return (
<div className="armory-panel">
<WowheadRefresh dep={`${p}-${q}-${pageItems.length}`} />
<div className="armory-collection-head">{labels.title}</div>
<input
className="armory-ach-search"
value={q}
onChange={(e) => {
setQ(e.target.value)
setPage(1)
}}
placeholder={labels.search}
/>
{filtered.length === 0 ? (
<p className="armory-hint">{labels.empty}</p>
) : (
<div className="armory-collection">
{pageItems.map((c) => (
<a
className="armory-coll-card"
key={c.id}
href={wowheadUrl('spell', c.id, locale)}
data-wowhead={wowheadData('spell', c.id, locale)}
data-wh-icon-size="false"
data-wh-rename-link="false"
target="_blank"
rel="noopener noreferrer"
>
<span className="armory-coll-icon" style={{ backgroundImage: `url(${wowheadIcon(c.icon, 'small')})` }} />
<span className="armory-coll-name">{c.name}</span>
</a>
))}
</div>
)}
{pages > 1 && (
<div className="armory-pager">
<button onClick={() => setPage(p - 1)} disabled={p <= 1} type="button" aria-label="Anterior">
</button>
{from > 1 && (
<>
<button onClick={() => setPage(1)} type="button">
1
</button>
{from > 2 && <span className="armory-pager-dots"></span>}
</>
)}
{nums.map((n) => (
<button key={n} className={n === p ? 'active' : ''} onClick={() => setPage(n)} type="button">
{n}
</button>
))}
{to < pages && (
<>
{to < pages - 1 && <span className="armory-pager-dots"></span>}
<button onClick={() => setPage(pages)} type="button">
{pages}
</button>
</>
)}
<button onClick={() => setPage(p + 1)} disabled={p >= pages} type="button" aria-label="Siguiente">
</button>
</div>
)}
</div>
)
}
+245
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'use client'
import { useEffect, useRef, useState } from 'react'
import { className, classColor, raceName } from '@/lib/wow-data'
export type GuildMemberRow = {
guid: number
name: string
race: number
class: number
gender: number
level: number
rank: number
rankName: string
achPoints: number
role: string
ilvl: number
}
const ROLE_META: Record<string, { icon: string; color: string }> = {
tank: { icon: 'fas fa-shield-halved', color: '#4a90d9' },
healer: { icon: 'fas fa-plus', color: '#4ade5f' },
dps: { icon: 'fas fa-gavel', color: '#d9534f' },
}
const CLASS_SLUG: Record<number, string> = {
1: 'warrior', 2: 'paladin', 3: 'hunter', 4: 'rogue', 5: 'priest',
6: 'deathknight', 7: 'shaman', 8: 'mage', 9: 'warlock', 11: 'druid',
}
const RACE_SLUG: Record<number, string> = {
1: 'human', 2: 'orc', 3: 'dwarf', 4: 'nightelf', 5: 'scourge', 6: 'tauren',
7: 'gnome', 8: 'troll', 9: 'goblin', 10: 'bloodelf', 11: 'draenei', 22: 'worgen',
}
const ICON = 'https://wow.zamimg.com/images/wow/icons/large'
const classIcon = (c: number) => `${ICON}/classicon_${CLASS_SLUG[c] || 'warrior'}.jpg`
const raceIcon = (r: number, g: number) => `${ICON}/race_${RACE_SLUG[r] || 'human'}_${g === 1 ? 'female' : 'male'}.jpg`
export function ArmoryGuildRoster({
guildid,
locale,
initial,
total: initialTotal,
pageSize,
classes,
labels,
}: {
guildid: number
locale: string
initial: GuildMemberRow[]
total: number
pageSize: number
classes: number[]
labels: {
view: string
sortRank: string
sortPoints: string
sortLevel: string
sortName: string
sortIlvl: string
ilvl: string
filterClass: string
allClasses: string
filterRole: string
allRoles: string
roleTank: string
roleHealer: string
roleDps: string
name: string
race: string
class: string
role: string
level: string
rank: string
points: string
}
}) {
const [rows, setRows] = useState<GuildMemberRow[]>(initial)
const [total, setTotal] = useState(initialTotal)
const [page, setPage] = useState(1)
const [sort, setSort] = useState('rank')
const [cls, setCls] = useState(0) // 0 = todas
const [role, setRole] = useState('') // '' = todas
const [loading, setLoading] = useState(false)
const pages = Math.max(1, Math.ceil(total / pageSize))
const load = async (p: number, s: string, c: number, r: string) => {
setLoading(true)
try {
const q = new URLSearchParams({ guild: String(guildid), page: String(p), sort: s, locale })
if (c) q.set('classes', String(c))
if (r) q.set('roles', r)
const res = await fetch(`/api/armory/guild-roster?${q.toString()}`)
const data = await res.json()
setRows(Array.isArray(data.members) ? data.members : [])
setTotal(Number(data.total) || 0)
} catch {
setRows([])
} finally {
setLoading(false)
}
}
const skip = useRef(true)
useEffect(() => {
if (skip.current) {
skip.current = false
return
}
setPage(1)
load(1, sort, cls, role)
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [sort, cls, role])
const goto = (p: number) => {
if (p < 1 || p > pages || p === page || loading) return
setPage(p)
load(p, sort, cls, role)
}
const from = Math.max(1, page - 2)
const to = Math.min(pages, page + 2)
const nums: number[] = []
for (let p = from; p <= to; p++) nums.push(p)
const sortField = sort === 'points' ? labels.sortPoints : sort === 'level' ? labels.sortLevel : sort === 'name' ? labels.sortName : labels.sortRank
return (
<div className="armory-guild-roster">
<div className="armory-guild-filters">
<label className="armory-guild-filter">
<span>{labels.view}</span>
<select value={sort} onChange={(e) => setSort(e.target.value)}>
<option value="rank">{labels.sortRank}</option>
<option value="points">{labels.sortPoints}</option>
<option value="ilvl">{labels.sortIlvl}</option>
<option value="level">{labels.sortLevel}</option>
<option value="name">{labels.sortName}</option>
</select>
</label>
<label className="armory-guild-filter">
<span>{labels.filterClass}</span>
<select value={cls} onChange={(e) => setCls(Number(e.target.value))}>
<option value={0}>{labels.allClasses}</option>
{classes.map((c) => (
<option key={c} value={c}>
{className(c, locale)}
</option>
))}
</select>
</label>
<label className="armory-guild-filter">
<span>{labels.filterRole}</span>
<select value={role} onChange={(e) => setRole(e.target.value)}>
<option value="">{labels.allRoles}</option>
<option value="tank">{labels.roleTank}</option>
<option value="healer">{labels.roleHealer}</option>
<option value="dps">{labels.roleDps}</option>
</select>
</label>
</div>
<table className={`armory-guild-table${loading ? ' loading' : ''}`}>
<thead>
<tr>
<th>{labels.name}</th>
<th className="armory-gt-c">{labels.race}</th>
<th className="armory-gt-c">{labels.class}</th>
<th className="armory-gt-c">{labels.role}</th>
<th className="armory-gt-c">{labels.level}</th>
<th className="armory-gt-pts">{sort === 'points' ? labels.points : sort === 'ilvl' ? labels.ilvl : labels.rank}</th>
</tr>
</thead>
<tbody>
{rows.map((m) => (
<tr key={m.guid}>
<td>
<a className="armory-gt-name" href={`/${locale}/armory/character/${m.guid}`} style={{ color: classColor(m.class) }}>
<img className="armory-gt-avatar" src={raceIcon(m.race, m.gender)} alt="" loading="lazy" />
{m.name}
</a>
</td>
<td className="armory-gt-c">
<img className="armory-gt-ico" src={raceIcon(m.race, m.gender)} alt={raceName(m.race, locale)} title={raceName(m.race, locale)} loading="lazy" />
</td>
<td className="armory-gt-c">
<img className="armory-gt-ico" src={classIcon(m.class)} alt={className(m.class, locale)} title={className(m.class, locale)} loading="lazy" />
</td>
<td className="armory-gt-c">
{(() => {
const rm = ROLE_META[m.role] || ROLE_META.dps
const label = m.role === 'tank' ? labels.roleTank : m.role === 'healer' ? labels.roleHealer : labels.roleDps
return (
<span className="armory-gt-role" style={{ color: rm.color }} title={label}>
<i className={rm.icon} />
</span>
)
})()}
</td>
<td className="armory-gt-c armory-gt-level">{m.level}</td>
<td className="armory-gt-pts">
{sort === 'points' ? (
<span className="armory-gt-points">
<i className="fas fa-shield" /> {m.achPoints.toLocaleString(locale)}
</span>
) : sort === 'ilvl' ? (
<span className="armory-gt-ilvl">{m.ilvl || '—'}</span>
) : (
<span className="armory-gt-rank">{m.rankName || `#${m.rank}`}</span>
)}
</td>
</tr>
))}
</tbody>
</table>
{pages > 1 && (
<div className="armory-pager">
<button onClick={() => goto(page - 1)} disabled={page <= 1} type="button" aria-label="Anterior">
</button>
{from > 1 && (
<>
<button onClick={() => goto(1)} type="button">1</button>
{from > 2 && <span className="armory-pager-dots"></span>}
</>
)}
{nums.map((p) => (
<button key={p} className={p === page ? 'active' : ''} onClick={() => goto(p)} type="button">
{p}
</button>
))}
{to < pages && (
<>
{to < pages - 1 && <span className="armory-pager-dots"></span>}
<button onClick={() => goto(pages)} type="button">{pages}</button>
</>
)}
<button onClick={() => goto(page + 1)} disabled={page >= pages} type="button" aria-label="Siguiente">
</button>
</div>
)}
</div>
)
}
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'use client'
import { useEffect, useRef, useState } from 'react'
export type PvpRankEntry = { rank: number; guid: number; name: string; race: number; class: number; kills: number; playedTime: number }
const MEDAL = ['🥇', '🥈', '🥉']
/** Ranking mundial de bajas: búsqueda por nombre + paginación (API). */
export function ArmoryPvpRank({
locale,
initial,
total: initialTotal,
pageSize,
labels,
}: {
locale: string
initial: PvpRankEntry[]
total: number
pageSize: number
labels: {
title: string
desc: string
search: string
empty: string
character: string
kills: string
playedTime: string
}
}) {
const [entries, setEntries] = useState<PvpRankEntry[]>(initial)
const [total, setTotal] = useState(initialTotal)
const [page, setPage] = useState(1)
const [q, setQ] = useState('')
const [loading, setLoading] = useState(false)
const pages = Math.max(1, Math.ceil(total / pageSize))
const load = async (p: number, search: string) => {
setLoading(true)
try {
const res = await fetch(`/api/armory/pvprank?page=${p}&q=${encodeURIComponent(search)}&locale=${locale}`)
const data = await res.json()
setEntries(Array.isArray(data.entries) ? data.entries : [])
setTotal(Number(data.total) || 0)
} catch {
setEntries([])
} finally {
setLoading(false)
}
}
const skip = useRef(true)
useEffect(() => {
if (skip.current) {
skip.current = false
return
}
const t = setTimeout(() => {
setPage(1)
load(1, q)
}, 300)
return () => clearTimeout(t)
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [q])
const goto = (p: number) => {
if (p < 1 || p > pages || p === page || loading) return
setPage(p)
load(p, q)
}
const fmtTime = (sec: number) => {
const d = Math.floor(sec / 86400)
const h = Math.floor((sec % 86400) / 3600)
const m = Math.floor((sec % 3600) / 60)
return `${d}d ${h}h ${m}m`
}
const win = 2
const from = Math.max(1, page - win)
const to = Math.min(pages, page + win)
const nums: number[] = []
for (let p = from; p <= to; p++) nums.push(p)
return (
<div className="armory-panel armory-pvprank-panel">
<div className="armory-pvprank-header">
<div className="armory-quest-title">
<i className="fas fa-trophy" /> {labels.title}
</div>
<p className="armory-pvprank-desc">{labels.desc}</p>
</div>
<input className="armory-ach-search" value={q} onChange={(e) => setQ(e.target.value)} placeholder={labels.search} />
{entries.length === 0 ? (
<p className="armory-hint">{labels.empty}</p>
) : (
<table className={`armory-quest-table armory-rank-table${loading ? ' loading' : ''}`}>
<thead>
<tr>
<th className="armory-rank-th-pos">#</th>
<th>{labels.character}</th>
<th className="armory-rank-th-kills">{labels.kills}</th>
<th className="armory-rank-th-time">{labels.playedTime}</th>
</tr>
</thead>
<tbody>
{entries.map((e) => (
<tr key={e.guid}>
<td className="armory-rank-pos">
{e.rank <= 3 ? <span className="armory-rank-medal">{MEDAL[e.rank - 1]}</span> : null} {e.rank}
</td>
<td>
<a className="armory-rank-name" href={`/${locale}/armory/character/${e.guid}`}>
{e.name}
</a>
</td>
<td className="armory-rank-kills">{e.kills.toLocaleString(locale)}</td>
<td className="armory-rank-time">{fmtTime(e.playedTime)}</td>
</tr>
))}
</tbody>
</table>
)}
{pages > 1 && (
<div className="armory-pager">
<button onClick={() => goto(page - 1)} disabled={page <= 1} type="button" aria-label="Anterior">
</button>
{from > 1 && (
<>
<button onClick={() => goto(1)} type="button">
1
</button>
{from > 2 && <span className="armory-pager-dots"></span>}
</>
)}
{nums.map((p) => (
<button key={p} className={p === page ? 'active' : ''} onClick={() => goto(p)} type="button">
{p}
</button>
))}
{to < pages && (
<>
{to < pages - 1 && <span className="armory-pager-dots"></span>}
<button onClick={() => goto(pages)} type="button">
{pages}
</button>
</>
)}
<button onClick={() => goto(page + 1)} disabled={page >= pages} type="button" aria-label="Siguiente">
</button>
</div>
)}
</div>
)
}
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'use client'
import { useEffect, useRef, useState } from 'react'
import { WowheadRefresh } from './WowheadRefresh'
import { wowheadUrl, wowheadData } from '@/lib/wowhead'
export type QuestStatus = 'rewarded' | 'complete' | 'inprogress' | 'failed'
export type QuestEntry = { id: number; name: string; status: QuestStatus }
// Color + icono por estado (mismo criterio para nombre, texto de estado e icono del filtro).
const STATUS: Record<string, { color: string; icon: string }> = {
all: { color: '#d4cdbb', icon: '' },
inprogress: { color: '#d79602', icon: 'fas fa-scroll' },
complete: { color: '#1eff00', icon: 'fas fa-check' },
failed: { color: '#ff5555', icon: 'fas fa-times' },
rewarded: { color: '#a335ee', icon: 'fas fa-gift' },
}
export function ArmoryQuests({
guid,
locale,
initial,
total: initialTotal,
grandTotal,
pageSize,
statuses,
badgeLabels,
labels,
}: {
guid: number
locale: string
initial: QuestEntry[]
total: number
grandTotal: number
pageSize: number
statuses: { key: string; label: string; count: number }[]
badgeLabels: Record<string, string>
labels: { filterId: string; filterName: string; empty: string; quest: string; statusCol: string; title: string; pageOf: string }
}) {
const [entries, setEntries] = useState<QuestEntry[]>(initial)
const [total, setTotal] = useState(initialTotal)
const [page, setPage] = useState(1)
const [qid, setQid] = useState('')
const [qname, setQname] = useState('')
const [status, setStatus] = useState('all')
const [open, setOpen] = useState(false)
const [loading, setLoading] = useState(false)
const pages = Math.max(1, Math.ceil(total / pageSize))
const load = async (p: number, id: string, name: string, st: string) => {
setLoading(true)
try {
const res = await fetch(
`/api/armory/quests?guid=${guid}&page=${p}&id=${encodeURIComponent(id)}&name=${encodeURIComponent(name)}&status=${st}&locale=${locale}`,
)
const data = await res.json()
setEntries(Array.isArray(data.entries) ? data.entries : [])
setTotal(Number(data.total) || 0)
} catch {
setEntries([])
} finally {
setLoading(false)
}
}
const skip = useRef(true)
useEffect(() => {
if (skip.current) {
skip.current = false
return
}
const t = setTimeout(() => {
setPage(1)
load(1, qid, qname, status)
}, 300)
return () => clearTimeout(t)
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [qid, qname, status])
const goto = (p: number) => {
if (p < 1 || p > pages || p === page || loading) return
setPage(p)
load(p, qid, qname, status)
}
const pick = (key: string) => {
setOpen(false)
setStatus(key)
}
const win = 2
const from = Math.max(1, page - win)
const to = Math.min(pages, page + win)
const nums: number[] = []
for (let p = from; p <= to; p++) nums.push(p)
const current = statuses.find((s) => s.key === status) ?? statuses[0]
const optLabel = (s: { key: string; label: string; count: number }) =>
s.key === 'all' ? `${s.label}` : `${s.label} (${s.count})`
return (
<>
<WowheadRefresh dep={`${page}-${qid}-${qname}-${status}-${entries.length}`} />
<div className="armory-quest-title">
<i className="fas fa-scroll" /> {labels.title} <span className="armory-quest-title-count">({grandTotal})</span>
</div>
<div className="armory-quest-filters">
<input className="armory-ach-search" value={qid} onChange={(e) => setQid(e.target.value)} placeholder={labels.filterId} inputMode="numeric" />
<input className="armory-ach-search" value={qname} onChange={(e) => setQname(e.target.value)} placeholder={labels.filterName} />
<div className="armory-dropdown">
<button className="armory-dropdown-btn" onClick={() => setOpen((o) => !o)} type="button">
{current && STATUS[current.key]?.icon ? <i className={STATUS[current.key].icon} style={{ color: STATUS[current.key].color }} /> : null}
<span>{current ? optLabel(current) : ''}</span>
<i className="fas fa-caret-down armory-dropdown-caret" />
</button>
{open && (
<div className="armory-dropdown-list">
{statuses.map((s) => (
<button
key={s.key}
className={`armory-dropdown-item${s.key === status ? ' active' : ''}`}
onClick={() => pick(s.key)}
type="button"
>
{STATUS[s.key]?.icon ? <i className={STATUS[s.key].icon} style={{ color: STATUS[s.key].color }} /> : <span className="armory-dropdown-noicon" />}
<span>{optLabel(s)}</span>
</button>
))}
</div>
)}
</div>
</div>
{entries.length === 0 ? (
<p className="armory-hint">{labels.empty}</p>
) : (
<table className={`armory-quest-table${loading ? ' loading' : ''}`}>
<thead>
<tr>
<th>{labels.quest}</th>
<th className="armory-quest-th-status">{labels.statusCol}</th>
</tr>
</thead>
<tbody>
{entries.map((q) => {
const color = STATUS[q.status]?.color ?? '#d4cdbb'
return (
<tr key={q.id}>
<td>
<a
className="armory-quest-link"
style={{ color }}
href={wowheadUrl('quest', q.id, locale)}
data-wowhead={wowheadData('quest', q.id, locale)}
target="_blank"
rel="noopener noreferrer"
>
{q.name}
</a>
<span className="armory-quest-id"> ({q.id})</span>
</td>
<td className="armory-quest-td-status" style={{ color }}>
{badgeLabels[q.status] ?? q.status}
</td>
</tr>
)
})}
</tbody>
</table>
)}
{pages > 1 && (
<div className="armory-pager">
<button onClick={() => goto(page - 1)} disabled={page <= 1} type="button" aria-label="Anterior">
</button>
{from > 1 && (
<>
<button onClick={() => goto(1)} type="button">
1
</button>
{from > 2 && <span className="armory-pager-dots"></span>}
</>
)}
{nums.map((p) => (
<button key={p} className={p === page ? 'active' : ''} onClick={() => goto(p)} type="button">
{p}
</button>
))}
{to < pages && (
<>
{to < pages - 1 && <span className="armory-pager-dots"></span>}
<button onClick={() => goto(pages)} type="button">
{pages}
</button>
</>
)}
<button onClick={() => goto(page + 1)} disabled={page >= pages} type="button" aria-label="Siguiente">
</button>
</div>
)}
</>
)
}
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export type RaidBossState = { name: string; killed: boolean }
export type RaidDifficulty = { diff: number; label: string; killed: number; total: number; bosses: RaidBossState[] }
export type RaidProgressItem = { map: number; name: string; exp: number; total: number; difficulties: RaidDifficulty[] }
/** Gradiente de cabecera por banda (sin arte del cliente). */
const RAID_THEME: Record<number, string> = {
// Classic
409: 'linear-gradient(135deg, #8a3a1a, #2e1208)',
469: 'linear-gradient(135deg, #7a2a2a, #250d0d)',
531: 'linear-gradient(135deg, #8a7a2a, #2a2408)',
509: 'linear-gradient(135deg, #6b7a2a, #202808)',
309: 'linear-gradient(135deg, #2f7a5a, #0d281c)',
// TBC
532: 'linear-gradient(135deg, #4a2f6b, #1a1028)',
565: 'linear-gradient(135deg, #6b3a2f, #281410)',
544: 'linear-gradient(135deg, #7a2f4a, #2a1018)',
548: 'linear-gradient(135deg, #2a6b6b, #0d2828)',
550: 'linear-gradient(135deg, #3a5c8a, #101f2f)',
534: 'linear-gradient(135deg, #2f6b46, #0d281a)',
564: 'linear-gradient(135deg, #5a2f6b, #1c1028)',
580: 'linear-gradient(135deg, #8a7a2f, #2a2410)',
568: 'linear-gradient(135deg, #6b5a2a, #282008)',
// WotLK
249: 'linear-gradient(135deg, #7a2d1a, #3a1710)',
533: 'linear-gradient(135deg, #2f6b46, #10281a)',
616: 'linear-gradient(135deg, #2a5c8a, #10202f)',
615: 'linear-gradient(135deg, #4a2f6b, #1a1028)',
624: 'linear-gradient(135deg, #6b5a2f, #282010)',
603: 'linear-gradient(135deg, #35566b, #101c28)',
649: 'linear-gradient(135deg, #6b4a2f, #281a10)',
631: 'linear-gradient(135deg, #3a6b8a, #0f2230)',
724: 'linear-gradient(135deg, #7a1f2f, #2a0f14)',
}
function barClass(killed: number, total: number) {
if (total > 0 && killed >= total) return 'full'
if (killed > 0) return 'partial'
return 'empty'
}
/** Gradiente determinista por mapId cuando no hay tema fijo (mazmorras). */
function themeFor(map: number) {
if (RAID_THEME[map]) return RAID_THEME[map]
const h = (map * 47) % 360
return `linear-gradient(135deg, hsl(${h} 42% 30%), hsl(${h} 48% 11%))`
}
export function ArmoryRaids({
locale,
raids,
labels,
}: {
locale: string
raids: RaidProgressItem[]
labels: { bosses: string; empty: string; classic: string; tbc: string; wotlk: string }
}) {
if (raids.length === 0) {
return (
<div className="armory-panel armory-raids">
<p className="armory-hint">{labels.empty}</p>
</div>
)
}
const groups: { exp: number; title: string; items: RaidProgressItem[] }[] = [
{ exp: 2, title: labels.wotlk, items: raids.filter((r) => r.exp === 2) },
{ exp: 1, title: labels.tbc, items: raids.filter((r) => r.exp === 1) },
{ exp: 0, title: labels.classic, items: raids.filter((r) => r.exp === 0) },
].filter((g) => g.items.length > 0)
return (
<div className="armory-panel armory-raids">
{groups.map((g) => (
<section className="armory-raid-exp" key={g.exp}>
<h3 className="armory-raid-exp-title">{g.title}</h3>
<div className="armory-raid-grid">
{g.items.map((r) => (
<div className="armory-raid-card" key={r.map}>
<div className="armory-raid-banner" style={{ background: themeFor(r.map) }}>
<span className="armory-raid-name">{r.name}</span>
<span className="armory-raid-count">
{r.total} {labels.bosses}
</span>
</div>
<div className="armory-raid-diffs">
{r.difficulties.map((d) => (
<div className="armory-raid-row" key={d.diff}>
<span className="armory-raid-diff-lbl">{d.label}</span>
<div className={`armory-raid-bar ${barClass(d.killed, d.total)}`}>
<div
className="armory-raid-bar-fill"
style={{ width: `${d.total ? Math.round((d.killed / d.total) * 100) : 0}%` }}
/>
<span className="armory-raid-bar-txt">
{d.killed}/{d.total}
</span>
</div>
<div className="armory-raid-tip" role="tooltip">
<div className="armory-raid-tip-head">
{r.name} · {d.label}
</div>
<ul>
{d.bosses.map((b, i) => (
<li key={i} className={b.killed ? 'killed' : 'alive'}>
<span className="armory-raid-tip-x">{b.killed ? '1' : '0'} ×</span> {b.name}
</li>
))}
</ul>
</div>
</div>
))}
</div>
</div>
))}
</div>
</section>
))}
</div>
)
}
+118
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@@ -0,0 +1,118 @@
'use client'
import { useState } from 'react'
export type ReputationEntry = {
faction: number
name: string
standing: number
rank: string
rankIndex: number
color: string
cur: number
max: number
}
/** Pestaña de Reputaciones: búsqueda en tiempo real + paginación + barra de rango/progreso. */
export function ArmoryReputations({
reputations,
pageSize,
labels,
}: {
reputations: ReputationEntry[]
pageSize: number
labels: { title: string; search: string; empty: string }
}) {
const [q, setQ] = useState('')
const [page, setPage] = useState(1)
const query = q.trim().toLowerCase()
const filtered = query ? reputations.filter((r) => r.name.toLowerCase().includes(query)) : reputations
const pages = Math.max(1, Math.ceil(filtered.length / pageSize))
const p = Math.min(page, pages)
const pageItems = filtered.slice((p - 1) * pageSize, (p - 1) * pageSize + pageSize)
const win = 2
const from = Math.max(1, p - win)
const to = Math.min(pages, p + win)
const nums: number[] = []
for (let i = from; i <= to; i++) nums.push(i)
return (
<div className="armory-panel armory-reps-panel">
<div className="armory-quest-title">
<i className="fas fa-handshake" /> {labels.title}{' '}
<span className="armory-quest-title-count">({reputations.length})</span>
</div>
<input
className="armory-ach-search"
value={q}
onChange={(e) => {
setQ(e.target.value)
setPage(1)
}}
placeholder={labels.search}
/>
{filtered.length === 0 ? (
<p className="armory-hint">{labels.empty}</p>
) : (
<div className="armory-reps">
{pageItems.map((r) => (
<div className="armory-rep" key={r.faction}>
<div className="armory-rep-head">
<span className="armory-rep-name">{r.name}</span>
<span className="armory-rep-standing">
<span className="armory-rep-rank" style={{ color: r.color }}>
{r.rank}
</span>
{r.rankIndex < 7 ? (
<span className="armory-rep-nums">
{' '}
{r.cur.toLocaleString()} / {r.max.toLocaleString()}
</span>
) : null}
</span>
</div>
<div className="armory-rep-bar">
<span style={{ width: `${Math.round((r.cur / Math.max(1, r.max)) * 100)}%`, background: r.color }} />
</div>
</div>
))}
</div>
)}
{pages > 1 && (
<div className="armory-pager">
<button onClick={() => setPage(p - 1)} disabled={p <= 1} type="button" aria-label="Anterior">
</button>
{from > 1 && (
<>
<button onClick={() => setPage(1)} type="button">
1
</button>
{from > 2 && <span className="armory-pager-dots"></span>}
</>
)}
{nums.map((n) => (
<button key={n} className={n === p ? 'active' : ''} onClick={() => setPage(n)} type="button">
{n}
</button>
))}
{to < pages && (
<>
{to < pages - 1 && <span className="armory-pager-dots"></span>}
<button onClick={() => setPage(pages)} type="button">
{pages}
</button>
</>
)}
<button onClick={() => setPage(p + 1)} disabled={p >= pages} type="button" aria-label="Siguiente">
</button>
</div>
)}
</div>
)
}
+38
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@@ -0,0 +1,38 @@
'use client'
import { useState, type ReactNode } from 'react'
export type ArmoryTab = { key: string; label: string; icon?: string; count?: number; content: ReactNode }
/**
* Pestañas de la ficha de armería (Equipación / Talentos / Logros / …). Cada pestaña
* se renderiza en el servidor y se pasa como contenido; aquí solo se conmuta cuál se
* muestra. Se mantienen todas montadas (hidden) para no reinicializar el visor 3D.
*/
export function ArmoryTabs({ tabs }: { tabs: ArmoryTab[] }) {
const [active, setActive] = useState(tabs[0]?.key)
return (
<div className="armory-ctabs">
<div className="armory-ctabbar">
{tabs.map((tb) => (
<button
key={tb.key}
type="button"
className={`armory-ctab${tb.key === active ? ' active' : ''}`}
onClick={() => setActive(tb.key)}
>
{tb.icon ? <i className={tb.icon} /> : null}
<span>{tb.label}</span>
{typeof tb.count === 'number' ? <span className="armory-ctab-count">{tb.count}</span> : null}
</button>
))}
</div>
{tabs.map((tb) => (
<div key={tb.key} className="armory-ctab-panel" hidden={tb.key !== active}>
{tb.content}
</div>
))}
</div>
)
}
+67
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@@ -0,0 +1,67 @@
'use client'
import { useState } from 'react'
import { WowheadRefresh } from './WowheadRefresh'
import { ArmoryTalents, type TalentGroupView } from './ArmoryTalents'
/**
* Pestaña de talentos con conmutador Primaria/Secundaria (doble especialización).
* Cada grupo trae su propio árbol y sus propios glifos, así que al conmutar cambian
* ambos. Marca cuál es la spec activa del personaje.
*/
export function ArmoryTalentTab({
groups,
activeIndex,
spellIcons,
locale,
labels,
}: {
groups: TalentGroupView[]
activeIndex: number
spellIcons: Record<number, string>
locale: string
labels: {
distribution: string
glyphs: string
majorGlyphs: string
minorGlyphs: string
primary: string
secondary: string
activeSpec: string
}
}) {
const [active, setActive] = useState(activeIndex)
const groupLabel = (i: number) => (i === 0 ? labels.primary : labels.secondary)
const g = groups[active] ?? groups[0]
if (!g) return null
return (
<div className="armory-panel armory-talents-panel">
<WowheadRefresh dep={`talents-${active}`} />
{groups.length > 1 && (
<div className="armory-spec-toggle">
{groups.map((_, i) => (
<button key={i} type="button" className={i === active ? 'active' : ''} onClick={() => setActive(i)}>
{groupLabel(i)}
{i === activeIndex ? <span className="armory-spec-toggle-dot"> {labels.activeSpec}</span> : null}
</button>
))}
</div>
)}
<ArmoryTalents
group={g}
spellIcons={spellIcons}
locale={locale}
labels={{
distribution: labels.distribution,
groupLabel: groupLabel(active),
glyphs: labels.glyphs,
majorGlyphs: labels.majorGlyphs,
minorGlyphs: labels.minorGlyphs,
}}
/>
</div>
)
}
+66 -26
View File
@@ -1,39 +1,43 @@
import { wowheadUrl, wowheadData, wowheadIcon } from '@/lib/wowhead'
import { wowheadIcon, wowheadUrl, wowheadData } from '@/lib/wowhead'
export type TalentCell = { tier: number; col: number; rank: number; max: number; spell: number }
export type TalentTreeData = { index: number; name: string; points: number; talents: TalentCell[] }
/**
* Árbol de talentos estilo calculador: 3 árboles, cada uno una rejilla de casillas
* posicionadas por fila (tier) y columna. Cada casilla muestra el icono del talento
* (del hechizo de rango 1) y su rango actual/máximo; las no aprendidas van atenuadas.
* El icono va en un <span> hijo porque wowhead sobrescribe el background del <a>.
*/
export function ArmoryTalents({
trees,
spec,
total,
maxPoints,
locale,
spellIcons,
}: {
trees: TalentTreeData[]
export type GlyphInfo = { name: string; icon: string }
export type TalentGroupView = {
spec: string | null
total: number
maxPoints: number
locale: string
dist: number[]
trees: TalentTreeData[]
glyphs: { major: GlyphInfo[]; minor: GlyphInfo[] }
}
/**
* Renderiza UN grupo de talentos: cabecera de distribución + los 3 árboles (rejilla de
* iconos) + una 4ª columna con los Glifos (mayores/menores). Componente puro sin estado,
* usado por ArmoryTalentTab (que conmuta Primaria/Secundaria).
*/
export function ArmoryTalents({
group,
spellIcons,
locale,
labels,
}: {
group: TalentGroupView
spellIcons: Record<number, string>
locale: string
labels: { distribution: string; groupLabel: string; glyphs: string; majorGlyphs: string; minorGlyphs: string }
}) {
const { trees, glyphs, dist } = group
return (
<div className="armory-talents">
<div className="armory-spec">
<span className="armory-spec-name">{spec}</span>
<span className="armory-spec-dist">{trees.map((tr) => tr.points).join(' / ')}</span>
<span className="armory-spec-total">
{total} / {maxPoints}
</span>
<div className="armory-tdist">
<div className="armory-tdist-label">
{labels.distribution} · {labels.groupLabel.toUpperCase()}
</div>
<div className="armory-tdist-value">{dist.join(' / ')}</div>
</div>
<div className="armory-talent-trees">
<div className="armory-talent-cols">
{trees.map((tree) => {
const maxTier = tree.talents.reduce((m, t) => Math.max(m, t.tier), 0)
return (
@@ -76,6 +80,42 @@ export function ArmoryTalents({
</div>
)
})}
<div className="armory-talent-tree armory-glyph-col">
<div className="armory-talent-tree-head">
<span>{labels.glyphs}</span>
<span className="armory-talent-tree-pts">
{glyphs.major.length} · {glyphs.minor.length}
</span>
</div>
{glyphs.major.length > 0 && (
<div className="armory-glyph-group">
<h3 className="armory-prof-grouptitle">{labels.majorGlyphs}</h3>
{glyphs.major.map((g, i) => (
<div className="armory-glyph" key={i}>
<span className="armory-glyph-icon" style={{ backgroundImage: `url(${wowheadIcon(g.icon, 'small')})` }} />
<span className="armory-glyph-name">{g.name}</span>
</div>
))}
</div>
)}
{glyphs.minor.length > 0 && (
<div className="armory-glyph-group">
<h3 className="armory-prof-grouptitle">{labels.minorGlyphs}</h3>
{glyphs.minor.map((g, i) => (
<div className="armory-glyph" key={i}>
<span className="armory-glyph-icon" style={{ backgroundImage: `url(${wowheadIcon(g.icon, 'small')})` }} />
<span className="armory-glyph-name">{g.name}</span>
</div>
))}
</div>
)}
{glyphs.major.length === 0 && glyphs.minor.length === 0 && (
<p className="armory-hint" style={{ padding: '8px 0' }}>
</p>
)}
</div>
</div>
</div>
)