6ca94c2803
- CharacterSelect: componente reutilizable que colorea las opciones por clase (class="priest big-font"…) y el <select> con la clase seleccionada. Usado en unstuck, revive, gold, transfer, trade-points, servicios de pago y recruit. getGameCharacters ahora devuelve classCss. - /unstuck (+revive): diseño del original (info + NOTA, prompt, opciones coloreadas, botón "Desbloqueado"/"Revivido" con refresh). - /vote-points: seed de los 4 sitios con logos y URLs (sql/seed_votesites.sql); botón voted-button para sitios en cooldown; etiqueta "Nota:" separada. - account-info.png (imagen nueva) y CSS de los paneles de cuenta: se añade background-blend-mode: saturation y background-size en #account-settings y .account-fieldset para que la imagen salga como el original. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
155 lines
5.1 KiB
TypeScript
155 lines
5.1 KiB
TypeScript
'use client'
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import { useState } from 'react'
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import type { RecruitRewardView } from '@/lib/recruit-claim'
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import type { CharOption } from '@/components/CharacterSelect'
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const ICON_BASE = 'https://wotlk.ultimowow.com/static/images/wow/icons/tiny'
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function claimError(message?: string): string {
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switch (message) {
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case 'requirementsNotMet':
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return 'Aún no cumples los requisitos para esta recompensa.'
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case 'alreadyClaimed':
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return 'Esta recompensa ya fue reclamada.'
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case 'invalidCharacter':
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return 'Personaje no válido.'
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case 'notFound':
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return 'Recompensa no encontrada.'
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default:
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return 'No se pudo reclamar la recompensa. Inténtalo de nuevo.'
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}
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}
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/**
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* Panel de Recluta a un amigo: estadísticas de la cuenta + tabla de recompensas
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* (objetivo, objeto y estado) con botón para reclamar las disponibles.
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*/
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export function RecruitPanel({
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rewards,
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characters,
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level80Count,
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isRecruited,
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recruitedCount,
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}: {
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rewards: RecruitRewardView[]
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characters: CharOption[]
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level80Count: number
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isRecruited: boolean
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recruitedCount: number
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}) {
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const [character, setCharacter] = useState(characters[0]?.name ?? '')
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const selectedCss = characters.find((c) => c.name === character)?.classCss
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const [busyId, setBusyId] = useState<number | null>(null)
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const [msg, setMsg] = useState<{ ok: boolean; text: string } | null>(null)
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const claimedCount = rewards.filter((r) => r.claimed).length
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const available = rewards.filter((r) => !r.claimed && level80Count >= r.required_friends)
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async function claim(reward: RecruitRewardView) {
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if (busyId !== null || !character) return
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setBusyId(reward.id)
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setMsg(null)
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try {
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const res = await fetch('/api/recruit/claim', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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credentials: 'same-origin',
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body: JSON.stringify({ rewardId: reward.id, character }),
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})
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const d: { success?: boolean; message?: string } = await res.json()
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if (d.success) {
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window.location.reload()
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return
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}
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setMsg({ ok: false, text: claimError(d.message) })
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setBusyId(null)
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} catch {
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setMsg({ ok: false, text: claimError() })
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setBusyId(null)
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}
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}
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function rewardCell(r: RecruitRewardView) {
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const [quality, icon] = (r.icon_class || '').split(' ')
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return (
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<>
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<a
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href={r.item_link}
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target="_blank"
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rel="noopener noreferrer"
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className={`icontinyl ${quality || ''}`}
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style={{ paddingLeft: '18px', background: `url('${ICON_BASE}/${icon}.gif') left center no-repeat` }}
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>
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{r.reward_name}
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</a>
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{r.item_quantity > 1 ? ` x${r.item_quantity}` : ''}
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</>
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)
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}
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return (
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<>
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<p className="lefted">Cuenta reclutada: <span>{isRecruited ? 'Sí' : 'No'}</span></p>
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<p className="lefted">Amigos reclutados: <span>{recruitedCount}</span></p>
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<p className="lefted">Amigos reclutados al nivel 80: <span>{level80Count}</span></p>
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<p className="lefted">Recompensas reclamadas: <span>{claimedCount}/{rewards.length}</span></p>
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<br />
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{characters.length > 0 && (
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<p className="lefted">
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Recibir recompensas en:{' '}
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<select value={character} onChange={(e) => setCharacter(e.target.value)} className={['account-select', selectedCss].filter(Boolean).join(' ')}>
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{characters.map((c) => (
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<option key={c.name} value={c.name} className={c.classCss ? `${c.classCss} big-font` : undefined}>{c.name}</option>
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))}
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</select>
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</p>
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)}
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{msg && <p className={msg.ok ? 'green-info' : 'red-info'}>{msg.text}</p>}
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<table className="char-center-table">
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<tbody>
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<tr>
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<th>Amigos reclutados</th>
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<th>Recompensa</th>
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<th>Estado</th>
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</tr>
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{rewards.map((r) => {
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const eligible = level80Count >= r.required_friends
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return (
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<tr key={r.id}>
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<td><span>{r.required_friends} {r.required_friends === 1 ? 'amigo' : 'amigos'} al nivel 80</span></td>
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<td>{rewardCell(r)}</td>
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<td>
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{r.claimed ? (
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<span className="green-info"><i className="fas fa-check"></i> Reclamado</span>
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) : eligible ? (
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<button type="button" className="nw-tool-btn" onClick={() => claim(r)} disabled={busyId !== null}>
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{busyId === r.id ? '…' : 'Reclamar'}
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</button>
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) : (
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<span>Sin reclamar</span>
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)}
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</td>
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</tr>
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)
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})}
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</tbody>
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</table>
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<br />
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<hr />
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<p>RECOMPENSAS DISPONIBLES</p>
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<hr />
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{available.length === 0 ? (
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<span>Recluta amigos para poder reclamar las recompensas</span>
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) : (
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<span className="green-info">
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Tienes {available.length} recompensa{available.length === 1 ? '' : 's'} lista{available.length === 1 ? '' : 's'} para reclamar
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</span>
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)}
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</>
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)
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}
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