web-next: selector de personaje coloreado + rediseño unstuck + fixes vote/account-info

- CharacterSelect: componente reutilizable que colorea las opciones por clase
  (class="priest big-font"…) y el <select> con la clase seleccionada. Usado en
  unstuck, revive, gold, transfer, trade-points, servicios de pago y recruit.
  getGameCharacters ahora devuelve classCss.
- /unstuck (+revive): diseño del original (info + NOTA, prompt, opciones coloreadas,
  botón "Desbloqueado"/"Revivido" con refresh).
- /vote-points: seed de los 4 sitios con logos y URLs (sql/seed_votesites.sql);
  botón voted-button para sitios en cooldown; etiqueta "Nota:" separada.
- account-info.png (imagen nueva) y CSS de los paneles de cuenta: se añade
  background-blend-mode: saturation y background-size en #account-settings y
  .account-fieldset para que la imagen salga como el original.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-14 10:55:43 +00:00
parent b9803adeb9
commit 6ca94c2803
22 changed files with 227 additions and 86 deletions
+1 -1
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@@ -22,7 +22,7 @@ export default async function GoldPage({ params }: { params: Promise<{ locale: s
return (
<PageShell title={t('gold.title')}>
<ServiceBox>
<GoldForm characters={chars.map((c) => c.name)} options={options} />
<GoldForm characters={chars.map((c) => ({ name: c.name, classCss: c.classCss }))} options={options} />
</ServiceBox>
</PageShell>
)
+3 -1
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@@ -20,7 +20,9 @@ export default async function RecruitPage({ params }: { params: Promise<{ locale
const rewards = loggedIn ? await getRecruitRewards(session.accountId!) : []
const level80Count = loggedIn ? await getRecruitedLevel80Count(session.accountId!) : 0
const stats = loggedIn ? await getRecruitStats(session.accountId!) : { isRecruited: false, recruitedCount: 0 }
const characters = loggedIn ? (await getGameCharacters(session.accountId!)).map((c) => c.name) : []
const characters = loggedIn
? (await getGameCharacters(session.accountId!)).map((c) => ({ name: c.name, classCss: c.classCss }))
: []
return (
<PageShell title={t('title')}>
+9 -1
View File
@@ -20,7 +20,15 @@ export default async function RevivePage({ params }: { params: Promise<{ locale:
return (
<PageShell title={t('reviveTitle')}>
<ServiceBox>
<CharacterActionForm characters={chars.map((c) => c.name)} endpoint="/api/character/revive" actionLabel={t('reviveAction')} buttonClass="revive-button" />
<CharacterActionForm
characters={chars.map((c) => ({ name: c.name, classCss: c.classCss }))}
endpoint="/api/character/revive"
actionLabel={t('reviveAction')}
processingLabel={t('reviveProcessing')}
doneLabel={t('reviveDone')}
promptText={t('reviveChoose')}
buttonClass="revive-button"
/>
</ServiceBox>
</PageShell>
)
+1 -1
View File
@@ -79,7 +79,7 @@ export default async function TradePointsPage({ params }: { params: Promise<{ lo
</div>
</fieldset>
<TradePointsForm characters={chars.map((c) => c.name)} />
<TradePointsForm characters={chars.map((c) => ({ name: c.name, classCss: c.classCss }))} />
</ServiceBox>
</PageShell>
)
+1 -1
View File
@@ -22,7 +22,7 @@ export default async function TransferPage({ params }: { params: Promise<{ local
return (
<PageShell title={t('transfer.title')}>
<ServiceBox>
<TransferForm characters={chars.map((c) => c.name)} price={price} />
<TransferForm characters={chars.map((c) => ({ name: c.name, classCss: c.classCss }))} price={price} />
</ServiceBox>
</PageShell>
)
+21 -1
View File
@@ -20,7 +20,27 @@ export default async function UnstuckPage({ params }: { params: Promise<{ locale
return (
<PageShell title={t('unstuckTitle')}>
<ServiceBox>
<CharacterActionForm characters={chars.map((c) => c.name)} endpoint="/api/character/unstuck" actionLabel={t('unstuckAction')} buttonClass="unstuck-button" />
<br />
<p>{t.rich('unstuckInfo1', { b: (c) => <span>{c}</span> })}</p>
<p>{t('unstuckInfo2')}</p>
<br />
<fieldset>
<legend>NOTA</legend>
<div className="separate2">
<p>{t('unstuckNote1')}</p>
<p>{t('unstuckNote2')}</p>
</div>
</fieldset>
<CharacterActionForm
characters={chars.map((c) => ({ name: c.name, classCss: c.classCss }))}
endpoint="/api/character/unstuck"
actionLabel={t('unstuckAction')}
processingLabel={t('unstuckProcessing')}
doneLabel={t('unstuckDone')}
promptText={t('unstuckChoose')}
buttonClass="unstuck-button"
/>
</ServiceBox>
</PageShell>
)
+44 -21
View File
@@ -2,26 +2,41 @@
import { useState } from 'react'
import { useTranslations } from 'next-intl'
import { useRouter } from '@/i18n/navigation'
import { CharacterSelect, type CharOption } from '@/components/CharacterSelect'
const ERROR_KEYS = ['noCharacter', 'notOfflineOrOwned', 'cooldown', 'soapError'] as const
interface Props {
characters: string[]
characters: CharOption[]
endpoint: string
actionLabel: string
buttonClass?: string
processingLabel?: string // texto mientras procesa (por defecto t('processing'))
doneLabel?: string // si se pasa, muestra el estado "hecho" (dorado) y refresca a los 5s
promptText?: string // texto encima del selector (por defecto t('choose'))
}
/** Formulario reutilizable para acciones de personaje por SOAP (revive, unstuck...). */
export function CharacterActionForm({ characters, endpoint, actionLabel, buttonClass = '' }: Props) {
export function CharacterActionForm({
characters,
endpoint,
actionLabel,
buttonClass = '',
processingLabel,
doneLabel,
promptText,
}: Props) {
const t = useTranslations('Services')
const router = useRouter()
const [character, setCharacter] = useState('')
const [busy, setBusy] = useState(false)
const [done, setDone] = useState(false)
const [message, setMessage] = useState<{ ok: boolean; text: string } | null>(null)
async function handleSubmit(e: React.FormEvent) {
e.preventDefault()
if (busy || !character) return
if (busy || done || !character) return
setBusy(true)
setMessage(null)
try {
@@ -32,10 +47,22 @@ export function CharacterActionForm({ characters, endpoint, actionLabel, buttonC
body: JSON.stringify({ character }),
})
const data: { success?: boolean; error?: string } = await res.json()
if (data.success) setMessage({ ok: true, text: t('success') })
else {
if (data.success) {
setMessage({ ok: true, text: t('success') })
if (doneLabel) {
// Como el original: tras 5 s se limpia el formulario y se refresca.
setDone(true)
setTimeout(() => {
setDone(false)
setCharacter('')
setMessage(null)
router.refresh()
}, 5000)
}
} else {
const key = (ERROR_KEYS as readonly string[]).includes(data.error ?? '') ? data.error! : 'genericError'
setMessage({ ok: false, text: t(key) })
setTimeout(() => setMessage(null), 5000)
}
} catch {
setMessage({ ok: false, text: t('genericError') })
@@ -50,29 +77,25 @@ export function CharacterActionForm({ characters, endpoint, actionLabel, buttonC
return (
<div className="centered">
<p>{t('choose')}</p>
<br />
<br />
<p>{promptText ?? t('choose')}</p>
<br />
<form onSubmit={handleSubmit} acceptCharset="utf-8">
<select value={character} onChange={(e) => setCharacter(e.target.value)} required>
<option value="" disabled>
{t('selectCharacter')}
</option>
{characters.map((c) => (
<option key={c} value={c}>
{c}
</option>
))}
</select>
<CharacterSelect characters={characters} value={character} onChange={setCharacter} placeholder={t('selectCharacter')} />
<br />
<button type="submit" className={buttonClass} disabled={busy || !character}>
{busy ? t('processing') : actionLabel}
<button
type="submit"
className={buttonClass}
disabled={busy || done || !character}
style={done ? { color: '#d79602' } : undefined}
>
{done && doneLabel ? doneLabel : busy ? processingLabel ?? t('processing') : actionLabel}
</button>
</form>
<hr />
<div className="alert-message" style={{ display: message ? 'block' : 'none' }}>
{message && (
<span className={message.ok ? 'ok-form-response' : 'red-form-response'}>{message.text}</span>
)}
{message && <span className={message.ok ? 'ok-form-response' : 'red-form-response'}>{message.text}</span>}
</div>
</div>
)
+46
View File
@@ -0,0 +1,46 @@
'use client'
export interface CharOption {
name: string
classCss?: string // clase CSS de color por clase (priest, warrior…)
}
/**
* Selector de personaje con las opciones coloreadas por clase (como el diseño
* original: `class="priest big-font"`). El propio <select> toma el color de la
* clase del personaje seleccionado. Se usa en todas las herramientas que piden
* elegir un personaje.
*/
export function CharacterSelect({
characters,
value,
onChange,
placeholder,
name,
required = true,
className,
}: {
characters: CharOption[]
value: string
onChange: (value: string) => void
placeholder: string
name?: string
required?: boolean
className?: string
}) {
const selectedCss = characters.find((c) => c.name === value)?.classCss
const selectClass = [className, selectedCss].filter(Boolean).join(' ') || undefined
return (
<select name={name} className={selectClass} value={value} onChange={(e) => onChange(e.target.value)} required={required}>
<option value="" disabled>
{placeholder}
</option>
{characters.map((c) => (
<option key={c.name} value={c.name} className={c.classCss ? `${c.classCss} big-font` : undefined}>
{c.name}
</option>
))}
</select>
)
}
+3 -5
View File
@@ -3,8 +3,9 @@
import { useState } from 'react'
import { useTranslations } from 'next-intl'
import type { GoldOption } from '@/lib/prices'
import { CharacterSelect, type CharOption } from '@/components/CharacterSelect'
export function GoldForm({ characters, options }: { characters: string[]; options: GoldOption[] }) {
export function GoldForm({ characters, options }: { characters: CharOption[]; options: GoldOption[] }) {
const t = useTranslations('Services')
const tp = useTranslations('Paid')
const [character, setCharacter] = useState('')
@@ -41,10 +42,7 @@ export function GoldForm({ characters, options }: { characters: string[]; option
return (
<div className="centered">
<form onSubmit={handleSubmit} acceptCharset="utf-8">
<select value={character} onChange={(e) => setCharacter(e.target.value)} required>
<option value="" disabled>{t('selectCharacter')}</option>
{characters.map((c) => <option key={c} value={c}>{c}</option>)}
</select>
<CharacterSelect characters={characters} value={character} onChange={setCharacter} placeholder={t('selectCharacter')} />
<br />
<select value={amount} onChange={(e) => setAmount(e.target.value)} required>
<option value="" disabled>{tp('gold.selectAmount')}</option>
+3 -11
View File
@@ -2,9 +2,10 @@
import { useState } from 'react'
import { useTranslations } from 'next-intl'
import { CharacterSelect, type CharOption } from '@/components/CharacterSelect'
interface Props {
characters: string[]
characters: CharOption[]
checkoutEndpoint: string
payLabel: string // ya formateado con el precio
buttonClass?: string
@@ -51,16 +52,7 @@ export function PaidServiceForm({ characters, checkoutEndpoint, payLabel, button
<p>{t('choose')}</p>
<br />
<form onSubmit={handleSubmit} acceptCharset="utf-8">
<select value={character} onChange={(e) => setCharacter(e.target.value)} required>
<option value="" disabled>
{t('selectCharacter')}
</option>
{characters.map((c) => (
<option key={c} value={c}>
{c}
</option>
))}
</select>
<CharacterSelect characters={characters} value={character} onChange={setCharacter} placeholder={t('selectCharacter')} />
<br />
<button type="submit" className={buttonClass} disabled={busy || !character}>
{busy ? t('processing') : payLabel}
+6 -4
View File
@@ -2,6 +2,7 @@
import { useState } from 'react'
import type { RecruitRewardView } from '@/lib/recruit-claim'
import type { CharOption } from '@/components/CharacterSelect'
const ICON_BASE = 'https://wotlk.ultimowow.com/static/images/wow/icons/tiny'
@@ -32,12 +33,13 @@ export function RecruitPanel({
recruitedCount,
}: {
rewards: RecruitRewardView[]
characters: string[]
characters: CharOption[]
level80Count: number
isRecruited: boolean
recruitedCount: number
}) {
const [character, setCharacter] = useState(characters[0] ?? '')
const [character, setCharacter] = useState(characters[0]?.name ?? '')
const selectedCss = characters.find((c) => c.name === character)?.classCss
const [busyId, setBusyId] = useState<number | null>(null)
const [msg, setMsg] = useState<{ ok: boolean; text: string } | null>(null)
@@ -97,9 +99,9 @@ export function RecruitPanel({
{characters.length > 0 && (
<p className="lefted">
Recibir recompensas en:{' '}
<select value={character} onChange={(e) => setCharacter(e.target.value)} className="account-select">
<select value={character} onChange={(e) => setCharacter(e.target.value)} className={['account-select', selectedCss].filter(Boolean).join(' ')}>
{characters.map((c) => (
<option key={c} value={c}>{c}</option>
<option key={c.name} value={c.name} className={c.classCss ? `${c.classCss} big-font` : undefined}>{c.name}</option>
))}
</select>
</p>
+1 -1
View File
@@ -25,7 +25,7 @@ export async function ServicePageContent({ service, locale }: { service: string;
<PageShell title={t(`${service}.title`)}>
<ServiceBox>
<PaidServiceForm
characters={chars.map((c) => c.name)}
characters={chars.map((c) => ({ name: c.name, classCss: c.classCss }))}
checkoutEndpoint={`/api/character/${service}/checkout`}
payLabel={t(`${service}.pay`, { price })}
buttonClass={`${service}-button`}
+6 -11
View File
@@ -2,6 +2,7 @@
import { useState } from 'react'
import { Turnstile } from '@/components/Turnstile'
import { CharacterSelect, type CharOption } from '@/components/CharacterSelect'
function tradeError(error?: string): string {
switch (error) {
@@ -78,7 +79,7 @@ function PasswordInput({
}
/* ---------------------------------- VENTA ---------------------------------- */
function SellForm({ characters, visible }: { characters: string[]; visible: boolean }) {
function SellForm({ characters, visible }: { characters: CharOption[]; visible: boolean }) {
const [points, setPoints] = useState('')
const [gold, setGold] = useState('')
const [character, setCharacter] = useState('')
@@ -138,10 +139,7 @@ function SellForm({ characters, visible }: { characters: string[]; visible: bool
<tr><td><input type="number" maxLength={5} min="1" max="99999" step="1" value={gold} onChange={(e) => setGold(e.target.value)} placeholder="Valor del código en oro" required /></td></tr>
<tr><td>¿A qué personaje se enviará el oro?</td></tr>
<tr><td>
<select value={character} onChange={(e) => setCharacter(e.target.value)} required>
<option disabled value="">Selecciona un personaje</option>
{characters.map((c) => <option key={c} value={c}>{c}</option>)}
</select>
<CharacterSelect characters={characters} value={character} onChange={setCharacter} placeholder="Selecciona un personaje" />
</td></tr>
<tr><td><br /><PasswordInput id="password-sell" value={password} onChange={setPassword} placeholder="Contraseña de tu cuenta" maxLength={16} /></td></tr>
<tr><td><input type="text" maxLength={6} value={token} onChange={(e) => setToken(e.target.value)} placeholder="Token de seguridad" required /></td></tr>
@@ -169,7 +167,7 @@ function SellForm({ characters, visible }: { characters: string[]; visible: bool
}
/* ---------------------------------- COMPRA --------------------------------- */
function BuyForm({ characters, visible }: { characters: string[]; visible: boolean }) {
function BuyForm({ characters, visible }: { characters: CharOption[]; visible: boolean }) {
const [code, setCode] = useState('')
const [character, setCharacter] = useState('')
const [password, setPassword] = useState('')
@@ -247,10 +245,7 @@ function BuyForm({ characters, visible }: { characters: string[]; visible: boole
)}
<tr><td>¿De qué personaje se cobrará el oro?</td></tr>
<tr><td>
<select value={character} onChange={(e) => setCharacter(e.target.value)} required>
<option disabled value="">Selecciona un personaje</option>
{characters.map((c) => <option key={c} value={c}>{c}</option>)}
</select>
<CharacterSelect characters={characters} value={character} onChange={setCharacter} placeholder="Selecciona un personaje" />
</td></tr>
<tr><td><br /><PasswordInput id="password-buy" value={password} onChange={setPassword} placeholder="Contraseña de tu cuenta" maxLength={16} /></td></tr>
<tr><td><input type="text" maxLength={6} value={token} onChange={(e) => setToken(e.target.value)} placeholder="Token de seguridad" required /></td></tr>
@@ -268,7 +263,7 @@ function BuyForm({ characters, visible }: { characters: string[]; visible: boole
)
}
export function TradePointsForm({ characters }: { characters: string[] }) {
export function TradePointsForm({ characters }: { characters: CharOption[] }) {
// Como el original: al cargar no se muestra ningún formulario; se revela al
// pulsar VENTA o COMPRA.
const [active, setActive] = useState<'sell' | 'buy' | null>(null)
+3 -5
View File
@@ -2,8 +2,9 @@
import { useState } from 'react'
import { useTranslations } from 'next-intl'
import { CharacterSelect, type CharOption } from '@/components/CharacterSelect'
export function TransferForm({ characters, price }: { characters: string[]; price: number }) {
export function TransferForm({ characters, price }: { characters: CharOption[]; price: number }) {
const t = useTranslations('Services')
const tp = useTranslations('Paid')
const [character, setCharacter] = useState('')
@@ -40,10 +41,7 @@ export function TransferForm({ characters, price }: { characters: string[]; pric
return (
<div className="centered">
<form onSubmit={handleSubmit} acceptCharset="utf-8">
<select value={character} onChange={(e) => setCharacter(e.target.value)} required>
<option value="" disabled>{t('selectCharacter')}</option>
{characters.map((c) => <option key={c} value={c}>{c}</option>)}
</select>
<CharacterSelect characters={characters} value={character} onChange={setCharacter} placeholder={t('selectCharacter')} />
<br />
<input type="text" placeholder={tp('transfer.destination')} value={destination} onChange={(e) => setDestination(e.target.value)} required />
<br />
+13 -10
View File
@@ -56,7 +56,7 @@ export function VotePanel({ sites, canVote }: { sites: VoteSiteStatus[]; canVote
{/* eslint-disable-next-line @next/next/no-img-element */}
<img className="refresh-icon" src={REFRESH_ICON} title={t('refresh')} alt={t('refresh')} />
</button>
<p><span>{t('note')}</span></p>
<p><span>{t('noteLabel')}</span> {t('note')}</p>
<br />
{sites.map((s) => {
@@ -78,28 +78,31 @@ export function VotePanel({ sites, canVote }: { sites: VoteSiteStatus[]; canVote
<tr><td className="lefted">{t('pv')}: <span>{s.points}</span></td></tr>
<tr>
<td className="lefted small-font third-brown">
{s.lastVoteAt ? t('lastVote', { date: new Date(s.lastVoteAt).toLocaleString(locale) }) : t('neverVoted')}
{s.lastVoteAt ? t('lastVote', { date: new Date(s.lastVoteAt).toLocaleString(locale) }) : ''}
</td>
</tr>
<tr><td><hr /></td></tr>
<tr>
<td>
{canVote ? (
{!canVote ? (
<a className="vote-button" href={s.url} target="_blank" rel="noopener noreferrer">
{t('vote')}
</a>
) : isVoted || s.onCooldown ? (
<button type="button" name="vote" className="voted-button" disabled>
{t('voted')}
</button>
) : (
<button
type="button"
name="vote"
className="vote-button"
value={s.url}
onClick={() => vote(s)}
disabled={busyId !== null || isVoted}
style={isVoted ? { color: '#d79602' } : undefined}
disabled={busyId !== null}
>
{isVoted ? t('voted') : busyId === s.id ? t('voting') : t('vote')}
{busyId === s.id ? t('voting') : t('vote')}
</button>
) : (
<a className="vote-button" href={s.url} target="_blank" rel="noopener noreferrer">
{t('vote')}
</a>
)}
</td>
</tr>
+4 -2
View File
@@ -1,19 +1,21 @@
import type { RowDataPacket } from 'mysql2'
import { db, DB } from './db'
import { getClassCss } from './character-info'
export interface GameCharacter {
name: string
online: boolean
classCss: string // clase CSS de color por clase (priest, warrior…), para el <select>
}
/** Personajes de una cuenta de juego (acore_characters). Vacío si no está poblada. */
export async function getGameCharacters(accountId: number): Promise<GameCharacter[]> {
try {
const [rows] = await db(DB.characters).query<RowDataPacket[]>(
'SELECT name, online FROM characters WHERE account = ?',
'SELECT name, online, class FROM characters WHERE account = ?',
[accountId],
)
return rows.map((r) => ({ name: r.name, online: r.online === 1 }))
return rows.map((r) => ({ name: r.name, online: r.online === 1, classCss: getClassCss(r.class) }))
} catch {
return []
}
+9 -3
View File
@@ -33,12 +33,13 @@ export async function getVoteSites(): Promise<VoteSite[]> {
export interface VoteSiteStatus extends VoteSite {
lastVoteAt: string | null // ISO del último voto de la cuenta en este sitio, o null
onCooldown: boolean // true si aún no puede volver a votar (dentro de las 12h30m)
}
/** Sitios de votación con la fecha del último voto de la cuenta (para el recuadro). */
export async function getVoteSitesForAccount(accountId: number): Promise<VoteSiteStatus[]> {
const sites = await getVoteSites()
if (!accountId) return sites.map((s) => ({ ...s, lastVoteAt: null }))
if (!accountId) return sites.map((s) => ({ ...s, lastVoteAt: null, onCooldown: false }))
try {
const [rows] = await db(DB.default).query<RowDataPacket[]>(
'SELECT vote_site_id, MAX(created_at) AS last FROM home_votelog WHERE account_id = ? GROUP BY vote_site_id',
@@ -47,10 +48,15 @@ export async function getVoteSitesForAccount(accountId: number): Promise<VoteSit
const map = new Map(rows.map((r) => [Number(r.vote_site_id), r.last as Date]))
return sites.map((s) => {
const last = map.get(s.id)
return { ...s, lastVoteAt: last ? new Date(last).toISOString() : null }
const lastMs = last ? new Date(last).getTime() : 0
return {
...s,
lastVoteAt: last ? new Date(last).toISOString() : null,
onCooldown: lastMs > 0 && Date.now() - lastMs < COOLDOWN_MS,
}
})
} catch {
return sites.map((s) => ({ ...s, lastVoteAt: null }))
return sites.map((s) => ({ ...s, lastVoteAt: null, onCooldown: false }))
}
}
+13 -2
View File
@@ -256,7 +256,17 @@
"info": "Information",
"back": "Back to my account",
"backShort": "Back",
"choose": "Choose your character:"
"choose": "Choose your character:",
"unstuckInfo1": "The <b>Unstuck character</b> tool lets you unstuck a character that is stuck and moves it to its Hearthstone location.",
"unstuckInfo2": "Use this option when your character is trapped and no other option works.",
"unstuckNote1": "The character must be offline.",
"unstuckNote2": "You can repeat the action on the same character every 12 hours.",
"unstuckChoose": "Choose the character you want to unstuck",
"unstuckProcessing": "Unstucking",
"unstuckDone": "Unstucked",
"reviveChoose": "Choose the character you want to revive",
"reviveProcessing": "Reviving",
"reviveDone": "Revived"
},
"Paid": {
"rename": {
@@ -522,7 +532,8 @@
"title": "Vote for us",
"info": "Vote for {server} on the sites below and earn VP. You can vote on each site every 12 hours.",
"sitesTitle": "Vote sites",
"note": "Note: some sites may take a few minutes to credit the vote.",
"noteLabel": "Note:",
"note": "some sites may take a few minutes to credit the vote.",
"refresh": "Refresh",
"vote": "Vote",
"voting": "Voting",
+13 -2
View File
@@ -256,7 +256,17 @@
"info": "Información",
"back": "Regresar a mi cuenta",
"backShort": "Regresar",
"choose": "Escoge el personaje:"
"choose": "Escoge el personaje:",
"unstuckInfo1": "La herramienta <b>Desbloquear personaje</b> te permite desbloquear un personaje que esté atascado y lo mueve a la ubicación de su Piedra Hogar.",
"unstuckInfo2": "Usa esta opción cuando tu personaje se encuentre atrapado y ninguna otra opción te sirva.",
"unstuckNote1": "Se requiere que el personaje esté desconectado.",
"unstuckNote2": "Se puede repetir la acción en un mismo personaje cada 12 horas.",
"unstuckChoose": "Escoge el personaje que quieres desbloquear",
"unstuckProcessing": "Desbloqueando",
"unstuckDone": "Desbloqueado",
"reviveChoose": "Escoge el personaje que quieres revivir",
"reviveProcessing": "Reviviendo",
"reviveDone": "Revivido"
},
"Paid": {
"rename": {
@@ -522,7 +532,8 @@
"title": "Votar por nosotros",
"info": "Vota por {server} en las siguientes páginas y recibe PV. Puedes votar en cada sitio cada 12 horas.",
"sitesTitle": "Sitios de votación",
"note": "Nota: algunos sitios pueden demorar unos minutos en acreditar el voto.",
"noteLabel": "Nota:",
"note": "algunos sitios pueden demorar unos minutos en acreditar el voto.",
"refresh": "Refrescar",
"vote": "Votar",
"voting": "Votando",
@@ -106,6 +106,14 @@ legend {
width: 48.1%;
}
.account-fieldset {
background: hsla(0, 100%, 0%, 0.7);
background-blend-mode: saturation;
background-position: left;
background-size: 200%;
background-image: url(../nw-images/nw-general/account-info.png);
}
@media screen and (max-width: 1024px) {
.account-fieldset {
display: block;
@@ -850,12 +858,14 @@ textarea:focus, select:focus, input[type=password]:focus, input[type=number]:foc
}
/* acc panels */
#account-settings, #character-settings, #account-history {
background: hsla(0,100%,0%,0.5);
background-image: url(../nw-images/nw-general/account-settings.webp);
background: hsla(0, 100%, 0%, 0.7);
background-image: url(../nw-images/nw-general/account-info.png);
background-repeat: no-repeat;
background-blend-mode: saturation;
background-position: right;
background-size: 100%;
position: relative;
margin-bottom: 10px;
margin-bottom: 15px;
border: 2px solid #352e2b;
cursor: pointer;
text-align: center;
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@@ -0,0 +1,14 @@
-- Sitios de votación (/vote-points). Se gestionan en /admin/votes, pero este seed
-- reproduce los 4 del diseño original con sus logos (public/.../nw-vote-sites/) y URLs.
-- OJO: las URLs apuntan a los listados de UltimoWoW (IDs 94649/496618/94147/91402);
-- cámbialas por las de NovaWoW/nightspire en /admin/votes para que los votos cuenten aquí.
DELETE FROM home_votelog WHERE vote_site_id IN (SELECT id FROM home_votesite WHERE name = 'TopTest');
DELETE FROM home_votesite WHERE name = 'TopTest';
INSERT INTO home_votesite (name, url, image_url, points, created_at, updated_at) VALUES
('Gtop100', 'https://gtop100.com/topsites/World-of-Warcraft/sitedetails/UltimoWoW-94649?vote=1&pingUsername=91402', '/nw-themes/nw-ryu/nw-images/nw-vote-sites/gtop100.jpg', 1, NOW(), NOW()),
('TopG', 'https://topg.org/wow-private-servers/in-496618-91402', '/nw-themes/nw-ryu/nw-images/nw-vote-sites/topg.webp', 1, NOW(), NOW()),
('Top100arena', 'http://www.top100arena.com/in.asp?id=94147&incentive=91402', '/nw-themes/nw-ryu/nw-images/nw-vote-sites/top100arena.jpg', 1, NOW(), NOW()),
('Arena-Top100', 'https://www.arena-top100.com/index.php?a=in&u=UltimoWoW&id=91402', '/nw-themes/nw-ryu/nw-images/nw-vote-sites/arenatop100.webp', 1, NOW(), NOW())
ON DUPLICATE KEY UPDATE url = VALUES(url), image_url = VALUES(image_url), points = VALUES(points), updated_at = NOW();