6ca94c2803
- CharacterSelect: componente reutilizable que colorea las opciones por clase (class="priest big-font"…) y el <select> con la clase seleccionada. Usado en unstuck, revive, gold, transfer, trade-points, servicios de pago y recruit. getGameCharacters ahora devuelve classCss. - /unstuck (+revive): diseño del original (info + NOTA, prompt, opciones coloreadas, botón "Desbloqueado"/"Revivido" con refresh). - /vote-points: seed de los 4 sitios con logos y URLs (sql/seed_votesites.sql); botón voted-button para sitios en cooldown; etiqueta "Nota:" separada. - account-info.png (imagen nueva) y CSS de los paneles de cuenta: se añade background-blend-mode: saturation y background-size en #account-settings y .account-fieldset para que la imagen salga como el original. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
68 lines
2.1 KiB
TypeScript
68 lines
2.1 KiB
TypeScript
'use client'
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import { useState } from 'react'
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import { useTranslations } from 'next-intl'
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import { CharacterSelect, type CharOption } from '@/components/CharacterSelect'
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interface Props {
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characters: CharOption[]
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checkoutEndpoint: string
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payLabel: string // ya formateado con el precio
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buttonClass?: string
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}
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/** Selector de personaje + botón de pago. Redirige al Checkout de Stripe. */
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export function PaidServiceForm({ characters, checkoutEndpoint, payLabel, buttonClass = '' }: Props) {
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const t = useTranslations('Services')
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const [character, setCharacter] = useState('')
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const [busy, setBusy] = useState(false)
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const [error, setError] = useState<string | null>(null)
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async function handleSubmit(e: React.FormEvent) {
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e.preventDefault()
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if (busy || !character) return
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setBusy(true)
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setError(null)
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try {
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const res = await fetch(checkoutEndpoint, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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credentials: 'same-origin',
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body: JSON.stringify({ character }),
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})
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const data: { success?: boolean; url?: string } = await res.json()
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if (data.success && data.url) {
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window.location.href = data.url // Checkout de Stripe
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} else {
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setError(t('genericError'))
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setBusy(false)
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}
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} catch {
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setError(t('genericError'))
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setBusy(false)
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}
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}
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if (characters.length === 0) {
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return <p className="second-brown">{t('noCharactersYet')}</p>
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}
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return (
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<div className="centered">
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<p>{t('choose')}</p>
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<br />
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<form onSubmit={handleSubmit} acceptCharset="utf-8">
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<CharacterSelect characters={characters} value={character} onChange={setCharacter} placeholder={t('selectCharacter')} />
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<br />
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<button type="submit" className={buttonClass} disabled={busy || !character}>
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{busy ? t('processing') : payLabel}
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</button>
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</form>
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<hr />
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<div className="alert-message" style={{ display: error ? 'block' : 'none' }}>
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{error && <span className="red-form-response">{error}</span>}
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</div>
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</div>
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)
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}
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