Core/Auras: Fix incorrect use of GetUnitOwner() in DynObjAura::FillTargetMap
Port From (https://github.com/TrinityCore/TrinityCore/commit/07f51437fc9ddba2810c090caa76ab294bcf777b)
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@@ -2671,7 +2671,7 @@ namespace Game.Spells
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Cell.VisitAllObjects(GetDynobjOwner(), searcher, radius);
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// by design WorldObjectSpellAreaTargetCheck allows not-in-world units (for spells) but for auras it is not acceptable
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targetList.RemoveAll(unit => !unit.IsSelfOrInSameMap(GetOwner()));
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targetList.RemoveAll(unit => !unit.IsSelfOrInSameMap(GetDynobjOwner()));
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foreach (var unit in targetList)
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{
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