Core/Creature: Correctly reset pathfinding capability on respawn. Prevents evade chains on some bosses.
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@@ -1621,6 +1621,7 @@ namespace Game.Entities
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SetLootRecipient(null);
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ResetPlayerDamageReq();
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SetCannotReachTarget(false);
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UpdateMovementFlags();
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ClearUnitState(UnitState.AllState & ~UnitState.IgnorePathfinding);
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