Core/Misc: Fix crash when loading playerchoice_response
Port From (https://github.com/TrinityCore/TrinityCore/commit/bf1c73dfc2c22a73e645ed41e2310b765caae80b)
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@@ -9280,7 +9280,7 @@ namespace Game
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// 0 1 2 3 4 5
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SQLResult responses = DB.World.Query("SELECT ChoiceId, ResponseId, ResponseIdentifier, ChoiceArtFileId, Flags, WidgetSetID, " +
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//6 7 8 9 10 11 12 13 14 15 16
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"UiTextureAtlasElementID, SoundKitID, GroupID, UiTextureKitID, Answer, Header, SubHeader, ButtonTemplate, Description, Confirmation, RewardQuestID " +
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"UiTextureAtlasElementID, SoundKitID, GroupID, UiTextureKitID, Answer, Header, SubHeader, ButtonTooltip, Description, Confirmation, RewardQuestID " +
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"FROM playerchoice_response ORDER BY `Index` ASC");
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if (!responses.IsEmpty())
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{
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