Core/Misc: Fix crash when loading playerchoice_response

Port From (https://github.com/TrinityCore/TrinityCore/commit/bf1c73dfc2c22a73e645ed41e2310b765caae80b)
This commit is contained in:
hondacrx
2021-04-20 16:14:38 -04:00
parent e75b5f9c6b
commit 03fad79691
+1 -1
View File
@@ -9280,7 +9280,7 @@ namespace Game
// 0 1 2 3 4 5
SQLResult responses = DB.World.Query("SELECT ChoiceId, ResponseId, ResponseIdentifier, ChoiceArtFileId, Flags, WidgetSetID, " +
//6 7 8 9 10 11 12 13 14 15 16
"UiTextureAtlasElementID, SoundKitID, GroupID, UiTextureKitID, Answer, Header, SubHeader, ButtonTemplate, Description, Confirmation, RewardQuestID " +
"UiTextureAtlasElementID, SoundKitID, GroupID, UiTextureKitID, Answer, Header, SubHeader, ButtonTooltip, Description, Confirmation, RewardQuestID " +
"FROM playerchoice_response ORDER BY `Index` ASC");
if (!responses.IsEmpty())
{