Core/Spells: make Four Horsemen debuffs negative
Port From (https://github.com/TrinityCore/TrinityCore/commit/b6dc6fd742f0671cb13e4db0d2e3a8d4bc59b497)
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@@ -3573,7 +3573,8 @@ namespace Game.Spells
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case AuraType.ModAttackerMeleeCritChance:
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case AuraType.ModAttackerMeleeCritChance:
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case AuraType.ModAttackerRangedCritChance:
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case AuraType.ModAttackerRangedCritChance:
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case AuraType.ModAttackerSpellAndWeaponCritChance:
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case AuraType.ModAttackerSpellAndWeaponCritChance:
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// have positive and negative spells, check target
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case AuraType.Dummy:
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// check target for positive and negative spells
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if (!_isPositiveTarget(effect))
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if (!_isPositiveTarget(effect))
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return false;
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return false;
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break;
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break;
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