Core/GameObjects: Implement getting proper area in GAMEOBJECT_TYPE_PHASEABLE_MO
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@@ -335,6 +335,9 @@ namespace Game.Entities
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m_invisibility.AddValue(InvisibilityType.Trap, 300);
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}
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break;
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case GameObjectTypes.PhaseableMo:
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SetByteValue(GameObjectFields.Flags, 1, (byte)(m_goInfo.PhaseableMO.AreaNameSet & 0xF));
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break;
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default:
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SetGoAnimProgress(animProgress);
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break;
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