Core/GameObjects: Implement getting proper area in GAMEOBJECT_TYPE_PHASEABLE_MO

This commit is contained in:
hondacrx
2018-04-08 18:56:44 -04:00
parent da61c920b7
commit 097ee01d19
@@ -335,6 +335,9 @@ namespace Game.Entities
m_invisibility.AddValue(InvisibilityType.Trap, 300);
}
break;
case GameObjectTypes.PhaseableMo:
SetByteValue(GameObjectFields.Flags, 1, (byte)(m_goInfo.PhaseableMO.AreaNameSet & 0xF));
break;
default:
SetGoAnimProgress(animProgress);
break;