Core/Misc: Misc Fixes

This commit is contained in:
hondacrx
2018-05-22 00:43:21 -04:00
parent 5dacd669b5
commit 0be2dc08e2
19 changed files with 72 additions and 115 deletions
+12 -1
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@@ -32,11 +32,17 @@ namespace Framework.Collections
public StringArray(string str, params string[] separator) public StringArray(string str, params string[] separator)
{ {
if (str.IsEmpty())
return;
_str = str.Split(separator, StringSplitOptions.RemoveEmptyEntries); _str = str.Split(separator, StringSplitOptions.RemoveEmptyEntries);
} }
public StringArray(string str, params char[] separator) public StringArray(string str, params char[] separator)
{ {
if (str.IsEmpty())
return;
_str = str.Split(separator, StringSplitOptions.RemoveEmptyEntries); _str = str.Split(separator, StringSplitOptions.RemoveEmptyEntries);
} }
@@ -51,7 +57,12 @@ namespace Framework.Collections
return _str.GetEnumerator(); return _str.GetEnumerator();
} }
public int Length { get { return _str.Length; } } public bool IsEmpty()
{
return _str == null || _str.Length == 0;
}
public int Length => _str.Length;
string[] _str; string[] _str;
} }
@@ -80,8 +80,6 @@ namespace Framework.Database
// Populate and update only if updates are enabled for this pool // Populate and update only if updates are enabled for this pool
_populate.Add(() => _populate.Add(() =>
{ {
//Hack used to allow big querys
database.Apply("SET GLOBAL max_allowed_packet=1073741824;");
if (!database.GetUpdater().Populate()) if (!database.GetUpdater().Populate())
{ {
Log.outError(LogFilter.ServerLoading, $"Could not populate the {database.GetDatabaseName()} database, see log for details."); Log.outError(LogFilter.ServerLoading, $"Could not populate the {database.GetDatabaseName()} database, see log for details.");
@@ -92,8 +90,6 @@ namespace Framework.Database
_update.Add(() => _update.Add(() =>
{ {
//Hack used to allow big querys
database.Apply("SET GLOBAL max_allowed_packet=1073741824;");
if (!database.GetUpdater().Update()) if (!database.GetUpdater().Update())
{ {
Log.outError(LogFilter.ServerLoading, $"Could not update the {database.GetDatabaseName()} database, see log for details."); Log.outError(LogFilter.ServerLoading, $"Could not update the {database.GetDatabaseName()} database, see log for details.");
+1 -1
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@@ -35,7 +35,7 @@ namespace Framework.Database
public bool Populate() public bool Populate()
{ {
SQLResult result = _database.Query("SHOW TABLES"); SQLResult result = _database.Query("SHOW TABLES");
if (!result.IsEmpty() && result.GetRowCount() > 0) if (!result.IsEmpty() && !result.IsEmpty())
return true; return true;
Log.outInfo(LogFilter.SqlUpdates, $"Database {_database.GetDatabaseName()} is empty, auto populating it..."); Log.outInfo(LogFilter.SqlUpdates, $"Database {_database.GetDatabaseName()} is empty, auto populating it...");
+1 -1
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@@ -76,7 +76,7 @@ namespace Framework.Database
if (!hasNext) if (!hasNext)
return QueryCallbackStatus.Completed; return QueryCallbackStatus.Completed;
callback = _callbacks.Dequeue(); callback = _callbacks.Peek();
} }
else else
return QueryCallbackStatus.NotReady; return QueryCallbackStatus.NotReady;
+1 -1
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@@ -12,7 +12,7 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="Microsoft.CSharp" Version="4.4.1" /> <PackageReference Include="Microsoft.CSharp" Version="4.4.1" />
<PackageReference Include="MySql.Data" Version="6.10.6" /> <PackageReference Include="MySqlConnector" Version="0.40.4" />
<PackageReference Include="System.Reflection.Emit.Lightweight" Version="4.3.0" /> <PackageReference Include="System.Reflection.Emit.Lightweight" Version="4.3.0" />
</ItemGroup> </ItemGroup>
+1 -1
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@@ -452,7 +452,7 @@ namespace Game.Achievements
} }
else else
{ {
value -= timeDiff; _timeCriteriaTrees[key] -= timeDiff;
} }
} }
} }
+1 -1
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@@ -539,7 +539,7 @@ namespace Game.Chat.Commands
string accountName; string accountName;
// "account" case, name can be get in same query // "account" case, name can be get in same query
if (result.GetRowCount() > 1) if (result.GetFieldCount() > 1)
accountName = result.Read<string>(1); accountName = result.Read<string>(1);
// "character" case, name need extract from another DB // "character" case, name need extract from another DB
else else
+3 -2
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@@ -71,8 +71,6 @@ namespace Game.Chat.Commands
handler.SendSysMessage(CypherStrings.CommandGocreatnotfound); handler.SendSysMessage(CypherStrings.CommandGocreatnotfound);
return false; return false;
} }
if (result.GetRowCount() > 1)
handler.SendSysMessage(CypherStrings.CommandGocreatmultiple);
float x = result.Read<float>(0); float x = result.Read<float>(0);
float y = result.Read<float>(1); float y = result.Read<float>(1);
@@ -80,6 +78,9 @@ namespace Game.Chat.Commands
float o = result.Read<float>(3); float o = result.Read<float>(3);
uint mapId = result.Read<ushort>(4); uint mapId = result.Read<ushort>(4);
if (result.NextRow())
handler.SendSysMessage(CypherStrings.CommandGocreatmultiple);
if (!GridDefines.IsValidMapCoord(mapId, x, y, z, o) || Global.ObjectMgr.IsTransportMap(mapId)) if (!GridDefines.IsValidMapCoord(mapId, x, y, z, o) || Global.ObjectMgr.IsTransportMap(mapId))
{ {
handler.SendSysMessage(CypherStrings.InvalidTargetCoord, x, y, mapId); handler.SendSysMessage(CypherStrings.InvalidTargetCoord, x, y, mapId);
+6 -21
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@@ -210,15 +210,10 @@ namespace Game.Chat.Commands
itemPos = ""; itemPos = "";
handler.SendSysMessage(CypherStrings.ItemlistSlot, itemGuid.ToString(), ownerName, ownerGuid.ToString(), ownerAccountId, itemPos); handler.SendSysMessage(CypherStrings.ItemlistSlot, itemGuid.ToString(), ownerName, ownerGuid.ToString(), ownerAccountId, itemPos);
count--;
} }
while (result.NextRow()); while (result.NextRow());
uint resultCount = (uint)result.GetRowCount();
if (count > resultCount)
count -= resultCount;
else if (count != 0)
count = 0;
} }
// mail case // mail case
@@ -256,15 +251,10 @@ namespace Game.Chat.Commands
string itemPos = "[in mail]"; string itemPos = "[in mail]";
handler.SendSysMessage(CypherStrings.ItemlistMail, itemGuid, itemSenderName, itemSender, itemSenderAccountId, itemReceiverName, itemReceiver, itemReceiverAccount, itemPos); handler.SendSysMessage(CypherStrings.ItemlistMail, itemGuid, itemSenderName, itemSender, itemSenderAccountId, itemReceiverName, itemReceiver, itemReceiverAccount, itemPos);
count--;
} }
while (result.NextRow()); while (result.NextRow());
uint resultCount = (uint)result.GetRowCount();
if (count > resultCount)
count -= resultCount;
else if (count != 0)
count = 0;
} }
// auction case // auction case
@@ -329,15 +319,10 @@ namespace Game.Chat.Commands
string itemPos = "[in guild bank]"; string itemPos = "[in guild bank]";
handler.SendSysMessage(CypherStrings.ItemlistGuild, itemGuid.ToString(), guildName, guildGuid.ToString(), itemPos); handler.SendSysMessage(CypherStrings.ItemlistGuild, itemGuid.ToString(), guildName, guildGuid.ToString(), itemPos);
count--;
} }
while (result.NextRow()); while (result.NextRow());
uint resultCount = (uint)result.GetRowCount();
if (count > resultCount)
count -= resultCount;
else if (count != 0)
count = 0;
} }
if (inventoryCount + mailCount + auctionCount + guildCount == 0) if (inventoryCount + mailCount + auctionCount + guildCount == 0)
+1 -1
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@@ -2134,7 +2134,7 @@ namespace Game.Entities
if (cainfo.path_id != 0) if (cainfo.path_id != 0)
m_path_id = cainfo.path_id; m_path_id = cainfo.path_id;
if (!cainfo.auras.Empty()) if (cainfo.auras != null)
{ {
foreach (var id in cainfo.auras) foreach (var id in cainfo.auras)
{ {
+3 -1
View File
@@ -4038,12 +4038,14 @@ namespace Game.Entities
if (!result.IsEmpty()) if (!result.IsEmpty())
{ {
Log.outDebug(LogFilter.Player, "Player:DeleteOldChars: Found {0} character(s) to delete", result.GetRowCount()); int count = 0;
do do
{ {
DeleteFromDB(ObjectGuid.Create(HighGuid.Player, result.Read<ulong>(0)), result.Read<uint>(1), true, true); DeleteFromDB(ObjectGuid.Create(HighGuid.Player, result.Read<ulong>(0)), result.Read<uint>(1), true, true);
count++;
} }
while (result.NextRow()); while (result.NextRow());
Log.outDebug(LogFilter.Player, "Player:DeleteOldChars: Deleted {0} character(s)", count);
} }
} }
+7 -25
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@@ -211,7 +211,7 @@ namespace Game
{ {
{ {
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
// 0 1 2 3 4 5 6 7 8 // 0 1 2 3 4 5 6 7 8
SQLResult result = DB.World.Query("SELECT eventEntry, UNIX_TIMESTAMP(start_time), UNIX_TIMESTAMP(end_time), occurence, length, holiday, description, world_event, announce FROM game_event"); SQLResult result = DB.World.Query("SELECT eventEntry, UNIX_TIMESTAMP(start_time), UNIX_TIMESTAMP(end_time), occurence, length, holiday, description, world_event, announce FROM game_event");
if (result.IsEmpty()) if (result.IsEmpty())
{ {
@@ -267,7 +267,6 @@ namespace Game
while (result.NextRow()); while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} game events in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} game events in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
} }
Log.outInfo(LogFilter.ServerLoading, "Loading Game Event Saves Data..."); Log.outInfo(LogFilter.ServerLoading, "Loading Game Event Saves Data...");
@@ -276,7 +275,6 @@ namespace Game
// 0 1 2 // 0 1 2
SQLResult result = DB.Characters.Query("SELECT eventEntry, state, next_start FROM game_event_save"); SQLResult result = DB.Characters.Query("SELECT eventEntry, state, next_start FROM game_event_save");
if (result.IsEmpty()) if (result.IsEmpty())
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 game event saves in game events. DB table `game_event_save` is empty."); Log.outInfo(LogFilter.ServerLoading, "Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
else else
@@ -354,7 +352,6 @@ namespace Game
while (result.NextRow()); while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} game event prerequisites in game events in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} game event prerequisites in game events in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
} }
} }
@@ -364,7 +361,6 @@ namespace Game
// 0 1 // 0 1
SQLResult result = DB.World.Query("SELECT guid, eventEntry FROM game_event_creature"); SQLResult result = DB.World.Query("SELECT guid, eventEntry FROM game_event_creature");
if (result.IsEmpty()) if (result.IsEmpty())
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creatures in game events. DB table `game_event_creature` is empty"); Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
else else
@@ -395,7 +391,6 @@ namespace Game
while (result.NextRow()); while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} creatures in game events in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} creatures in game events in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
} }
} }
@@ -405,7 +400,6 @@ namespace Game
// 0 1 // 0 1
SQLResult result = DB.World.Query("SELECT guid, eventEntry FROM game_event_gameobject"); SQLResult result = DB.World.Query("SELECT guid, eventEntry FROM game_event_gameobject");
if (result.IsEmpty()) if (result.IsEmpty())
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty."); Log.outInfo(LogFilter.ServerLoading, "Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
else else
@@ -446,8 +440,7 @@ namespace Game
// 0 1 2 3 4 // 0 1 2 3 4
SQLResult result = DB.World.Query("SELECT creature.guid, creature.id, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id " + SQLResult result = DB.World.Query("SELECT creature.guid, creature.id, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id " +
"FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid"); "FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid");
if (result.IsEmpty()) if (result.IsEmpty())
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty."); Log.outInfo(LogFilter.ServerLoading, "Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
else else
@@ -498,7 +491,6 @@ namespace Game
// 0 1 2 // 0 1 2
SQLResult result = DB.World.Query("SELECT id, quest, eventEntry FROM game_event_creature_quest"); SQLResult result = DB.World.Query("SELECT id, quest, eventEntry FROM game_event_creature_quest");
if (result.IsEmpty()) if (result.IsEmpty())
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty."); Log.outInfo(LogFilter.ServerLoading, "Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
else else
@@ -532,7 +524,6 @@ namespace Game
// 0 1 2 // 0 1 2
SQLResult result = DB.World.Query("SELECT id, quest, eventEntry FROM game_event_gameobject_quest"); SQLResult result = DB.World.Query("SELECT id, quest, eventEntry FROM game_event_gameobject_quest");
if (result.IsEmpty()) if (result.IsEmpty())
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty."); Log.outInfo(LogFilter.ServerLoading, "Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
else else
@@ -566,7 +557,6 @@ namespace Game
// 0 1 2 3 // 0 1 2 3
SQLResult result = DB.World.Query("SELECT quest, eventEntry, condition_id, num FROM game_event_quest_condition"); SQLResult result = DB.World.Query("SELECT quest, eventEntry, condition_id, num FROM game_event_quest_condition");
if (result.IsEmpty()) if (result.IsEmpty())
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty."); Log.outInfo(LogFilter.ServerLoading, "Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
else else
@@ -606,7 +596,6 @@ namespace Game
// 0 1 2 3 4 // 0 1 2 3 4
SQLResult result = DB.World.Query("SELECT eventEntry, condition_id, req_num, max_world_state_field, done_world_state_field FROM game_event_condition"); SQLResult result = DB.World.Query("SELECT eventEntry, condition_id, req_num, max_world_state_field, done_world_state_field FROM game_event_condition");
if (result.IsEmpty()) if (result.IsEmpty())
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 conditions in game events. DB table `game_event_condition` is empty."); Log.outInfo(LogFilter.ServerLoading, "Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
else else
@@ -642,7 +631,6 @@ namespace Game
// 0 1 2 // 0 1 2
SQLResult result = DB.Characters.Query("SELECT eventEntry, condition_id, done FROM game_event_condition_save"); SQLResult result = DB.Characters.Query("SELECT eventEntry, condition_id, done FROM game_event_condition_save");
if (result.IsEmpty()) if (result.IsEmpty())
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty."); Log.outInfo(LogFilter.ServerLoading, "Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
else else
@@ -683,7 +671,6 @@ namespace Game
// 0 1 2 // 0 1 2
SQLResult result = DB.World.Query("SELECT guid, eventEntry, npcflag FROM game_event_npcflag"); SQLResult result = DB.World.Query("SELECT guid, eventEntry, npcflag FROM game_event_npcflag");
if (result.IsEmpty()) if (result.IsEmpty())
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty."); Log.outInfo(LogFilter.ServerLoading, "Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
else else
@@ -717,7 +704,6 @@ namespace Game
// 0 1 // 0 1
SQLResult result = DB.World.Query("SELECT questId, eventEntry FROM game_event_seasonal_questrelation"); SQLResult result = DB.World.Query("SELECT questId, eventEntry FROM game_event_seasonal_questrelation");
if (result.IsEmpty()) if (result.IsEmpty())
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty."); Log.outInfo(LogFilter.ServerLoading, "Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
else else
@@ -753,9 +739,8 @@ namespace Game
{ {
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
// 0 1 2 3 4 5 6 7 8 9 // 0 1 2 3 4 5 6 7 8 9
SQLResult result = DB.World.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost, type, BonusListIDs, PlayerConditionId, IgnoreFiltering FROM game_event_npc_vendor ORDER BY guid, slot ASC"); SQLResult result = DB.World.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost, type, BonusListIDs, PlayerConditionId, IgnoreFiltering FROM game_event_npc_vendor ORDER BY guid, slot ASC");
if (result.IsEmpty()) if (result.IsEmpty())
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty."); Log.outInfo(LogFilter.ServerLoading, "Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
else else
@@ -799,8 +784,9 @@ namespace Game
vItem.IgnoreFiltering = result.Read<bool>(9); vItem.IgnoreFiltering = result.Read<bool>(9);
var bonusListIDsTok = new StringArray(result.Read<string>(7), ' '); var bonusListIDsTok = new StringArray(result.Read<string>(7), ' ');
foreach (uint token in bonusListIDsTok) if (!bonusListIDsTok.IsEmpty())
vItem.BonusListIDs.Add(token); foreach (uint token in bonusListIDsTok)
vItem.BonusListIDs.Add(token);
// check validity with event's npcflag // check validity with event's npcflag
if (!Global.ObjectMgr.IsVendorItemValid(entry, vItem, null, null, event_npc_flag)) if (!Global.ObjectMgr.IsVendorItemValid(entry, vItem, null, null, event_npc_flag))
@@ -822,7 +808,6 @@ namespace Game
// 0 1 // 0 1
SQLResult result = DB.World.Query("SELECT eventEntry, bgflag FROM game_event_battleground_holiday"); SQLResult result = DB.World.Query("SELECT eventEntry, bgflag FROM game_event_battleground_holiday");
if (result.IsEmpty()) if (result.IsEmpty())
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 Battlegroundholidays in game events. DB table `game_event_battleground_holiday` is empty."); Log.outInfo(LogFilter.ServerLoading, "Loaded 0 Battlegroundholidays in game events. DB table `game_event_battleground_holiday` is empty.");
else else
@@ -854,8 +839,7 @@ namespace Game
// 0 1 // 0 1
SQLResult result = DB.World.Query("SELECT pool_template.entry, game_event_pool.eventEntry FROM pool_template" + SQLResult result = DB.World.Query("SELECT pool_template.entry, game_event_pool.eventEntry FROM pool_template" +
" JOIN game_event_pool ON pool_template.entry = game_event_pool.pool_entry"); " JOIN game_event_pool ON pool_template.entry = game_event_pool.pool_entry");
if (result.IsEmpty()) if (result.IsEmpty())
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 pools for game events. DB table `game_event_pool` is empty."); Log.outInfo(LogFilter.ServerLoading, "Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
else else
@@ -958,7 +942,6 @@ namespace Game
{ {
int season = WorldConfig.GetIntValue(WorldCfg.ArenaSeasonId); int season = WorldConfig.GetIntValue(WorldCfg.ArenaSeasonId);
SQLResult result = DB.World.Query("SELECT eventEntry FROM game_event_arena_seasons WHERE season = '{0}'", season); SQLResult result = DB.World.Query("SELECT eventEntry FROM game_event_arena_seasons WHERE season = '{0}'", season);
if (result.IsEmpty()) if (result.IsEmpty())
{ {
Log.outError(LogFilter.Gameevent, "ArenaSeason ({0}) must be an existant Arena Season", season); Log.outError(LogFilter.Gameevent, "ArenaSeason ({0}) must be an existant Arena Season", season);
@@ -975,7 +958,6 @@ namespace Game
StartEvent(eventId, true); StartEvent(eventId, true);
Log.outInfo(LogFilter.Gameevent, "Arena Season {0} started...", season); Log.outInfo(LogFilter.Gameevent, "Arena Season {0} started...", season);
} }
public uint Update() // return the next event delay in ms public uint Update() // return the next event delay in ms
+1 -1
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@@ -9186,7 +9186,7 @@ namespace Game
_equipmentSetGuid = result.Read<ulong>(0) + 1; _equipmentSetGuid = result.Read<ulong>(0) + 1;
result = DB.Characters.Query("SELECT MAX(guildId) FROM guild"); result = DB.Characters.Query("SELECT MAX(guildId) FROM guild");
if (result.GetRowCount() == 1) if (!result.IsEmpty())
Global.GuildMgr.SetNextGuildId(result.Read<uint>(0) + 1); Global.GuildMgr.SetNextGuildId(result.Read<uint>(0) + 1);
result = DB.Characters.Query("SELECT MAX(itemId) from character_void_storage"); result = DB.Characters.Query("SELECT MAX(itemId) from character_void_storage");
+3 -13
View File
@@ -401,30 +401,20 @@ namespace Game
{ {
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
long achievementCount = 0;
long criteriaCount = 0;
SQLResult achievementResult;
SQLResult criteriaResult;
foreach (var pair in GuildStore) foreach (var pair in GuildStore)
{ {
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_GUILD_ACHIEVEMENT); PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_GUILD_ACHIEVEMENT);
stmt.AddValue(0, pair.Key); stmt.AddValue(0, pair.Key);
achievementResult = DB.Characters.Query(stmt); SQLResult achievementResult = DB.Characters.Query(stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_GUILD_ACHIEVEMENT_CRITERIA); stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_GUILD_ACHIEVEMENT_CRITERIA);
stmt.AddValue(0, pair.Key); stmt.AddValue(0, pair.Key);
criteriaResult = DB.Characters.Query(stmt); SQLResult criteriaResult = DB.Characters.Query(stmt);
if (!achievementResult.IsEmpty())
achievementCount += achievementResult.GetRowCount();
if (!criteriaResult.IsEmpty())
criteriaCount += criteriaResult.GetRowCount();
pair.Value.GetAchievementMgr().LoadFromDB(achievementResult, criteriaResult); pair.Value.GetAchievementMgr().LoadFromDB(achievementResult, criteriaResult);
} }
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild achievements and {1} criterias in {2} ms", achievementCount, criteriaCount, Time.GetMSTimeDiffToNow(oldMSTime)); Log.outInfo(LogFilter.ServerLoading, "Loaded guild achievements and criterias in {1} ms", Time.GetMSTimeDiffToNow(oldMSTime));
} }
// 11. Validate loaded guild data // 11. Validate loaded guild data
+16 -27
View File
@@ -143,17 +143,13 @@ namespace Game
stmt.AddValue(0, packet.Item.GetCounter()); stmt.AddValue(0, packet.Item.GetCounter());
SQLResult result = DB.Characters.Query(stmt); SQLResult result = DB.Characters.Query(stmt);
// result == NULL also correct in case no sign yet
if (!result.IsEmpty())
signs = (byte)result.GetRowCount();
ServerPetitionShowSignatures signaturesPacket = new ServerPetitionShowSignatures(); ServerPetitionShowSignatures signaturesPacket = new ServerPetitionShowSignatures();
signaturesPacket.Item = packet.Item; signaturesPacket.Item = packet.Item;
signaturesPacket.Owner = GetPlayer().GetGUID(); signaturesPacket.Owner = GetPlayer().GetGUID();
signaturesPacket.OwnerAccountID = ObjectGuid.Create(HighGuid.WowAccount, ObjectManager.GetPlayerAccountIdByGUID(GetPlayer().GetGUID())); signaturesPacket.OwnerAccountID = ObjectGuid.Create(HighGuid.WowAccount, ObjectManager.GetPlayerAccountIdByGUID(GetPlayer().GetGUID()));
signaturesPacket.PetitionID = (int)packet.Item.GetCounter(); // @todo verify that... signaturesPacket.PetitionID = (int)packet.Item.GetCounter(); // @todo verify that...
for (byte i = 1; i <= signs; ++i) do
{ {
ObjectGuid signerGUID = ObjectGuid.Create(HighGuid.Player, result.Read<ulong>(0)); ObjectGuid signerGUID = ObjectGuid.Create(HighGuid.Player, result.Read<ulong>(0));
@@ -161,9 +157,9 @@ namespace Game
signature.Signer = signerGUID; signature.Signer = signerGUID;
signature.Choice = 0; signature.Choice = 0;
signaturesPacket.Signatures.Add(signature); signaturesPacket.Signatures.Add(signature);
result.NextRow();
} }
while (result.NextRow());
SendPacket(signaturesPacket); SendPacket(signaturesPacket);
} }
@@ -371,18 +367,13 @@ namespace Game
stmt.AddValue(0, packet.ItemGUID.GetCounter()); stmt.AddValue(0, packet.ItemGUID.GetCounter());
SQLResult result = DB.Characters.Query(stmt); SQLResult result = DB.Characters.Query(stmt);
byte signs = 0;
// result == NULL also correct charter without signs
if (!result.IsEmpty())
signs = (byte)result.GetRowCount();
ServerPetitionShowSignatures signaturesPacket = new ServerPetitionShowSignatures(); ServerPetitionShowSignatures signaturesPacket = new ServerPetitionShowSignatures();
signaturesPacket.Item = packet.ItemGUID; signaturesPacket.Item = packet.ItemGUID;
signaturesPacket.Owner = GetPlayer().GetGUID(); signaturesPacket.Owner = GetPlayer().GetGUID();
signaturesPacket.OwnerAccountID = ObjectGuid.Create(HighGuid.WowAccount, player.GetSession().GetAccountId()); signaturesPacket.OwnerAccountID = ObjectGuid.Create(HighGuid.WowAccount, player.GetSession().GetAccountId());
signaturesPacket.PetitionID = (int)packet.ItemGUID.GetCounter(); // @todo verify that... signaturesPacket.PetitionID = (int)packet.ItemGUID.GetCounter(); // @todo verify that...
for (byte i = 1; i <= signs; ++i) do
{ {
ObjectGuid signerGUID = ObjectGuid.Create(HighGuid.Player, result.Read<ulong>(0)); ObjectGuid signerGUID = ObjectGuid.Create(HighGuid.Player, result.Read<ulong>(0));
@@ -390,9 +381,8 @@ namespace Game
signature.Signer = signerGUID; signature.Signer = signerGUID;
signature.Choice = 0; signature.Choice = 0;
signaturesPacket.Signatures.Add(signature); signaturesPacket.Signatures.Add(signature);
result.NextRow();
} }
while (result.NextRow());
player.SendPacket(signaturesPacket); player.SendPacket(signaturesPacket);
} }
@@ -452,15 +442,20 @@ namespace Game
stmt.AddValue(0, packet.Item.GetCounter()); stmt.AddValue(0, packet.Item.GetCounter());
result = DB.Characters.Query(stmt); result = DB.Characters.Query(stmt);
List<ObjectGuid> guids = new List<ObjectGuid>();
if (!result.IsEmpty()) if (!result.IsEmpty())
signatures = (byte)result.GetRowCount(); {
else do
signatures = 0; {
guids.Add(ObjectGuid.Create(HighGuid.Player, result.Read<ulong>(0)));
}
while (result.NextRow());
}
uint requiredSignatures = WorldConfig.GetUIntValue(WorldCfg.MinPetitionSigns); uint requiredSignatures = WorldConfig.GetUIntValue(WorldCfg.MinPetitionSigns);
// Notify player if signatures are missing // Notify player if signatures are missing
if (signatures < requiredSignatures) if (guids.Count < requiredSignatures)
{ {
resultPacket.Result = PetitionTurns.NeedMoreSignatures; resultPacket.Result = PetitionTurns.NeedMoreSignatures;
SendPacket(resultPacket); SendPacket(resultPacket);
@@ -484,14 +479,8 @@ namespace Game
SQLTransaction trans = new SQLTransaction(); SQLTransaction trans = new SQLTransaction();
// Add members from signatures // Add members from signatures
for (byte i = 0; i < signatures; ++i) foreach (var guid in guids)
{ guild.AddMember(trans, guid);
guild.AddMember(trans, ObjectGuid.Create(HighGuid.Player, result.Read<ulong>(0)));
// Checking the return value just to be double safe
if (!result.NextRow())
break;
}
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_PETITION_BY_GUID); stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_PETITION_BY_GUID);
stmt.AddValue(0, packet.Item.GetCounter()); stmt.AddValue(0, packet.Item.GetCounter());
+9 -9
View File
@@ -198,7 +198,7 @@ namespace Game.Maps
gridInfo.UpdateTimeTracker(diff); gridInfo.UpdateTimeTracker(diff);
} }
public void Update(Map m, uint diff) public void Update(Map map, uint diff)
{ {
switch (GetGridState()) switch (GetGridState())
{ {
@@ -207,24 +207,24 @@ namespace Game.Maps
getGridInfoRef().UpdateTimeTracker(diff); getGridInfoRef().UpdateTimeTracker(diff);
if (getGridInfoRef().getTimeTracker().Passed()) if (getGridInfoRef().getTimeTracker().Passed())
{ {
if (GetWorldObjectCountInNGrid<Player>() == 0 && !m.ActiveObjectsNearGrid(this)) if (GetWorldObjectCountInNGrid<Player>() == 0 && !map.ActiveObjectsNearGrid(this))
{ {
ObjectGridStoper worker = new ObjectGridStoper(); ObjectGridStoper worker = new ObjectGridStoper();
var visitor = new Visitor(worker, GridMapTypeMask.AllGrid); var visitor = new Visitor(worker, GridMapTypeMask.AllGrid);
VisitAllGrids(visitor); VisitAllGrids(visitor);
SetGridState(GridState.Idle); SetGridState(GridState.Idle);
Log.outDebug(LogFilter.Maps, "Grid[{0}, {1}] on map {2} moved to IDLE state", getX(), getY(), Log.outDebug(LogFilter.Maps, "Grid[{0}, {1}] on map {2} moved to IDLE state", getX(), getY(),
m.GetId()); map.GetId());
} }
else else
m.ResetGridExpiry(this, 0.1f); map.ResetGridExpiry(this, 0.1f);
} }
break; break;
case GridState.Idle: case GridState.Idle:
m.ResetGridExpiry(this); map.ResetGridExpiry(this);
SetGridState(GridState.Removal); SetGridState(GridState.Removal);
Log.outDebug(LogFilter.Maps, "Grid[{0}, {1}] on map {2} moved to REMOVAL state", getX(), getY(), Log.outDebug(LogFilter.Maps, "Grid[{0}, {1}] on map {2} moved to REMOVAL state", getX(), getY(),
m.GetId()); map.GetId());
break; break;
case GridState.Removal: case GridState.Removal:
if (!getGridInfoRef().getUnloadLock()) if (!getGridInfoRef().getUnloadLock())
@@ -232,12 +232,12 @@ namespace Game.Maps
getGridInfoRef().UpdateTimeTracker(diff); getGridInfoRef().UpdateTimeTracker(diff);
if (getGridInfoRef().getTimeTracker().Passed()) if (getGridInfoRef().getTimeTracker().Passed())
{ {
if (!m.UnloadGrid(this, false)) if (!map.UnloadGrid(this, false))
{ {
Log.outDebug(LogFilter.Maps, Log.outDebug(LogFilter.Maps,
"Grid[{0}, {1}] for map {2} differed unloading due to players or active objects nearby", "Grid[{0}, {1}] for map {2} differed unloading due to players or active objects nearby",
getX(), getY(), m.GetId()); getX(), getY(), map.GetId());
m.ResetGridExpiry(this); map.ResetGridExpiry(this);
} }
} }
} }
+2 -1
View File
@@ -477,8 +477,9 @@ namespace Game.Maps
public override void Visit(IList<WorldObject> objs) public override void Visit(IList<WorldObject> objs)
{ {
foreach (var obj in objs) for (var i = 0; i < objs.Count; ++i)
{ {
var obj = objs[i];
if (obj.IsTypeId(TypeId.Player) || obj.IsTypeId(TypeId.Corpse)) if (obj.IsTypeId(TypeId.Player) || obj.IsTypeId(TypeId.Corpse))
continue; continue;
+3 -3
View File
@@ -79,10 +79,9 @@ namespace Game.Maps
void LoadHelper<T>(SortedSet<ulong> guid_set, CellCoord cell, ref uint count, Map map) where T : WorldObject, new() void LoadHelper<T>(SortedSet<ulong> guid_set, CellCoord cell, ref uint count, Map map) where T : WorldObject, new()
{ {
foreach (var i_guid in guid_set) foreach (var guid in guid_set)
{ {
T obj = new T(); T obj = new T();
ulong guid = i_guid;
if (!obj.LoadFromDB(guid, map)) if (!obj.LoadFromDB(guid, map))
continue; continue;
@@ -162,8 +161,9 @@ namespace Game.Maps
public override void Visit(IList<Creature> objs) public override void Visit(IList<Creature> objs)
{ {
// stop any fights at grid de-activation and remove dynobjects/areatriggers created at cast by creatures // stop any fights at grid de-activation and remove dynobjects/areatriggers created at cast by creatures
foreach (var creature in objs) for (var i = 0; i < objs.Count; ++i)
{ {
Creature creature = objs[i];
creature.RemoveAllDynObjects(); creature.RemoveAllDynObjects();
creature.RemoveAllAreaTriggers(); creature.RemoveAllAreaTriggers();
+1 -1
View File
@@ -709,7 +709,7 @@ namespace Game.Spells
else else
recoveryStart = charges.LastOrDefault().RechargeEnd; recoveryStart = charges.LastOrDefault().RechargeEnd;
charges.Add(new ChargeEntry(recoveryStart, TimeSpan.FromMilliseconds(chargeRecovery))); _categoryCharges.Add(chargeCategoryId, new ChargeEntry(recoveryStart, TimeSpan.FromMilliseconds(chargeRecovery)));
return true; return true;
} }