Core/Spells: Defined and implemented some new spell attributes
Port From (https://github.com/TrinityCore/TrinityCore/commit/1912999b9e4b1f1b7503e404d359dfeac38c3d29)
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@@ -1628,7 +1628,7 @@ namespace Game.Spells
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Cypher.Assert(procEntry != null);
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// take one charge, aura expiration will be handled in Aura.TriggerProcOnEvent (if needed)
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if (!procEntry.AttributesMask.HasAnyFlag(ProcAttributes.UseStacksForCharges) && IsUsingCharges())
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if (!procEntry.AttributesMask.HasAnyFlag(ProcAttributes.UseStacksForCharges) && IsUsingCharges() && (eventInfo.GetSpellInfo() == null || !eventInfo.GetSpellInfo().HasAttribute(SpellAttr6.DoNotConsumeResources)))
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{
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--m_procCharges;
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SetNeedClientUpdateForTargets();
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@@ -1997,7 +1997,7 @@ namespace Game.Spells
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DamageInfo spellDamageInfo = new(damageInfo, DamageEffectType.SpellDirect, m_attackType, hitMask);
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caster.ProcSkillsAndAuras(unitTarget, procAttacker, procVictim, ProcFlagsSpellType.Damage, ProcFlagsSpellPhase.Hit, hitMask, this, spellDamageInfo, null);
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if (caster.IsPlayer() && !m_spellInfo.HasAttribute(SpellAttr0.StopAttackTarget) &&
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if (caster.IsPlayer() && !m_spellInfo.HasAttribute(SpellAttr0.StopAttackTarget) && !m_spellInfo.HasAttribute(SpellAttr4.SuppressWeaponProcs) &&
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(m_spellInfo.DmgClass == SpellDmgClass.Melee || m_spellInfo.DmgClass == SpellDmgClass.Ranged))
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caster.ToPlayer().CastItemCombatSpell(spellDamageInfo);
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}
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@@ -2014,7 +2014,7 @@ namespace Game.Spells
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DamageInfo spellNoDamageInfo = new(damageInfo, DamageEffectType.NoDamage, m_attackType, hitMask);
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caster.ProcSkillsAndAuras(unitTarget, procAttacker, procVictim, ProcFlagsSpellType.NoDmgHeal, ProcFlagsSpellPhase.Hit, hitMask, this, spellNoDamageInfo, null);
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if (caster.IsPlayer() && !m_spellInfo.HasAttribute(SpellAttr0.StopAttackTarget) &&
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if (caster.IsPlayer() && !m_spellInfo.HasAttribute(SpellAttr0.StopAttackTarget) && !m_spellInfo.HasAttribute(SpellAttr4.SuppressWeaponProcs) &&
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(m_spellInfo.DmgClass == SpellDmgClass.Melee || m_spellInfo.DmgClass == SpellDmgClass.Ranged))
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caster.ToPlayer().CastItemCombatSpell(spellNoDamageInfo);
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}
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@@ -4741,7 +4741,7 @@ namespace Game.Spells
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losTarget = dynObj;
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}
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if (!m_spellInfo.HasAttribute(SpellAttr2.CanTargetNotInLos) && !Global.DisableMgr.IsDisabledFor(DisableType.Spell, m_spellInfo.Id, null, DisableFlags.SpellLOS)
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if (!m_spellInfo.HasAttribute(SpellAttr2.CanTargetNotInLos) && !m_spellInfo.HasAttribute(SpellAttr5.AlwaysAoeLineOfSight) && !Global.DisableMgr.IsDisabledFor(DisableType.Spell, m_spellInfo.Id, null, DisableFlags.SpellLOS)
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&& !unitTarget.IsWithinLOSInMap(losTarget, LineOfSightChecks.All, ModelIgnoreFlags.M2))
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return SpellCastResult.LineOfSight;
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}
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@@ -4754,7 +4754,7 @@ namespace Game.Spells
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float x, y, z;
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m_targets.GetDstPos().GetPosition(out x, out y, out z);
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if (!m_spellInfo.HasAttribute(SpellAttr2.CanTargetNotInLos) && !Global.DisableMgr.IsDisabledFor(DisableType.Spell, m_spellInfo.Id, null, DisableFlags.SpellLOS)
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if (!m_spellInfo.HasAttribute(SpellAttr2.CanTargetNotInLos) && !m_spellInfo.HasAttribute(SpellAttr5.AlwaysAoeLineOfSight) && !Global.DisableMgr.IsDisabledFor(DisableType.Spell, m_spellInfo.Id, null, DisableFlags.SpellLOS)
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&& !m_caster.IsWithinLOS(x, y, z, LineOfSightChecks.All, ModelIgnoreFlags.M2))
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return SpellCastResult.LineOfSight;
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}
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@@ -2580,7 +2580,7 @@ namespace Game.Spells
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// if (addPctMods) { percent mods are added in Unit::CalculateDamage } else { percent mods are added in Unit::MeleeDamageBonusDone }
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// this distinction is neccessary to properly inform the client about his autoattack damage values from Script_UnitDamage
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bool addPctMods = !m_spellInfo.HasAttribute(SpellAttr6.NoDonePctDamageMods) && m_spellSchoolMask.HasAnyFlag(SpellSchoolMask.Normal);
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bool addPctMods = !m_spellInfo.HasAttribute(SpellAttr6.IgnoreCasterDamageModifiers) && m_spellSchoolMask.HasAnyFlag(SpellSchoolMask.Normal);
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if (addPctMods)
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{
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UnitMods unitMod;
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@@ -3386,7 +3386,7 @@ namespace Game.Entities
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break;
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case 70106: // Chilled to the Bone
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spellInfo.AttributesEx3 |= SpellAttr3.NoDoneBonus;
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spellInfo.AttributesEx6 |= SpellAttr6.NoDonePctDamageMods;
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spellInfo.AttributesEx6 |= SpellAttr6.IgnoreCasterDamageModifiers;
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break;
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case 71614: // Ice Lock
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spellInfo.Mechanic = Mechanics.Stun;
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