Core/conf: conf.dist typo & grammar corrections
Port From (https://github.com/TrinityCore/TrinityCore/commit/001b9fb05c334a76b067872f98c8e48e9c743ef8)
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@@ -44,7 +44,7 @@ RealmsStateUpdateDelay = 10
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#
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# WrongPass.MaxCount
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# Description: Number of login attemps with wrong password before the account or IP will be
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# Description: Number of login attempts with wrong password before the account or IP will be
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# banned.
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# Default: 0 - (Disabled)
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# 1+ - (Enabled)
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@@ -178,7 +178,7 @@ Updates.CleanDeadRefMaxCount = 3
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LogsDir = "Logs"
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#
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# Appender config values: Given a appender "name"
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# Appender config values: Given an appender "name"
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# Appender.name
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# Description: Defines 'where to log'
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# Format: Type,LogLevel,Flags,optional1,optional2,optional3
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@@ -108,7 +108,7 @@ ThreadPool = 2
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PacketLogFile = "CypherCore.pkt"
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#
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# Appender config values: Given a appender "name"
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# Appender config values: Given an appender "name"
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# Appender.name
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# Description: Defines 'where to log'.
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# Format: Type,LogLevel,Flags,optional1
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@@ -293,7 +293,7 @@ GridUnload = 1
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# Description: Load all grids for base maps upon load. Requires GridUnload to be 0.
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# This will take around 5GB of ram upon server load, and will take some time
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# to initially load the server.
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# Default: 0 - (Don't pre-load all base maps, dynamically load as used)
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# Default: 0 - (Don't preload all base maps, dynamically load as used)
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# 1 - (Preload all grids in all base maps upon load)
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BaseMapLoadAllGrids = 0
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@@ -302,7 +302,7 @@ BaseMapLoadAllGrids = 0
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# InstanceMapLoadAllGrids
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# Description: Load all grids for instance maps upon load. Requires GridUnload to be 0.
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# Upon loading an instance map, all creatures/objects in the map will be pre-loaded
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# Default: 0 - (Don't pre-load all base maps, dynamically load as used)
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# Default: 0 - (Don't preload all base maps, dynamically load as used)
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# 1 - (Preload all grids in the instance upon load)
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InstanceMapLoadAllGrids = 0
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@@ -535,7 +535,7 @@ Auction.TaintedSearchDelay = 3000
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# 4 - (NORMAL)
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# 6 - (RP)
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# 8 - (RPPVP)
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# 16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest
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# 16 - (FFA_PVP, Free for all PvP mode like arena PvP in all zones except rest
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# activated places and sanctuaries)
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GameType = 0
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@@ -967,14 +967,14 @@ Instance.UnloadDelay = 1800000
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#
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# InstancesResetAnnounce
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# Description: Announce the reset of one instance to whole party.
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# Default: false - (Disabled, don't show, blizzlike)
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# Default: false - (Disabled, don't show, Blizzlike)
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# true - (Enabled, show)
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InstancesResetAnnounce = false
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#
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# Quests.EnableQuestTracker
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# Description: Store datas in the database about quest completion and abandonment to help finding out bugged quests.
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# Description: Store data in the database about quest completion and abandonment to help finding bugged quests.
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# Default: 0 - (Disabled)
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# 1 - (Enabled)
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@@ -1382,7 +1382,7 @@ Updates.CleanDeadRefMaxCount = 3
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# WARDEN SETTINGS
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#
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# Warden.Enabled
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# Description: Enable Warden anticheat system.
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# Description: Enable Warden anti-cheat system.
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# Default: 0 - (Disabled)
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# 1 - (Enabled)
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@@ -1600,7 +1600,7 @@ Rate.Corpse.Decay.Looted = 0.5
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# Rate.Creature.Elite.RARE.Damage
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# Rate.Creature.Elite.RAREELITE.Damage
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# Rate.Creature.Elite.WORLDBOSS.Damage
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# Description: Mulitplier for creature melee damage.
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# Description: Multiplier for creature melee damage.
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# Default: 1 - (Rate.Creature.Normal.Damage)
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# 1 - (Rate.Creature.Elite.Elite.Damage)
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# 1 - (Rate.Creature.Elite.RARE.Damage)
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@@ -1620,7 +1620,7 @@ Rate.Creature.Elite.WORLDBOSS.Damage = 1
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# Rate.Creature.Elite.RARE.SpellDamage
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# Rate.Creature.Elite.RAREELITE.SpellDamage
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# Rate.Creature.Elite.WORLDBOSS.SpellDamage
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# Description: Mulitplier for creature spell damage.
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# Description: Multiplier for creature spell damage.
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# Default: 1 - (Rate.Creature.Normal.SpellDamage)
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# 1 - (Rate.Creature.Elite.Elite.SpellDamage)
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# 1 - (Rate.Creature.Elite.RARE.SpellDamage)
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@@ -1639,7 +1639,7 @@ Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
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# Rate.Creature.Elite.RARE.HP
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# Rate.Creature.Elite.RAREELITE.HP
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# Rate.Creature.Elite.WORLDBOSS.HP
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# Description: Mulitplier for creature health.
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# Description: Multiplier for creature health.
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# Default: 1 - (Rate.Creature.Normal.HP)
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# 1 - (Rate.Creature.Elite.Elite.HP)
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# 1 - (Rate.Creature.Elite.RARE.HP)
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@@ -1741,7 +1741,7 @@ Respawn.WarningFrequency = 1800
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#
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# Respawn.GuidAlertLevel
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# Description: The point at which the highest guid for creatures or gameobjects in any map must reach
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# before the alert logic is enabled. A restart will then be triggered for 30 mins from that
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# before the alert logic is enabled. A restart will then be triggered for 30 min. from that
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# point. The maximum guid per map is 16,777,216. So, it must be less than this value.
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# Default: 16000000 - 16 million
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@@ -1775,7 +1775,7 @@ Respawn.DynamicMode = 0
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#
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# Respawn.DynamicEscortNPC
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# Description: This switch controls the dynamic respawn system for escort NPCs not in instancable maps (base maps only).
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# Description: This switch controls the dynamic respawn system for escort NPCs not in instanceable maps (base maps only).
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# This will cause the respawn timer to begin when an escort event begins, and potentially
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# allow multiple instances of the NPC to be alive at the same time (when combined with Respawn.DynamicMode > 0)
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# 1 - Enabled
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@@ -1801,7 +1801,7 @@ Respawn.DynamicMinimumCreature = 10
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#
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# Respawn.DynamicRateGameObject
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# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for gameobjects).
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# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for GameObjects).
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# Up to this number of players, the respawn rate is unchanged.
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# At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.
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# Default: 10
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@@ -1810,7 +1810,7 @@ Respawn.DynamicRateGameObject = 10
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#
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# Respawn.DynamicMinimumGameObject
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# Description: The minimum respawn time for a gameobject under dynamic scaling.
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# Description: The minimum respawn time for a GameObject under dynamic scaling.
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# Default: 10 - (10 seconds)
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Respawn.DynamicMinimumGameObject = 10
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@@ -1832,7 +1832,7 @@ ChatFakeMessagePreventing = 1
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#
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# ChatStrictLinkChecking.Severity
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# Description: Check chat messages for ingame links to spells, items, quests, etc.
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# Description: Check chat messages for in-game links to spells, items, quests, etc.
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# Default: 0 - (Disabled)
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# 1 - (Enabled, Check if only valid pipe commands are used, Prevents posting
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# pictures.)
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@@ -2710,7 +2710,7 @@ Arena.RatingDiscardTimer = 600000
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#
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# Arena.RatedUpdateTimer
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# Description: Time (in milliseconds) between checks for matchups in rated arena.
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# Description: Time (in milliseconds) between checks for match-ups in rated arena.
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# Default: 5000 - (5 seconds)
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Arena.RatedUpdateTimer = 5000
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@@ -2896,7 +2896,7 @@ Ra.MinLevel = 3
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# Description: Character deletion behavior.
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# Default: 0 - (Completely remove character from the database)
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# 1 - (Unlink the character from account and free up the name, Appears as
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# deleted ingame)
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# deleted in-game)
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CharDelete.Method = 0
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@@ -2964,16 +2964,16 @@ PlayerStart.AllReputation = 0
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# XP.Boost.Daymask
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# Description: Enables experience boost during the defined days. This field is a bitmask.
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#
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# Default: 0 - (Disabled)
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# 1 - (Sunday)
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# 2 - (Monday)
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# 4 - (Tuesday)
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# 8 - (Wednesday)
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# 16 - (Thrusday)
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# Default: 0 - (Disabled)
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# 1 - (Sunday)
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# 2 - (Monday)
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# 4 - (Tuesday)
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# 8 - (Wednesday)
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# 16 - (Thursday)
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# 32 - (Friday)
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# 64 - (Saturday)
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# 65 - (Weekend only)
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# 127 - (Always active)
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# 127 -(Always active)
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XP.Boost.Daymask = 0
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@@ -3079,7 +3079,7 @@ Guild.AllowMultipleGuildMaster = 0
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#
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# ShowKickInWorld
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# Description: Determines whether a message is broadcasted to the entire server when a
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# Description: Determines whether a message is broadcast to the entire server when a
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# player gets kicked.
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# Default: 0 - (Disabled)
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# 1 - (Enabled)
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@@ -3087,7 +3087,7 @@ Guild.AllowMultipleGuildMaster = 0
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ShowKickInWorld = 0
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# ShowMuteInWorld
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# Description: Determines whether a message is broadcasted to the entire server when a
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# Description: Determines whether a message is broadcast to the entire server when a
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# player gets muted.
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# Default: 0 - (Disabled)
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# 1 - (Enabled)
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@@ -3096,7 +3096,7 @@ ShowMuteInWorld = 0
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#
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# ShowBanInWorld
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# Description: Determines whether a message is broadcasted to the entire server when a
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# Description: Determines whether a message is broadcast to the entire server when a
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# player gets banned.
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# Default: 0 - (Disabled)
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# 1 - (Enabled)
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@@ -3335,7 +3335,7 @@ AuctionHouseBot.Bind.Quest = 0
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#
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# AuctionHouseBot.LockBox.Enabled
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# Description: Enable or not lockbox in auctionhouse
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# Description: Enable or disable lockboxes in the AuctionHouse.
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# Default 0 - (Disabled)
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# 1 - (Enabled)
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@@ -3367,21 +3367,21 @@ AuctionHouseBot.BuyPrice.Seller = 1
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#
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# AuctionHouseBot.Alliance.Price.Ratio
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# Description: Percentage by which the price of items selled on Alliance Auction House is incremented / decreased
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# Description: Percentage by which the price of items sold on Alliance Auction House is incremented / decreased
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# Default: 100 - (Not modify)
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AuctionHouseBot.Alliance.Price.Ratio = 100
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#
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# AuctionHouseBot.Horde.Price.Ratio
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# Description: Percentage by which the price of items selled on Horde Auction House is incremented / decreased
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# Description: Percentage by which the price of items sold on Horde Auction House is incremented / decreased
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# Default: 100 - (Not modify)
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AuctionHouseBot.Horde.Price.Ratio = 100
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#
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# AuctionHouseBot.Neutral.Price.Ratio
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# Description: Percentage by which the price of items selled on Neutral Auction House is incremented / decreased
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# Description: Percentage by which the price of items sold on Neutral Auction House is incremented / decreased
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# Default: 100 - (Not modify)
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AuctionHouseBot.Neutral.Price.Ratio = 100
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@@ -3462,8 +3462,8 @@ AuctionHouseBot.Items.Amount.Yellow = 0
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#
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# AuctionHouseBot.Class.*
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# Description: Here you can set the class of items you prefer to be show on AH
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# These value are sorted by preference, from 0 (disabled) to 10 (max. preference)
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# Description: Here you can set the class of items you prefer to be shown on AH
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# These values are sorted by preference, from 0 (disabled) to 10 (max. preference)
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# Default: Consumable: 6
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# Container: 4
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# Weapon: 8
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@@ -3503,8 +3503,8 @@ AuctionHouseBot.Class.Glyph = 3
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###################################################################################################
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# AUCTION HOUSE BOT ITEM FINE TUNING
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#
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# The following are usefull for limiting what character levels can
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# benefit from the auction house
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# The following settings are useful for limiting which character levels
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# can benefit from the auction house
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#
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# AuctionHouseBot.Class.Misc.Mount.ReqLevel.*
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# Description: Prevent seller from listing mounts below/above this required level
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@@ -3547,7 +3547,7 @@ AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0
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#
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# AuctionHouseBot.Class.Container.ItemLevel.*
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# Description: Prevent seller from listing contianers below/above this item level
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# Description: Prevent seller from listing containers below/above this item level
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# Default: 0
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AuctionHouseBot.Class.Container.ItemLevel.Min = 0
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@@ -3577,7 +3577,7 @@ AuctionHouseBot.forceExcludeItems = ""
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# Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100
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# Examples: 100 = stacks will always be random in size
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# 50 = half the time the stacks are random, the other half being single stack
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# 0 = stacks will always single size
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# 0 = stacks will always be single size
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# Default: Consumable: 20 (20% random stack size, 80% single stack size)
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# Container: 0 (100% single stack size)
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# Weapon: 0 (100% single stack size)
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@@ -3643,7 +3643,7 @@ AuctionHouseBot.Buyer.ChanceFactor = 2
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#
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# AuctionHouseBot.Buyer.Baseprice.QUALITY
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# Description: Base sellprices in copper for non priced items for each quality.
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# Description: Base sell prices in copper for non priced items for each quality.
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# The default values are based on average item prices of each quality.
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# Defaults: Gray 3504
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# White 5429
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@@ -3684,7 +3684,7 @@ AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 100
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#
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# AuctionHouseBot.Buyer.Recheck.Interval
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# Description: This specifies the time interval (in minutes) between two evaluations of the same sold item.
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# The smaller this value is, the more chances you give for an item to be bought by ahbot.
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# The smaller this value is, the more chances you give for an item to be bought by AHBot.
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# Default: 20 (20min.)
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AuctionHouseBot.Buyer.Recheck.Interval = 20
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