Core/conf: conf.dist typo & grammar corrections

Port From (https://github.com/TrinityCore/TrinityCore/commit/001b9fb05c334a76b067872f98c8e48e9c743ef8)
This commit is contained in:
hondacrx
2021-12-01 20:43:27 -05:00
parent 420caca2df
commit 15cd6313d1
2 changed files with 41 additions and 41 deletions
+2 -2
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@@ -44,7 +44,7 @@ RealmsStateUpdateDelay = 10
# #
# WrongPass.MaxCount # WrongPass.MaxCount
# Description: Number of login attemps with wrong password before the account or IP will be # Description: Number of login attempts with wrong password before the account or IP will be
# banned. # banned.
# Default: 0 - (Disabled) # Default: 0 - (Disabled)
# 1+ - (Enabled) # 1+ - (Enabled)
@@ -178,7 +178,7 @@ Updates.CleanDeadRefMaxCount = 3
LogsDir = "Logs" LogsDir = "Logs"
# #
# Appender config values: Given a appender "name" # Appender config values: Given an appender "name"
# Appender.name # Appender.name
# Description: Defines 'where to log' # Description: Defines 'where to log'
# Format: Type,LogLevel,Flags,optional1,optional2,optional3 # Format: Type,LogLevel,Flags,optional1,optional2,optional3
+39 -39
View File
@@ -108,7 +108,7 @@ ThreadPool = 2
PacketLogFile = "CypherCore.pkt" PacketLogFile = "CypherCore.pkt"
# #
# Appender config values: Given a appender "name" # Appender config values: Given an appender "name"
# Appender.name # Appender.name
# Description: Defines 'where to log'. # Description: Defines 'where to log'.
# Format: Type,LogLevel,Flags,optional1 # Format: Type,LogLevel,Flags,optional1
@@ -293,7 +293,7 @@ GridUnload = 1
# Description: Load all grids for base maps upon load. Requires GridUnload to be 0. # Description: Load all grids for base maps upon load. Requires GridUnload to be 0.
# This will take around 5GB of ram upon server load, and will take some time # This will take around 5GB of ram upon server load, and will take some time
# to initially load the server. # to initially load the server.
# Default: 0 - (Don't pre-load all base maps, dynamically load as used) # Default: 0 - (Don't preload all base maps, dynamically load as used)
# 1 - (Preload all grids in all base maps upon load) # 1 - (Preload all grids in all base maps upon load)
BaseMapLoadAllGrids = 0 BaseMapLoadAllGrids = 0
@@ -302,7 +302,7 @@ BaseMapLoadAllGrids = 0
# InstanceMapLoadAllGrids # InstanceMapLoadAllGrids
# Description: Load all grids for instance maps upon load. Requires GridUnload to be 0. # Description: Load all grids for instance maps upon load. Requires GridUnload to be 0.
# Upon loading an instance map, all creatures/objects in the map will be pre-loaded # Upon loading an instance map, all creatures/objects in the map will be pre-loaded
# Default: 0 - (Don't pre-load all base maps, dynamically load as used) # Default: 0 - (Don't preload all base maps, dynamically load as used)
# 1 - (Preload all grids in the instance upon load) # 1 - (Preload all grids in the instance upon load)
InstanceMapLoadAllGrids = 0 InstanceMapLoadAllGrids = 0
@@ -535,7 +535,7 @@ Auction.TaintedSearchDelay = 3000
# 4 - (NORMAL) # 4 - (NORMAL)
# 6 - (RP) # 6 - (RP)
# 8 - (RPPVP) # 8 - (RPPVP)
# 16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest # 16 - (FFA_PVP, Free for all PvP mode like arena PvP in all zones except rest
# activated places and sanctuaries) # activated places and sanctuaries)
GameType = 0 GameType = 0
@@ -967,14 +967,14 @@ Instance.UnloadDelay = 1800000
# #
# InstancesResetAnnounce # InstancesResetAnnounce
# Description: Announce the reset of one instance to whole party. # Description: Announce the reset of one instance to whole party.
# Default: false - (Disabled, don't show, blizzlike) # Default: false - (Disabled, don't show, Blizzlike)
# true - (Enabled, show) # true - (Enabled, show)
InstancesResetAnnounce = false InstancesResetAnnounce = false
# #
# Quests.EnableQuestTracker # Quests.EnableQuestTracker
# Description: Store datas in the database about quest completion and abandonment to help finding out bugged quests. # Description: Store data in the database about quest completion and abandonment to help finding bugged quests.
# Default: 0 - (Disabled) # Default: 0 - (Disabled)
# 1 - (Enabled) # 1 - (Enabled)
@@ -1382,7 +1382,7 @@ Updates.CleanDeadRefMaxCount = 3
# WARDEN SETTINGS # WARDEN SETTINGS
# #
# Warden.Enabled # Warden.Enabled
# Description: Enable Warden anticheat system. # Description: Enable Warden anti-cheat system.
# Default: 0 - (Disabled) # Default: 0 - (Disabled)
# 1 - (Enabled) # 1 - (Enabled)
@@ -1600,7 +1600,7 @@ Rate.Corpse.Decay.Looted = 0.5
# Rate.Creature.Elite.RARE.Damage # Rate.Creature.Elite.RARE.Damage
# Rate.Creature.Elite.RAREELITE.Damage # Rate.Creature.Elite.RAREELITE.Damage
# Rate.Creature.Elite.WORLDBOSS.Damage # Rate.Creature.Elite.WORLDBOSS.Damage
# Description: Mulitplier for creature melee damage. # Description: Multiplier for creature melee damage.
# Default: 1 - (Rate.Creature.Normal.Damage) # Default: 1 - (Rate.Creature.Normal.Damage)
# 1 - (Rate.Creature.Elite.Elite.Damage) # 1 - (Rate.Creature.Elite.Elite.Damage)
# 1 - (Rate.Creature.Elite.RARE.Damage) # 1 - (Rate.Creature.Elite.RARE.Damage)
@@ -1620,7 +1620,7 @@ Rate.Creature.Elite.WORLDBOSS.Damage = 1
# Rate.Creature.Elite.RARE.SpellDamage # Rate.Creature.Elite.RARE.SpellDamage
# Rate.Creature.Elite.RAREELITE.SpellDamage # Rate.Creature.Elite.RAREELITE.SpellDamage
# Rate.Creature.Elite.WORLDBOSS.SpellDamage # Rate.Creature.Elite.WORLDBOSS.SpellDamage
# Description: Mulitplier for creature spell damage. # Description: Multiplier for creature spell damage.
# Default: 1 - (Rate.Creature.Normal.SpellDamage) # Default: 1 - (Rate.Creature.Normal.SpellDamage)
# 1 - (Rate.Creature.Elite.Elite.SpellDamage) # 1 - (Rate.Creature.Elite.Elite.SpellDamage)
# 1 - (Rate.Creature.Elite.RARE.SpellDamage) # 1 - (Rate.Creature.Elite.RARE.SpellDamage)
@@ -1639,7 +1639,7 @@ Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
# Rate.Creature.Elite.RARE.HP # Rate.Creature.Elite.RARE.HP
# Rate.Creature.Elite.RAREELITE.HP # Rate.Creature.Elite.RAREELITE.HP
# Rate.Creature.Elite.WORLDBOSS.HP # Rate.Creature.Elite.WORLDBOSS.HP
# Description: Mulitplier for creature health. # Description: Multiplier for creature health.
# Default: 1 - (Rate.Creature.Normal.HP) # Default: 1 - (Rate.Creature.Normal.HP)
# 1 - (Rate.Creature.Elite.Elite.HP) # 1 - (Rate.Creature.Elite.Elite.HP)
# 1 - (Rate.Creature.Elite.RARE.HP) # 1 - (Rate.Creature.Elite.RARE.HP)
@@ -1741,7 +1741,7 @@ Respawn.WarningFrequency = 1800
# #
# Respawn.GuidAlertLevel # Respawn.GuidAlertLevel
# Description: The point at which the highest guid for creatures or gameobjects in any map must reach # Description: The point at which the highest guid for creatures or gameobjects in any map must reach
# before the alert logic is enabled. A restart will then be triggered for 30 mins from that # before the alert logic is enabled. A restart will then be triggered for 30 min. from that
# point. The maximum guid per map is 16,777,216. So, it must be less than this value. # point. The maximum guid per map is 16,777,216. So, it must be less than this value.
# Default: 16000000 - 16 million # Default: 16000000 - 16 million
@@ -1775,7 +1775,7 @@ Respawn.DynamicMode = 0
# #
# Respawn.DynamicEscortNPC # Respawn.DynamicEscortNPC
# Description: This switch controls the dynamic respawn system for escort NPCs not in instancable maps (base maps only). # Description: This switch controls the dynamic respawn system for escort NPCs not in instanceable maps (base maps only).
# This will cause the respawn timer to begin when an escort event begins, and potentially # This will cause the respawn timer to begin when an escort event begins, and potentially
# allow multiple instances of the NPC to be alive at the same time (when combined with Respawn.DynamicMode > 0) # allow multiple instances of the NPC to be alive at the same time (when combined with Respawn.DynamicMode > 0)
# 1 - Enabled # 1 - Enabled
@@ -1801,7 +1801,7 @@ Respawn.DynamicMinimumCreature = 10
# #
# Respawn.DynamicRateGameObject # Respawn.DynamicRateGameObject
# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for gameobjects). # Description: The rate at which the respawn time is adjusted for high player counts in a zone (for GameObjects).
# Up to this number of players, the respawn rate is unchanged. # Up to this number of players, the respawn rate is unchanged.
# At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth. # At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.
# Default: 10 # Default: 10
@@ -1810,7 +1810,7 @@ Respawn.DynamicRateGameObject = 10
# #
# Respawn.DynamicMinimumGameObject # Respawn.DynamicMinimumGameObject
# Description: The minimum respawn time for a gameobject under dynamic scaling. # Description: The minimum respawn time for a GameObject under dynamic scaling.
# Default: 10 - (10 seconds) # Default: 10 - (10 seconds)
Respawn.DynamicMinimumGameObject = 10 Respawn.DynamicMinimumGameObject = 10
@@ -1832,7 +1832,7 @@ ChatFakeMessagePreventing = 1
# #
# ChatStrictLinkChecking.Severity # ChatStrictLinkChecking.Severity
# Description: Check chat messages for ingame links to spells, items, quests, etc. # Description: Check chat messages for in-game links to spells, items, quests, etc.
# Default: 0 - (Disabled) # Default: 0 - (Disabled)
# 1 - (Enabled, Check if only valid pipe commands are used, Prevents posting # 1 - (Enabled, Check if only valid pipe commands are used, Prevents posting
# pictures.) # pictures.)
@@ -2710,7 +2710,7 @@ Arena.RatingDiscardTimer = 600000
# #
# Arena.RatedUpdateTimer # Arena.RatedUpdateTimer
# Description: Time (in milliseconds) between checks for matchups in rated arena. # Description: Time (in milliseconds) between checks for match-ups in rated arena.
# Default: 5000 - (5 seconds) # Default: 5000 - (5 seconds)
Arena.RatedUpdateTimer = 5000 Arena.RatedUpdateTimer = 5000
@@ -2896,7 +2896,7 @@ Ra.MinLevel = 3
# Description: Character deletion behavior. # Description: Character deletion behavior.
# Default: 0 - (Completely remove character from the database) # Default: 0 - (Completely remove character from the database)
# 1 - (Unlink the character from account and free up the name, Appears as # 1 - (Unlink the character from account and free up the name, Appears as
# deleted ingame) # deleted in-game)
CharDelete.Method = 0 CharDelete.Method = 0
@@ -2964,16 +2964,16 @@ PlayerStart.AllReputation = 0
# XP.Boost.Daymask # XP.Boost.Daymask
# Description: Enables experience boost during the defined days. This field is a bitmask. # Description: Enables experience boost during the defined days. This field is a bitmask.
# #
# Default: 0 - (Disabled) # Default: 0 - (Disabled)
# 1 - (Sunday) # 1 - (Sunday)
# 2 - (Monday) # 2 - (Monday)
# 4 - (Tuesday) # 4 - (Tuesday)
# 8 - (Wednesday) # 8 - (Wednesday)
# 16 - (Thrusday) # 16 - (Thursday)
# 32 - (Friday) # 32 - (Friday)
# 64 - (Saturday) # 64 - (Saturday)
# 65 - (Weekend only) # 65 - (Weekend only)
# 127 - (Always active) # 127 -(Always active)
XP.Boost.Daymask = 0 XP.Boost.Daymask = 0
@@ -3079,7 +3079,7 @@ Guild.AllowMultipleGuildMaster = 0
# #
# ShowKickInWorld # ShowKickInWorld
# Description: Determines whether a message is broadcasted to the entire server when a # Description: Determines whether a message is broadcast to the entire server when a
# player gets kicked. # player gets kicked.
# Default: 0 - (Disabled) # Default: 0 - (Disabled)
# 1 - (Enabled) # 1 - (Enabled)
@@ -3087,7 +3087,7 @@ Guild.AllowMultipleGuildMaster = 0
ShowKickInWorld = 0 ShowKickInWorld = 0
# ShowMuteInWorld # ShowMuteInWorld
# Description: Determines whether a message is broadcasted to the entire server when a # Description: Determines whether a message is broadcast to the entire server when a
# player gets muted. # player gets muted.
# Default: 0 - (Disabled) # Default: 0 - (Disabled)
# 1 - (Enabled) # 1 - (Enabled)
@@ -3096,7 +3096,7 @@ ShowMuteInWorld = 0
# #
# ShowBanInWorld # ShowBanInWorld
# Description: Determines whether a message is broadcasted to the entire server when a # Description: Determines whether a message is broadcast to the entire server when a
# player gets banned. # player gets banned.
# Default: 0 - (Disabled) # Default: 0 - (Disabled)
# 1 - (Enabled) # 1 - (Enabled)
@@ -3335,7 +3335,7 @@ AuctionHouseBot.Bind.Quest = 0
# #
# AuctionHouseBot.LockBox.Enabled # AuctionHouseBot.LockBox.Enabled
# Description: Enable or not lockbox in auctionhouse # Description: Enable or disable lockboxes in the AuctionHouse.
# Default 0 - (Disabled) # Default 0 - (Disabled)
# 1 - (Enabled) # 1 - (Enabled)
@@ -3367,21 +3367,21 @@ AuctionHouseBot.BuyPrice.Seller = 1
# #
# AuctionHouseBot.Alliance.Price.Ratio # AuctionHouseBot.Alliance.Price.Ratio
# Description: Percentage by which the price of items selled on Alliance Auction House is incremented / decreased # Description: Percentage by which the price of items sold on Alliance Auction House is incremented / decreased
# Default: 100 - (Not modify) # Default: 100 - (Not modify)
AuctionHouseBot.Alliance.Price.Ratio = 100 AuctionHouseBot.Alliance.Price.Ratio = 100
# #
# AuctionHouseBot.Horde.Price.Ratio # AuctionHouseBot.Horde.Price.Ratio
# Description: Percentage by which the price of items selled on Horde Auction House is incremented / decreased # Description: Percentage by which the price of items sold on Horde Auction House is incremented / decreased
# Default: 100 - (Not modify) # Default: 100 - (Not modify)
AuctionHouseBot.Horde.Price.Ratio = 100 AuctionHouseBot.Horde.Price.Ratio = 100
# #
# AuctionHouseBot.Neutral.Price.Ratio # AuctionHouseBot.Neutral.Price.Ratio
# Description: Percentage by which the price of items selled on Neutral Auction House is incremented / decreased # Description: Percentage by which the price of items sold on Neutral Auction House is incremented / decreased
# Default: 100 - (Not modify) # Default: 100 - (Not modify)
AuctionHouseBot.Neutral.Price.Ratio = 100 AuctionHouseBot.Neutral.Price.Ratio = 100
@@ -3462,8 +3462,8 @@ AuctionHouseBot.Items.Amount.Yellow = 0
# #
# AuctionHouseBot.Class.* # AuctionHouseBot.Class.*
# Description: Here you can set the class of items you prefer to be show on AH # Description: Here you can set the class of items you prefer to be shown on AH
# These value are sorted by preference, from 0 (disabled) to 10 (max. preference) # These values are sorted by preference, from 0 (disabled) to 10 (max. preference)
# Default: Consumable: 6 # Default: Consumable: 6
# Container: 4 # Container: 4
# Weapon: 8 # Weapon: 8
@@ -3503,8 +3503,8 @@ AuctionHouseBot.Class.Glyph = 3
################################################################################################### ###################################################################################################
# AUCTION HOUSE BOT ITEM FINE TUNING # AUCTION HOUSE BOT ITEM FINE TUNING
# #
# The following are usefull for limiting what character levels can # The following settings are useful for limiting which character levels
# benefit from the auction house # can benefit from the auction house
# #
# AuctionHouseBot.Class.Misc.Mount.ReqLevel.* # AuctionHouseBot.Class.Misc.Mount.ReqLevel.*
# Description: Prevent seller from listing mounts below/above this required level # Description: Prevent seller from listing mounts below/above this required level
@@ -3547,7 +3547,7 @@ AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0
# #
# AuctionHouseBot.Class.Container.ItemLevel.* # AuctionHouseBot.Class.Container.ItemLevel.*
# Description: Prevent seller from listing contianers below/above this item level # Description: Prevent seller from listing containers below/above this item level
# Default: 0 # Default: 0
AuctionHouseBot.Class.Container.ItemLevel.Min = 0 AuctionHouseBot.Class.Container.ItemLevel.Min = 0
@@ -3577,7 +3577,7 @@ AuctionHouseBot.forceExcludeItems = ""
# Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100 # Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100
# Examples: 100 = stacks will always be random in size # Examples: 100 = stacks will always be random in size
# 50 = half the time the stacks are random, the other half being single stack # 50 = half the time the stacks are random, the other half being single stack
# 0 = stacks will always single size # 0 = stacks will always be single size
# Default: Consumable: 20 (20% random stack size, 80% single stack size) # Default: Consumable: 20 (20% random stack size, 80% single stack size)
# Container: 0 (100% single stack size) # Container: 0 (100% single stack size)
# Weapon: 0 (100% single stack size) # Weapon: 0 (100% single stack size)
@@ -3643,7 +3643,7 @@ AuctionHouseBot.Buyer.ChanceFactor = 2
# #
# AuctionHouseBot.Buyer.Baseprice.QUALITY # AuctionHouseBot.Buyer.Baseprice.QUALITY
# Description: Base sellprices in copper for non priced items for each quality. # Description: Base sell prices in copper for non priced items for each quality.
# The default values are based on average item prices of each quality. # The default values are based on average item prices of each quality.
# Defaults: Gray 3504 # Defaults: Gray 3504
# White 5429 # White 5429
@@ -3684,7 +3684,7 @@ AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 100
# #
# AuctionHouseBot.Buyer.Recheck.Interval # AuctionHouseBot.Buyer.Recheck.Interval
# Description: This specifies the time interval (in minutes) between two evaluations of the same sold item. # Description: This specifies the time interval (in minutes) between two evaluations of the same sold item.
# The smaller this value is, the more chances you give for an item to be bought by ahbot. # The smaller this value is, the more chances you give for an item to be bought by AHBot.
# Default: 20 (20min.) # Default: 20 (20min.)
AuctionHouseBot.Buyer.Recheck.Interval = 20 AuctionHouseBot.Buyer.Recheck.Interval = 20