Core/Player: Fixed bagslots being set to 0

This commit is contained in:
hondacrx
2018-03-02 18:30:36 -05:00
parent 3d3dd235a7
commit 184115bf32
+1 -1
View File
@@ -5990,7 +5990,7 @@ namespace Game.Entities
}
}
public byte GetInventorySlotCount() { return GetByteValue(PlayerFields.Bytes2, PlayerFieldOffsets.FieldBytes2OffsetNumBackpackSlots); }
public byte GetInventorySlotCount() { return GetByteValue(PlayerFields.FieldBytes2, PlayerFieldOffsets.FieldBytes2OffsetNumBackpackSlots); }
public void SetInventorySlotCount(byte slots)
{
//ASSERT(slots <= (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START));