Core/Player: Fixed bagslots being set to 0
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@@ -5990,7 +5990,7 @@ namespace Game.Entities
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public byte GetInventorySlotCount() { return GetByteValue(PlayerFields.Bytes2, PlayerFieldOffsets.FieldBytes2OffsetNumBackpackSlots); }
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public byte GetInventorySlotCount() { return GetByteValue(PlayerFields.FieldBytes2, PlayerFieldOffsets.FieldBytes2OffsetNumBackpackSlots); }
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public void SetInventorySlotCount(byte slots)
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public void SetInventorySlotCount(byte slots)
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{
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{
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//ASSERT(slots <= (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START));
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//ASSERT(slots <= (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START));
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