Ports from (https://github.com/TrinityCore/TrinityCore)
Core/Unit: don't clear low health aura states on death Core/Gossip: Fix gossip bug on modify money Core/Spells: Change the radius of PBAoEs following the feedback received on Core/Player: update interaction checks, some info taken from client Core/Spell: abort channeling if no valid targets are found after searching Core/Creature: fix _DespawnAtEvade saving wrong respawn time Core/Spell: fixed some problems with per caster aura states Quickfix a bug introduced by 2f19d97 which prevented GTAoE from being cast. Core/SmartAI: allow SMART_ACTION_SEND_GOSSIP_MENU to override default gossip Core/Spell: in case of immunity, check all effects to choose correct procFlags, as none has technically hit Fix evade issues when a spell hits the target just before evading. Scripts/Command: implement .debug play music command Partial revert, Unit::getAttackerForHelper() shouldn't return units that we aren't in combat with (victim can be such a unit for players/player pets, which can startattack from a distance without entering combat). Fix an issue where CanSpawn would never get invoked on creatures without per-guid script. Core/Players: fix null dereference crash
This commit is contained in:
@@ -760,6 +760,7 @@ namespace Framework.Constants
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CommandGoOffset = 852,
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CommandReloadConversationTemplate = 853,
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CommandDebugConversation = 854,
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CommandDebugPlayMusic = 855,
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CommandNpcSpawngroup = 856, // Reserved For DynamicSpawning
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CommandNpcDespawngroup = 857, // Reserved For DynamicSpawning
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CommandGobjectSpawngroup = 858, // Reserved For DynamicSpawning
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@@ -791,14 +791,16 @@ namespace Game.AI
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public override bool GossipHello(Player player)
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{
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_gossipReturn = false;
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GetScript().ProcessEventsFor(SmartEvents.GossipHello, player);
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return false;
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return _gossipReturn;
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}
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public override bool GossipSelect(Player player, uint menuId, uint gossipListId)
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{
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_gossipReturn = false;
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GetScript().ProcessEventsFor(SmartEvents.GossipSelect, player, menuId, gossipListId);
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return false;
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return _gossipReturn;
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}
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public override bool GossipSelectCode(Player player, uint menuId, uint gossipListId, string code)
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@@ -993,6 +995,8 @@ namespace Game.AI
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public void SetWPPauseTimer(uint time) { mWPPauseTimer = time; }
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public void SetGossipReturn(bool val) { _gossipReturn = val; }
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bool mIsCharmed;
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uint mFollowCreditType;
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uint mFollowArrivedTimer;
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@@ -1032,6 +1036,9 @@ namespace Game.AI
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// Vehicle conditions
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bool mHasConditions;
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uint mConditionsTimer;
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// Gossip
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bool _gossipReturn;
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}
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public class SmartGameObjectAI : GameObjectAI
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@@ -1064,15 +1071,16 @@ namespace Game.AI
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public override bool GossipHello(Player player, bool reportUse)
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{
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Log.outDebug(LogFilter.ScriptsAi, "SmartGameObjectAI.GossipHello");
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_gossipReturn = false;
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GetScript().ProcessEventsFor(SmartEvents.GossipHello, player, reportUse ? 1 : 0u, 0, false, null, me);
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return false;
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return _gossipReturn;
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}
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public override bool GossipSelect(Player player, uint menuId, uint gossipListId)
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{
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_gossipReturn = false;
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GetScript().ProcessEventsFor(SmartEvents.GossipSelect, player, menuId, gossipListId, false, null, me);
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return false;
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return _gossipReturn;
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}
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public override bool GossipSelectCode(Player player, uint menuId, uint gossipListId, string code)
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@@ -1132,9 +1140,14 @@ namespace Game.AI
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GetScript().ProcessEventsFor(SmartEvents.SpellHit, unit, 0, 0, false, spellInfo);
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}
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public void SetGossipReturn(bool val) { _gossipReturn = val; }
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public SmartScript GetScript() { return mScript; }
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SmartScript mScript;
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// Gossip
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bool _gossipReturn;
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}
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public enum SmartEscortState
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@@ -2189,7 +2189,7 @@ namespace Game.AI
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}
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case SmartActions.SendGossipMenu:
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{
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if (GetBaseObject() == null)
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if (GetBaseObject() == null || !IsSmart())
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break;
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Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_SEND_GOSSIP_MENU: gossipMenuId {0}, gossipNpcTextId {1}",
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@@ -2199,6 +2199,12 @@ namespace Game.AI
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if (targets.Empty())
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break;
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// override default gossip
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if (me)
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((SmartAI)me.GetAI()).SetGossipReturn(true);
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else if (go)
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((SmartGameObjectAI)go.GetAI()).SetGossipReturn(true);
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foreach (var obj in targets)
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{
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Player player = obj.ToPlayer();
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@@ -1057,12 +1057,12 @@ namespace Game.Chat
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return false;
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}
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uint id = args.NextUInt32();
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uint cinematicId = args.NextUInt32();
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CinematicSequencesRecord cineSeq = CliDB.CinematicSequencesStorage.LookupByKey(id);
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CinematicSequencesRecord cineSeq = CliDB.CinematicSequencesStorage.LookupByKey(cinematicId);
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if (cineSeq == null)
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{
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handler.SendSysMessage(CypherStrings.CinematicNotExist, id);
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handler.SendSysMessage(CypherStrings.CinematicNotExist, cinematicId);
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return false;
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}
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@@ -1070,7 +1070,7 @@ namespace Game.Chat
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var list = M2Storage.GetFlyByCameras(cineSeq.Camera[0]);
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if (list != null)
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{
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handler.SendSysMessage("Waypoints for sequence {0}, camera {1}", id, cineSeq.Camera[0]);
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handler.SendSysMessage("Waypoints for sequence {0}, camera {1}", cinematicId, cineSeq.Camera[0]);
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uint count = 1;
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foreach (FlyByCamera cam in list)
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{
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@@ -1080,7 +1080,7 @@ namespace Game.Chat
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handler.SendSysMessage("{0} waypoints dumped", list.Count);
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}
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handler.GetSession().GetPlayer().SendCinematicStart(id);
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handler.GetSession().GetPlayer().SendCinematicStart(cinematicId);
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return true;
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}
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@@ -1095,15 +1095,41 @@ namespace Game.Chat
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return false;
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}
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uint id = args.NextUInt32();
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uint movieId = args.NextUInt32();
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if (!CliDB.MovieStorage.ContainsKey(id))
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if (!CliDB.MovieStorage.ContainsKey(movieId))
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{
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handler.SendSysMessage(CypherStrings.MovieNotExist, id);
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handler.SendSysMessage(CypherStrings.MovieNotExist, movieId);
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return false;
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}
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handler.GetSession().GetPlayer().SendMovieStart(id);
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handler.GetSession().GetPlayer().SendMovieStart(movieId);
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return true;
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}
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[Command("music", RBACPermissions.CommandDebugPlayMusic)]
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static bool HandleDebugPlayMusicCommand(StringArguments args, CommandHandler handler)
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{
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// USAGE: .debug play music #musicId
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// #musicId - ID decimal number from SoundEntries.dbc (1st column)
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if (args.Empty())
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{
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handler.SendSysMessage(CypherStrings.BadValue);
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return false;
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}
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uint musicId = args.NextUInt32();
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if (!CliDB.SoundKitStorage.ContainsKey(musicId))
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{
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handler.SendSysMessage(CypherStrings.SoundNotExist, musicId);
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return false;
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}
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Player player = handler.GetSession().GetPlayer();
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player.PlayDirectMusic(musicId, player);
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handler.SendSysMessage(CypherStrings.YouHearSound, musicId);
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return true;
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}
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@@ -1127,6 +1153,8 @@ namespace Game.Chat
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return false;
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}
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Player player = handler.GetSession().GetPlayer();
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Unit unit = handler.GetSelectedUnit();
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if (!unit)
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{
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@@ -1134,10 +1162,10 @@ namespace Game.Chat
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return false;
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}
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if (!handler.GetSession().GetPlayer().GetTarget().IsEmpty())
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unit.PlayDistanceSound(soundId, handler.GetSession().GetPlayer());
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if (!player.GetTarget().IsEmpty())
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unit.PlayDistanceSound(soundId, player);
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else
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unit.PlayDirectSound(soundId, handler.GetSession().GetPlayer());
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unit.PlayDirectSound(soundId, player);
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handler.SendSysMessage(CypherStrings.YouHearSound, soundId);
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return true;
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@@ -1695,27 +1695,34 @@ namespace Game.Entities
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{
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if (timeMSToDespawn != 0)
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{
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ForcedDespawnDelayEvent pEvent = new ForcedDespawnDelayEvent(this, forceRespawnTimer);
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m_Events.AddEvent(pEvent, m_Events.CalculateTime(timeMSToDespawn));
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m_Events.AddEvent(new ForcedDespawnDelayEvent(this, forceRespawnTimer), m_Events.CalculateTime(timeMSToDespawn));
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return;
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}
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uint corpseDelay = GetCorpseDelay();
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uint respawnDelay = GetRespawnDelay();
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// do it before killing creature
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DestroyForNearbyPlayers();
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bool overrideRespawnTime = false;
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if (IsAlive())
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SetDeathState(DeathState.JustDied);
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bool overrideRespawnTime = true;
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if (forceRespawnTimer > TimeSpan.Zero)
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{
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SetRespawnTime((uint)forceRespawnTimer.TotalSeconds);
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overrideRespawnTime = false;
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if (forceRespawnTimer > TimeSpan.Zero)
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{
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SetCorpseDelay(0);
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SetRespawnDelay((uint)forceRespawnTimer.TotalSeconds);
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overrideRespawnTime = false;
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}
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SetDeathState(DeathState.JustDied);
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}
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// Skip corpse decay time
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RemoveCorpse(overrideRespawnTime, false);
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SetCorpseDelay(corpseDelay);
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SetRespawnDelay(respawnDelay);
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}
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public void DespawnOrUnsummon(TimeSpan time, TimeSpan forceRespawnTimer = default) { DespawnOrUnsummon((uint)time.TotalMilliseconds, forceRespawnTimer); }
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@@ -2060,14 +2067,9 @@ namespace Game.Entities
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Unit targetVictim = target.GetAttackerForHelper();
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// if I'm already fighting target, or I'm hostile towards the target, the target is acceptable
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if (GetVictim() == target || IsHostileTo(target))
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if (IsInCombatWith(target) || IsHostileTo(target))
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return true;
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// a player is targeting me, but I'm not hostile towards it, and not currently attacking it, the target is not acceptable
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// (players may set their victim from a distance, and doesn't mean we should attack)
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if (target.GetTypeId() == TypeId.Player && targetVictim == this)
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return false;
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// if the target's victim is friendly, and the target is neutral, the target is acceptable
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if (targetVictim != null && IsFriendlyTo(targetVictim))
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return true;
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@@ -1824,7 +1824,6 @@ namespace Game.Entities
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List<uint> qr;
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List<uint> qir;
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PlayerTalkClass.ClearMenus();
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switch (questgiver.GetTypeId())
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{
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case TypeId.GameObject:
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@@ -3615,19 +3615,24 @@ namespace Game.Entities
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void ResurrectUsingRequestDataImpl()
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{
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// save health and mana before resurrecting, _resurrectionData can be erased
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uint resurrectHealth = _resurrectionData.Health;
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uint resurrectMana = _resurrectionData.Mana;
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uint resurrectAura = _resurrectionData.Aura;
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ObjectGuid resurrectGUID = _resurrectionData.GUID;
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ResurrectPlayer(0.0f, false);
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SetHealth(_resurrectionData.Health);
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SetPower(PowerType.Mana, (int)_resurrectionData.Mana);
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SetHealth(resurrectHealth);
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SetPower(PowerType.Mana, (int)resurrectMana);
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SetPower(PowerType.Rage, 0);
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SetFullPower(PowerType.Energy);
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SetFullPower(PowerType.Focus);
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SetPower(PowerType.LunarPower, 0);
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uint aura = _resurrectionData.Aura;
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if (aura != 0)
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CastSpell(this, aura, true, null, null, _resurrectionData.GUID);
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if (resurrectAura != 0)
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CastSpell(this, resurrectAura, true, null, null, resurrectGUID);
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SpawnCorpseBones();
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}
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@@ -5562,8 +5567,8 @@ namespace Game.Entities
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if (creature.GetReactionTo(this) <= ReputationRank.Unfriendly)
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return null;
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// not too far
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if (!creature.IsWithinDistInMap(this, SharedConst.InteractionDistance))
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// not too far, taken from CGGameUI::SetInteractTarget
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if (!creature.IsWithinDistInMap(this, creature.GetCombatReach() + 4.0f))
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return null;
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return creature;
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@@ -5571,34 +5576,36 @@ namespace Game.Entities
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public GameObject GetGameObjectIfCanInteractWith(ObjectGuid guid)
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{
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GameObject go = GetMap().GetGameObject(guid);
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if (go)
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{
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if (go.IsWithinDistInMap(this, go.GetInteractionDistance()))
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return go;
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if (guid.IsEmpty())
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return null;
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Log.outDebug(LogFilter.Maps, "Player.GetGameObjectIfCanInteractWith: GameObject '{0}' ({1}) is too far away from player '{2}' ({3}) to be used by him (Distance: {4}, maximal {5} is allowed)",
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go.GetName(), go.GetGUID().ToString(), GetName(), GetGUID().ToString(), go.GetDistance(this), go.GetInteractionDistance());
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}
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if (!IsInWorld)
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return null;
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|
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return null;
|
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if (IsInFlight())
|
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return null;
|
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|
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// exist
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GameObject go = ObjectAccessor.GetGameObject(this, guid);
|
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if (go == null)
|
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return null;
|
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|
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if (!go.IsWithinDistInMap(this, go.GetInteractionDistance()))
|
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return null;
|
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|
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return go;
|
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}
|
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|
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public GameObject GetGameObjectIfCanInteractWith(ObjectGuid guid, GameObjectTypes type)
|
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{
|
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GameObject go = GetMap().GetGameObject(guid);
|
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if (go != null)
|
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{
|
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if (go.GetGoType() == type)
|
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{
|
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if (go.IsWithinDistInMap(this, go.GetInteractionDistance()))
|
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return go;
|
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GameObject go = GetGameObjectIfCanInteractWith(guid);
|
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if (!go)
|
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return null;
|
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|
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Log.outDebug(LogFilter.Maps, "Player.GetGameObjectIfCanInteractWith: GameObject '{0}' ({1}) is too far away from player '{2}' ({3}) to be used by him (Distance: {4}, maximal {5} is allowed)",
|
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go.GetName(), go.GetGUID().ToString(), GetName(), GetGUID().ToString(), go.GetDistance(this), go.GetInteractionDistance());
|
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}
|
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}
|
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if (go.GetGoType() != type)
|
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return null;
|
||||
|
||||
return null;
|
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return go;
|
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}
|
||||
|
||||
public void SendInitialPacketsBeforeAddToMap()
|
||||
|
||||
@@ -376,6 +376,11 @@ namespace Game.Entities
|
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if (IsTypeId(TypeId.Player) && IsMounted())
|
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return false;
|
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|
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Creature creature = ToCreature();
|
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// creatures cannot attack while evading
|
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if (creature != null && creature.IsInEvadeMode())
|
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return false;
|
||||
|
||||
if (HasUnitFlag(UnitFlags.Pacified))
|
||||
return false;
|
||||
|
||||
@@ -436,7 +441,7 @@ namespace Game.Entities
|
||||
if (meleeAttack)
|
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AddUnitState(UnitState.MeleeAttacking);
|
||||
|
||||
if (IsTypeId(TypeId.Unit) && !IsPet())
|
||||
if (creature != null && !IsPet())
|
||||
{
|
||||
// should not let player enter combat by right clicking target - doesn't helps
|
||||
AddThreat(victim, 0.0f);
|
||||
@@ -445,8 +450,8 @@ namespace Game.Entities
|
||||
if (victim.IsTypeId(TypeId.Player))
|
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victim.SetInCombatWith(this);
|
||||
|
||||
ToCreature().SendAIReaction(AiReaction.Hostile);
|
||||
ToCreature().CallAssistance();
|
||||
creature.SendAIReaction(AiReaction.Hostile);
|
||||
creature.CallAssistance();
|
||||
|
||||
// Remove emote state - will be restored on creature reset
|
||||
SetEmoteState(Emote.OneshotNone);
|
||||
@@ -536,12 +541,28 @@ namespace Game.Entities
|
||||
}
|
||||
public Unit GetAttackerForHelper()
|
||||
{
|
||||
if (GetVictim() != null)
|
||||
return GetVictim();
|
||||
Unit victim = GetVictim();
|
||||
if (victim != null)
|
||||
if (!IsControlledByPlayer() || IsInCombatWith(victim) || victim.IsInCombatWith(this))
|
||||
return victim;
|
||||
|
||||
if (attackerList.Count != 0)
|
||||
if (!attackerList.Empty())
|
||||
return attackerList[0];
|
||||
|
||||
Player owner = GetCharmerOrOwnerPlayerOrPlayerItself();
|
||||
if (owner != null)
|
||||
{
|
||||
HostileReference refe = owner.GetHostileRefManager().GetFirst();
|
||||
while (refe != null)
|
||||
{
|
||||
Unit hostile = refe.GetSource().GetOwner();
|
||||
if (hostile != null)
|
||||
return hostile;
|
||||
|
||||
refe = refe.Next();
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public List<Unit> GetAttackers()
|
||||
|
||||
@@ -3965,9 +3965,22 @@ namespace Game.Entities
|
||||
ToTotem().SetDeathState(DeathState.JustDied);
|
||||
}
|
||||
|
||||
// Remove aurastates only if were not found
|
||||
if (!auraStateFound)
|
||||
ModifyAuraState(auraState, false);
|
||||
// Remove aurastates only if needed and were not found
|
||||
if (auraState != 0)
|
||||
{
|
||||
if (!auraStateFound)
|
||||
ModifyAuraState(auraState, false);
|
||||
else
|
||||
{
|
||||
// update for casters, some shouldn't 'see' the aura state
|
||||
uint aStateMask = (1u << ((int)auraState - 1));
|
||||
if ((aStateMask & (uint)AuraStateType.PerCasterAuraStateMask) != 0)
|
||||
{
|
||||
m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.AuraState);
|
||||
ForceUpdateFieldChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
aura.HandleAuraSpecificMods(aurApp, caster, false, false);
|
||||
}
|
||||
@@ -4099,7 +4112,17 @@ namespace Game.Entities
|
||||
// Update target aura state flag
|
||||
AuraStateType aState = aura.GetSpellInfo().GetAuraState();
|
||||
if (aState != 0)
|
||||
ModifyAuraState(aState, true);
|
||||
{
|
||||
uint aStateMask = (1u << ((int)aState - 1));
|
||||
// force update so the new caster registers it
|
||||
if (aStateMask.HasAnyFlag((uint)AuraStateType.PerCasterAuraStateMask) && (m_unitData.AuraState & aStateMask) != 0)
|
||||
{
|
||||
m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.AuraState);
|
||||
ForceUpdateFieldChange();
|
||||
}
|
||||
else
|
||||
ModifyAuraState(aState, true);
|
||||
}
|
||||
|
||||
if (aurApp.HasRemoveMode())
|
||||
return;
|
||||
|
||||
@@ -1626,8 +1626,6 @@ namespace Game.Entities
|
||||
|
||||
if (s == DeathState.JustDied)
|
||||
{
|
||||
ModifyAuraState(AuraStateType.HealthLess20Percent, false);
|
||||
ModifyAuraState(AuraStateType.HealthLess35Percent, false);
|
||||
// remove aurastates allowing special moves
|
||||
ClearAllReactives();
|
||||
m_Diminishing.Clear();
|
||||
|
||||
@@ -689,7 +689,12 @@ namespace Game.Scripting
|
||||
CreatureTemplate baseTemplate = Global.ObjectMgr.GetCreatureTemplate(entry);
|
||||
if (baseTemplate == null)
|
||||
baseTemplate = actTemplate;
|
||||
return RunScriptRet<CreatureScript, bool>(p => p.CanSpawn(spawnId, entry, baseTemplate, actTemplate, cData, map), cData != null ? cData.ScriptId : baseTemplate.ScriptID, true);
|
||||
|
||||
uint scriptId = baseTemplate.ScriptID;
|
||||
if (cData != null && cData.ScriptId != 0)
|
||||
scriptId = cData.ScriptId;
|
||||
|
||||
return RunScriptRet<CreatureScript, bool>(p => p.CanSpawn(spawnId, entry, baseTemplate, actTemplate, cData, map), scriptId, true);
|
||||
}
|
||||
public CreatureAI GetCreatureAI(Creature creature)
|
||||
{
|
||||
|
||||
@@ -266,6 +266,14 @@ namespace Game.Spells
|
||||
|
||||
if (m_spellInfo.IsChanneled())
|
||||
{
|
||||
// maybe do this for all spells?
|
||||
if (m_UniqueTargetInfo.Empty() && m_UniqueGOTargetInfo.Empty() && m_UniqueItemInfo.Empty() && !m_targets.HasDst())
|
||||
{
|
||||
SendCastResult(SpellCastResult.BadImplicitTargets);
|
||||
Finish(false);
|
||||
return;
|
||||
}
|
||||
|
||||
uint mask = (1u << (int)effect.EffectIndex);
|
||||
foreach (var ihit in m_UniqueTargetInfo)
|
||||
{
|
||||
@@ -736,9 +744,6 @@ namespace Game.Spells
|
||||
return;
|
||||
|
||||
float radius = effect.CalcRadius(m_caster) * m_spellValue.RadiusMod;
|
||||
// if this is a proximity based aoe (Frost Nova, Psychic Scream, ...), include the caster's own combat reach
|
||||
if (targetType.IsProximityBasedAoe())
|
||||
radius += GetCaster().GetCombatReach();
|
||||
|
||||
SearchAreaTargets(targets, radius, center, referer, targetType.GetObjectType(), targetType.GetCheckType(), effect.ImplicitTargetConditions);
|
||||
|
||||
@@ -1816,7 +1821,8 @@ namespace Game.Spells
|
||||
{
|
||||
for (byte i = 0; i < SpellConst.MaxEffects; ++i)
|
||||
{
|
||||
if (!Convert.ToBoolean(target.effectMask & (1 << i)))
|
||||
// in case of immunity, check all effects to choose correct procFlags, as none has technically hit
|
||||
if (target.effectMask != 0 && !Convert.ToBoolean(target.effectMask & (1 << i)))
|
||||
continue;
|
||||
|
||||
if (!m_spellInfo.IsPositiveEffect(i))
|
||||
|
||||
@@ -2452,8 +2452,7 @@ namespace Game.Spells
|
||||
|
||||
// this effect use before aura Taunt apply for prevent taunt already attacking target
|
||||
// for spell as marked "non effective at already attacking target"
|
||||
if (unitTarget == null || !unitTarget.CanHaveThreatList()
|
||||
|| unitTarget.GetVictim() == m_caster)
|
||||
if (!unitTarget.CanHaveThreatList() || unitTarget.GetVictim() == m_caster)
|
||||
{
|
||||
SendCastResult(SpellCastResult.DontReport);
|
||||
return;
|
||||
|
||||
@@ -4398,34 +4398,6 @@ namespace Game.Spells
|
||||
return GetSelectionCategory() == SpellTargetSelectionCategories.Area || GetSelectionCategory() == SpellTargetSelectionCategories.Cone;
|
||||
}
|
||||
|
||||
public bool IsProximityBasedAoe()
|
||||
{
|
||||
switch (_target)
|
||||
{
|
||||
case Targets.UnitSrcAreaEntry:
|
||||
case Targets.UnitSrcAreaEnemy:
|
||||
case Targets.UnitCasterAreaParty:
|
||||
case Targets.UnitSrcAreaAlly:
|
||||
case Targets.UnitSrcAreaParty:
|
||||
case Targets.UnitLastTargetAreaParty:
|
||||
case Targets.GameobjectSrcArea:
|
||||
case Targets.UnitCasterAreaRaid:
|
||||
case Targets.CorpseSrcAreaEnemy:
|
||||
return true;
|
||||
|
||||
case Targets.UnitDestAreaEntry:
|
||||
case Targets.UnitDestAreaEnemy:
|
||||
case Targets.UnitDestAreaAlly:
|
||||
case Targets.UnitDestAreaParty:
|
||||
case Targets.GameobjectDestArea:
|
||||
case Targets.UnitAreaRaidClass:
|
||||
return false;
|
||||
|
||||
default:
|
||||
Log.outWarn(LogFilter.Spells, "SpellImplicitTargetInfo.IsProximityBasedAoe called a non-aoe spell");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public SpellTargetSelectionCategories GetSelectionCategory()
|
||||
{
|
||||
return _data[(int)_target].SelectionCategory;
|
||||
|
||||
Reference in New Issue
Block a user