1a2411ae0f63f3d9c149f14c4ef491ce1dd88ac7
Core/Unit: don't clear low health aura states on death Core/Gossip: Fix gossip bug on modify money Core/Spells: Change the radius of PBAoEs following the feedback received on Core/Player: update interaction checks, some info taken from client Core/Spell: abort channeling if no valid targets are found after searching Core/Creature: fix _DespawnAtEvade saving wrong respawn time Core/Spell: fixed some problems with per caster aura states Quickfix a bug introduced by 2f19d97 which prevented GTAoE from being cast. Core/SmartAI: allow SMART_ACTION_SEND_GOSSIP_MENU to override default gossip Core/Spell: in case of immunity, check all effects to choose correct procFlags, as none has technically hit Fix evade issues when a spell hits the target just before evading. Scripts/Command: implement .debug play music command Partial revert, Unit::getAttackerForHelper() shouldn't return units that we aren't in combat with (victim can be such a unit for players/player pets, which can startattack from a distance without entering combat). Fix an issue where CanSpawn would never get invoked on creatures without per-guid script. Core/Players: fix null dereference crash
CypherCore

CypherCore is an open source server project for World of Warcraft written in C#.
The current support game version is: 8.3.0.34601
Prerequisites
Server Setup
- Download and Complie the Extractor Download
- Run all extractors in the wow directory
- Copy all created folders into server directory (ex: C:\CypherCore\Data)
- Make sure Conf files are updated and point the the correct folders and sql user and databases
Installing the database
- Download the full Trinity Core database (TDB 820.19071) Download
- Extract the sql files into the core sql folder (ex: C:\CypherCore\sql)
Playing
- Must use Arctium WoW Client Launcher Download (World of Warcraft -> Client Launchers)
Support / General Info
- Check out our channel on Arctium Discord Here
- Check out Trinity Core Wiki as a few steps are the same Here
Legal
- Blizzard, Battle.net, World of Warcraft, and all associated logos and designs are trademarks or registered trademarks of Blizzard Entertainment.
- All other trademarks are the property of their respective owners. This project is not affiliated with Blizzard Entertainment or any of their family of sites.
Languages
csharp
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C#
0.7%