Ports from (https://github.com/TrinityCore/TrinityCore)
Core/Unit: don't clear low health aura states on death Core/Gossip: Fix gossip bug on modify money Core/Spells: Change the radius of PBAoEs following the feedback received on Core/Player: update interaction checks, some info taken from client Core/Spell: abort channeling if no valid targets are found after searching Core/Creature: fix _DespawnAtEvade saving wrong respawn time Core/Spell: fixed some problems with per caster aura states Quickfix a bug introduced by 2f19d97 which prevented GTAoE from being cast. Core/SmartAI: allow SMART_ACTION_SEND_GOSSIP_MENU to override default gossip Core/Spell: in case of immunity, check all effects to choose correct procFlags, as none has technically hit Fix evade issues when a spell hits the target just before evading. Scripts/Command: implement .debug play music command Partial revert, Unit::getAttackerForHelper() shouldn't return units that we aren't in combat with (victim can be such a unit for players/player pets, which can startattack from a distance without entering combat). Fix an issue where CanSpawn would never get invoked on creatures without per-guid script. Core/Players: fix null dereference crash
This commit is contained in:
@@ -760,6 +760,7 @@ namespace Framework.Constants
|
||||
CommandGoOffset = 852,
|
||||
CommandReloadConversationTemplate = 853,
|
||||
CommandDebugConversation = 854,
|
||||
CommandDebugPlayMusic = 855,
|
||||
CommandNpcSpawngroup = 856, // Reserved For DynamicSpawning
|
||||
CommandNpcDespawngroup = 857, // Reserved For DynamicSpawning
|
||||
CommandGobjectSpawngroup = 858, // Reserved For DynamicSpawning
|
||||
|
||||
Reference in New Issue
Block a user