Core/Unit: Fixed wrong combat stop when set charm

Port From (https://github.com/TrinityCore/TrinityCore/commit/381c543c60a1394122af6e1130fb1278e98b0fe0)
This commit is contained in:
hondacrx
2022-05-30 13:14:21 -04:00
parent 410caaae41
commit 1bb4dac282
+1 -1
View File
@@ -309,7 +309,7 @@ namespace Game.Entities
}
CastStop();
CombatStop(); // @todo CombatStop(true) may cause crash (interrupt spells)
AttackStop();
Player playerCharmer = charmer.ToPlayer();