Core/Unit: Fixed wrong combat stop when set charm
Port From (https://github.com/TrinityCore/TrinityCore/commit/381c543c60a1394122af6e1130fb1278e98b0fe0)
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@@ -309,7 +309,7 @@ namespace Game.Entities
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}
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CastStop();
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CombatStop(); // @todo CombatStop(true) may cause crash (interrupt spells)
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AttackStop();
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Player playerCharmer = charmer.ToPlayer();
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