Core/Unit: Fixed wrong combat stop when set charm
Port From (https://github.com/TrinityCore/TrinityCore/commit/381c543c60a1394122af6e1130fb1278e98b0fe0)
This commit is contained in:
@@ -309,7 +309,7 @@ namespace Game.Entities
|
|||||||
}
|
}
|
||||||
|
|
||||||
CastStop();
|
CastStop();
|
||||||
CombatStop(); // @todo CombatStop(true) may cause crash (interrupt spells)
|
AttackStop();
|
||||||
|
|
||||||
Player playerCharmer = charmer.ToPlayer();
|
Player playerCharmer = charmer.ToPlayer();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user