Scripts/Spells: Update Sins of the Many values

Port From (https://github.com/TrinityCore/TrinityCore/commit/a32584b9204a65bf8d1c057e2d1b0eb94fddc7c3)
This commit is contained in:
hondacrx
2023-05-02 14:07:48 -04:00
parent afd86f62dd
commit 1f75a2645a
+2 -1
View File
@@ -238,7 +238,8 @@ namespace Scripts.Spells.Priest
void UpdateSinsOfTheManyValue()
{
float[] damageByStack = { 12.0f, 12.0f, 10.0f, 8.0f, 7.0f, 6.0f, 5.0f, 5.0f, 4.0f, 4.0f, 3.0f };
// Note: the damage dimish starts at the 6th application as of 10.0.5.
float[] damageByStack = { 40.0f, 40.0f, 40.0f, 40.0f, 40.0f, 35.0f, 30.0f, 25.0f, 20.0f, 15.0f, 11.0f, 8.0f, 5.0f, 4.0f, 3.0f, 2.5f, 2.0f, 1.5f, 1.25f, 1.0f };
foreach (uint effectIndex in new[] { 0, 1, 2 })
{