Not needed cast
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@@ -90,7 +90,7 @@ namespace Game.Entities
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group_member = new FormationInfo();
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group_member.leaderGUID = result.Read<uint>(0);
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uint memberGUID = result.Read<uint>(1);
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group_member.groupAI = (byte)result.Read<uint>(4);
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group_member.groupAI = result.Read<uint>(4);
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group_member.point_1 = result.Read<ushort>(5);
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group_member.point_2 = result.Read<ushort>(6);
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//If creature is group leader we may skip loading of dist/angle
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@@ -136,7 +136,7 @@ namespace Game.Entities
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public uint leaderGUID;
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public float follow_dist;
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public float follow_angle;
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public byte groupAI;
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public uint groupAI;
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public ushort point_1;
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public ushort point_2;
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}
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