Not needed cast
This commit is contained in:
@@ -90,7 +90,7 @@ namespace Game.Entities
|
|||||||
group_member = new FormationInfo();
|
group_member = new FormationInfo();
|
||||||
group_member.leaderGUID = result.Read<uint>(0);
|
group_member.leaderGUID = result.Read<uint>(0);
|
||||||
uint memberGUID = result.Read<uint>(1);
|
uint memberGUID = result.Read<uint>(1);
|
||||||
group_member.groupAI = (byte)result.Read<uint>(4);
|
group_member.groupAI = result.Read<uint>(4);
|
||||||
group_member.point_1 = result.Read<ushort>(5);
|
group_member.point_1 = result.Read<ushort>(5);
|
||||||
group_member.point_2 = result.Read<ushort>(6);
|
group_member.point_2 = result.Read<ushort>(6);
|
||||||
//If creature is group leader we may skip loading of dist/angle
|
//If creature is group leader we may skip loading of dist/angle
|
||||||
@@ -136,7 +136,7 @@ namespace Game.Entities
|
|||||||
public uint leaderGUID;
|
public uint leaderGUID;
|
||||||
public float follow_dist;
|
public float follow_dist;
|
||||||
public float follow_angle;
|
public float follow_angle;
|
||||||
public byte groupAI;
|
public uint groupAI;
|
||||||
public ushort point_1;
|
public ushort point_1;
|
||||||
public ushort point_2;
|
public ushort point_2;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user