Core/Conditions: Initial support for UnitCondition.db2
Port From (https://github.com/TrinityCore/TrinityCore/commit/72286dc5e4fa5db2aff012d9cd496a8a6fc514c3)
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@@ -2128,6 +2128,123 @@ namespace Framework.Constants
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Orphan = 6
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}
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[Flags]
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public enum UnitConditionFlags
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{
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LogicOr = 0x1
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}
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public enum UnitConditionOp
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{
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EqualTo = 1,
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NotEqualTo = 2,
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LessThan = 3,
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LessThanOrEqualTo = 4,
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GreaterThan = 5,
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GreaterThanOrEqualTo = 6
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}
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public enum UnitConditionVariable
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{
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None = 0, // - NONE -
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Race = 1, // Race {$Is/Is Not} "{ChrRaces}"
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Class = 2, // Class {$Is/Is Not} "{ChrClasses}"
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Level = 3, // Level {$Relative Op} "{#Level}"
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IsSelf = 4, // Is self? {$Yes/No}{=1}
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IsMyPet = 5, // Is my pet? {$Yes/No}{=1}
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IsMaster = 6, // Is master? {$Yes/No}{=1}
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IsTarget = 7, // Is target? {$Yes/No}{=1}
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CanAssist = 8, // Can assist? {$Yes/No}{=1}
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CanAttack = 9, // Can attack? {$Yes/No}{=1}
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HasPet = 10, // Has pet? {$Yes/No}{=1}
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HasWeapon = 11, // Has weapon? {$Yes/No}{=1}
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HealthPct = 12, // Health {$Relative Op} {#Health %}%
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ManaPct = 13, // Mana {$Relative Op} {#Mana %}%
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RagePct = 14, // Rage {$Relative Op} {#Rage %}%
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EnergyPct = 15, // Energy {$Relative Op} {#Energy %}%
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ComboPoints = 16, // Combo Points {$Relative Op} {#Points}
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HasHelpfulAuraSpell = 17, // Has helpful aura spell? {$Yes/No} "{Spell}"
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HasHelpfulAuraDispelType = 18, // Has helpful aura dispel type? {$Yes/No} "{SpellDispelType}"
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HasHelpfulAuraMechanic = 19, // Has helpful aura mechanic? {$Yes/No} "{SpellMechanic}"
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HasHarmfulAuraSpell = 20, // Has harmful aura spell? {$Yes/No} "{Spell}"
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HasHarmfulAuraDispelType = 21, // Has harmful aura dispel type? {$Yes/No} "{SpellDispelType}"
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HasHarmfulAuraMechanic = 22, // Has harmful aura mechanic? {$Yes/No} "{SpellMechanic}"
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HasHarmfulAuraSchool = 23, // Has harmful aura school? {$Yes/No} "{Resistances}"
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DamagePhysicalPct = 24, // NYI Damage (Physical) {$Relative Op} {#Physical Damage %}%
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DamageHolyPct = 25, // NYI Damage (Holy) {$Relative Op} {#Holy Damage %}%
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DamageFirePct = 26, // NYI Damage (Fire) {$Relative Op} {#Fire Damage %}%
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DamageNaturePct = 27, // NYI Damage (Nature) {$Relative Op} {#Nature Damage %}%
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DamageFrostPct = 28, // NYI Damage (Frost) {$Relative Op} {#Frost Damage %}%
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DamageShadowPct = 29, // NYI Damage (Shadow) {$Relative Op} {#Shadow Damage %}%
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DamageArcanePct = 30, // NYI Damage (Arcane) {$Relative Op} {#Arcane Damage %}%
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InCombat = 31, // NYI In combat? {$Yes/No}{=1}
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IsMoving = 32, // NYI Is moving? {$Yes/No}{=1}
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IsCasting = 33, // NYI Is casting? {$Yes/No}{=1}
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IsCastingSpell = 34, // NYI Is casting spell? {$Yes/No}{=1}
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IsChanneling = 35, // NYI Is channeling? {$Yes/No}{=1}
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IsChannelingSpell = 36, // NYI Is channeling spell? {$Yes/No}{=1}
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NumberOfMeleeAttackers = 37, // NYI Number of melee attackers {$Relative Op} {#Attackers}
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IsAttackingMe = 38, // NYI Is attacking me? {$Yes/No}{=1}
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Range = 39, // NYI Range {$Relative Op} {#Yards}
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InMeleeRange = 40, // NYI In melee range? {$Yes/No}{=1}
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PursuitTime = 41, // NYI Pursuit time {$Relative Op} {#Seconds}
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HasHarmfulAuraCanceledByDamage = 42, // NYI Has harmful aura canceled by damage? {$Yes/No}{=1}
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HasHarmfulAuraWithPeriodicDamage = 43, // NYI Has harmful aura with periodic damage? {$Yes/No}{=1}
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NumberOfEnemies = 44, // NYI Number of enemies {$Relative Op} {#Enemies}
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NumberOfFriends = 45, // NYI Number of friends {$Relative Op} {#Friends}
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ThreatPhysicalPct = 46, // NYI Threat (Physical) {$Relative Op} {#Physical Threat %}%
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ThreatHolyPct = 47, // NYI Threat (Holy) {$Relative Op} {#Holy Threat %}%
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ThreatFirePct = 48, // NYI Threat (Fire) {$Relative Op} {#Fire Threat %}%
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ThreatNaturePct = 49, // NYI Threat (Nature) {$Relative Op} {#Nature Threat %}%
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ThreatFrostPct = 50, // NYI Threat (Frost) {$Relative Op} {#Frost Threat %}%
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ThreatShadowPct = 51, // NYI Threat (Shadow) {$Relative Op} {#Shadow Threat %}%
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ThreatArcanePct = 52, // NYI Threat (Arcane) {$Relative Op} {#Arcane Threat %}%
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IsInterruptible = 53, // NYI Is interruptible? {$Yes/No}{=1}
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NumberOfAttackers = 54, // NYI Number of attackers {$Relative Op} {#Attackers}
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NumberOfRangedAttackers = 55, // NYI Number of ranged attackers {$Relative Op} {#Ranged Attackers}
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CreatureType = 56, // NYI Creature type {$Is/Is Not} "{CreatureType}"
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IsMeleeAttacking = 57, // NYI Is melee-attacking? {$Yes/No}{=1}
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IsRangedAttacking = 58, // NYI Is ranged-attacking? {$Yes/No}{=1}
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Health = 59, // NYI Health {$Relative Op} {#HP} HP
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SpellKnown = 60, // NYI Spell known? {$Yes/No} "{Spell}"
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HasHarmfulAuraEffect = 61, // NYI Has harmful aura effect? {$Yes/No} "{#Spell Aura}"
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IsImmuneToAreaOfEffect = 62, // NYI Is immune to area-of-effect? {$Yes/No}{=1}
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IsPlayer = 63, // NYI Is player? {$Yes/No}{=1}
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DamageMagicPct = 64, // NYI Damage (Magic) {$Relative Op} {#Magic Damage %}%
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DamageTotalPct = 65, // NYI Damage (Total) {$Relative Op} {#Damage %}%
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ThreatMagicPct = 66, // NYI Threat (Magic) {$Relative Op} {#Magic Threat %}%
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ThreatTotalPct = 67, // NYI Threat (Total) {$Relative Op} {#Threat %}%
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HasCritter = 68, // NYI Has critter? {$Yes/No}{=1}
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HasTotemInSlot1 = 69, // NYI Has totem in slot 1? {$Yes/No}{=1}
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HasTotemInSlot2 = 70, // NYI Has totem in slot 2? {$Yes/No}{=1}
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HasTotemInSlot3 = 71, // NYI Has totem in slot 3? {$Yes/No}{=1}
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HasTotemInSlot4 = 72, // NYI Has totem in slot 4? {$Yes/No}{=1}
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HasTotemInSlot5 = 73, // NYI Has totem in slot 5? {$Yes/No}{=1}
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Creature = 74, // NYI Creature {$Is/Is Not} "{Creature}"
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StringID = 75, // NYI String ID {$Is/Is Not} "{StringID}"
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HasAura = 76, // NYI Has aura? {$Yes/No} {Spell}
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IsEnemy = 77, // NYI Is enemy? {$Yes/No}{=1}
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IsSpecMelee = 78, // NYI Is spec - melee? {$Yes/No}{=1}
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IsSpecTank = 79, // NYI Is spec - tank? {$Yes/No}{=1}
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IsSpecRanged = 80, // NYI Is spec - ranged? {$Yes/No}{=1}
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IsSpecHealer = 81, // NYI Is spec - healer? {$Yes/No}{=1}
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IsPlayerControlledNPC = 82, // NYI Is player controlled NPC? {$Yes/No}{=1}
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IsDying = 83, // NYI Is dying? {$Yes/No}{=1}
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PathFailCount = 84, // NYI Path fail count {$Relative Op} {#Path Fail Count}
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IsMounted = 85, // NYI Is mounted? {$Yes/No}{=1}
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Label = 86, // NYI Label {$Is/Is Not} "{Label}"
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IsMySummon = 87, // NYI
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IsSummoner = 88, // NYI
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IsMyTarget = 89, // NYI
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Sex = 90, // NYI Sex {$Is/Is Not} "{UnitSex}"
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LevelWithinContentTuning = 91, // NYI Level is within {$Is/Is Not} {ContentTuning}
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IsFlying = 93, // NYI Is flying? {$Yes/No}{=1}
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IsHovering = 94, // NYI Is hovering? {$Yes/No}{=1}
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HasHelpfulAuraEffect = 95, // NYI Has helpful aura effect? {$Yes/No} "{#Spell Aura}"
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HasHelpfulAuraSchool = 96, // Has helpful aura school? {$Yes/No} "{Resistances}"
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}
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public enum WorldStateExpressionValueType
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{
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Constant = 1,
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