Core/Conditions: Initial support for UnitCondition.db2

Port From (https://github.com/TrinityCore/TrinityCore/commit/72286dc5e4fa5db2aff012d9cd496a8a6fc514c3)
This commit is contained in:
hondacrx
2022-02-26 17:32:19 -05:00
parent 3aad3e7e97
commit 26deeb7a1e
5 changed files with 387 additions and 8 deletions
+252
View File
@@ -2366,6 +2366,258 @@ namespace Game
return finalResult;
}
static int GetUnitConditionVariable(Unit unit, Unit otherUnit, UnitConditionVariable variable, int value)
{
switch (variable)
{
case UnitConditionVariable.Race:
return (int)unit.GetRace();
case UnitConditionVariable.Class:
return (int)unit.GetClass();
case UnitConditionVariable.Level:
return (int)unit.GetLevel();
case UnitConditionVariable.IsSelf:
return unit == otherUnit ? 1 : 0;
case UnitConditionVariable.IsMyPet:
return (otherUnit != null && unit.GetCharmerOrOwnerGUID() == otherUnit.GetGUID()) ? 1 : 0;
case UnitConditionVariable.IsMaster:
return (otherUnit && otherUnit.GetCharmerOrOwnerGUID() == unit.GetGUID()) ? 1 : 0;
case UnitConditionVariable.IsTarget:
return (otherUnit && otherUnit.GetTarget() == unit.GetGUID()) ? 1 : 0;
case UnitConditionVariable.CanAssist:
return (otherUnit && unit.IsValidAssistTarget(otherUnit)) ? 1 : 0;
case UnitConditionVariable.CanAttack:
return (otherUnit && unit.IsValidAttackTarget(otherUnit)) ? 1 : 0;
case UnitConditionVariable.HasPet:
return (!unit.GetCharmedGUID().IsEmpty() || !unit.GetMinionGUID().IsEmpty()) ? 1 : 0;
case UnitConditionVariable.HasWeapon:
Player player = unit.ToPlayer();
if (player != null)
return (player.GetWeaponForAttack(WeaponAttackType.BaseAttack) || player.GetWeaponForAttack(WeaponAttackType.OffAttack)) ? 1 : 0;
return (unit.GetVirtualItemId(0) != 0 || unit.GetVirtualItemId(1) != 0) ? 1 : 0;
case UnitConditionVariable.HealthPct:
return (int)unit.GetHealthPct();
case UnitConditionVariable.ManaPct:
return (int)unit.GetPowerPct(PowerType.Mana);
case UnitConditionVariable.RagePct:
return (int)unit.GetPowerPct(PowerType.Rage);
case UnitConditionVariable.EnergyPct:
return (int)unit.GetPowerPct(PowerType.Energy);
case UnitConditionVariable.ComboPoints:
return unit.GetPower(PowerType.ComboPoints);
case UnitConditionVariable.HasHelpfulAuraSpell:
return unit.GetAuraApplication((uint)value, aurApp => !aurApp.GetFlags().HasFlag(AuraFlags.Negative)) != null ? value : 0;
case UnitConditionVariable.HasHelpfulAuraDispelType:
return unit.GetAuraApplication(aurApp => !aurApp.GetFlags().HasFlag(AuraFlags.Negative) && (int)aurApp.GetBase().GetSpellInfo().Dispel == value) != null ? value : 0;
case UnitConditionVariable.HasHelpfulAuraMechanic:
return unit.GetAuraApplication(aurApp => !aurApp.GetFlags().HasFlag(AuraFlags.Negative) && (aurApp.GetBase().GetSpellInfo().GetSpellMechanicMaskByEffectMask(aurApp.GetEffectMask()) & (1 << value)) != 0) != null ? value : 0;
case UnitConditionVariable.HasHarmfulAuraSpell:
return unit.GetAuraApplication((uint)value, aurApp => aurApp.GetFlags().HasFlag(AuraFlags.Negative)) != null ? value : 0;
case UnitConditionVariable.HasHarmfulAuraDispelType:
return unit.GetAuraApplication(aurApp => aurApp.GetFlags().HasFlag(AuraFlags.Negative) && (int)aurApp.GetBase().GetSpellInfo().Dispel == value) != null ? value : 0;
case UnitConditionVariable.HasHarmfulAuraMechanic:
return unit.GetAuraApplication(aurApp => aurApp.GetFlags().HasFlag(AuraFlags.Negative) && (aurApp.GetBase().GetSpellInfo().GetSpellMechanicMaskByEffectMask(aurApp.GetEffectMask()) & (1 << value)) != 0) != null ? value : 0;
case UnitConditionVariable.HasHarmfulAuraSchool:
return unit.GetAuraApplication(aurApp => aurApp.GetFlags().HasFlag(AuraFlags.Negative) && ((int)aurApp.GetBase().GetSpellInfo().GetSchoolMask() & (1 << value)) != 0) != null ? value : 0;
case UnitConditionVariable.DamagePhysicalPct:
break;
case UnitConditionVariable.DamageHolyPct:
break;
case UnitConditionVariable.DamageFirePct:
break;
case UnitConditionVariable.DamageNaturePct:
break;
case UnitConditionVariable.DamageFrostPct:
break;
case UnitConditionVariable.DamageShadowPct:
break;
case UnitConditionVariable.DamageArcanePct:
break;
case UnitConditionVariable.InCombat:
break;
case UnitConditionVariable.IsMoving:
break;
case UnitConditionVariable.IsCasting:
break;
case UnitConditionVariable.IsCastingSpell:
break;
case UnitConditionVariable.IsChanneling:
break;
case UnitConditionVariable.IsChannelingSpell:
break;
case UnitConditionVariable.NumberOfMeleeAttackers:
break;
case UnitConditionVariable.IsAttackingMe:
break;
case UnitConditionVariable.Range:
break;
case UnitConditionVariable.InMeleeRange:
break;
case UnitConditionVariable.PursuitTime:
break;
case UnitConditionVariable.HasHarmfulAuraCanceledByDamage:
break;
case UnitConditionVariable.HasHarmfulAuraWithPeriodicDamage:
break;
case UnitConditionVariable.NumberOfEnemies:
break;
case UnitConditionVariable.NumberOfFriends:
break;
case UnitConditionVariable.ThreatPhysicalPct:
break;
case UnitConditionVariable.ThreatHolyPct:
break;
case UnitConditionVariable.ThreatFirePct:
break;
case UnitConditionVariable.ThreatNaturePct:
break;
case UnitConditionVariable.ThreatFrostPct:
break;
case UnitConditionVariable.ThreatShadowPct:
break;
case UnitConditionVariable.ThreatArcanePct:
break;
case UnitConditionVariable.IsInterruptible:
break;
case UnitConditionVariable.NumberOfAttackers:
break;
case UnitConditionVariable.NumberOfRangedAttackers:
break;
case UnitConditionVariable.CreatureType:
break;
case UnitConditionVariable.IsMeleeAttacking:
break;
case UnitConditionVariable.IsRangedAttacking:
break;
case UnitConditionVariable.Health:
break;
case UnitConditionVariable.SpellKnown:
break;
case UnitConditionVariable.HasHarmfulAuraEffect:
break;
case UnitConditionVariable.IsImmuneToAreaOfEffect:
break;
case UnitConditionVariable.IsPlayer:
break;
case UnitConditionVariable.DamageMagicPct:
break;
case UnitConditionVariable.DamageTotalPct:
break;
case UnitConditionVariable.ThreatMagicPct:
break;
case UnitConditionVariable.ThreatTotalPct:
break;
case UnitConditionVariable.HasCritter:
return unit.GetCritterGUID().IsEmpty() ? 0 : 1;
case UnitConditionVariable.HasTotemInSlot1:
break;
case UnitConditionVariable.HasTotemInSlot2:
break;
case UnitConditionVariable.HasTotemInSlot3:
break;
case UnitConditionVariable.HasTotemInSlot4:
break;
case UnitConditionVariable.HasTotemInSlot5:
break;
case UnitConditionVariable.Creature:
break;
case UnitConditionVariable.StringID:
break;
case UnitConditionVariable.HasAura:
break;
case UnitConditionVariable.IsEnemy:
break;
case UnitConditionVariable.IsSpecMelee:
break;
case UnitConditionVariable.IsSpecTank:
break;
case UnitConditionVariable.IsSpecRanged:
break;
case UnitConditionVariable.IsSpecHealer:
break;
case UnitConditionVariable.IsPlayerControlledNPC:
break;
case UnitConditionVariable.IsDying:
break;
case UnitConditionVariable.PathFailCount:
break;
case UnitConditionVariable.IsMounted:
break;
case UnitConditionVariable.Label:
break;
case UnitConditionVariable.IsMySummon:
break;
case UnitConditionVariable.IsSummoner:
break;
case UnitConditionVariable.IsMyTarget:
break;
case UnitConditionVariable.Sex:
break;
case UnitConditionVariable.LevelWithinContentTuning:
break;
case UnitConditionVariable.IsFlying:
break;
case UnitConditionVariable.IsHovering:
break;
case UnitConditionVariable.HasHelpfulAuraEffect:
break;
case UnitConditionVariable.HasHelpfulAuraSchool:
return unit.GetAuraApplication(aurApp =>
{
return !aurApp.GetFlags().HasFlag(AuraFlags.Negative) && ((int)aurApp.GetBase().GetSpellInfo().GetSchoolMask() & (1 << value)) != 0;
}) != null ? value : 0;
default:
break;
}
return 0;
}
public static bool IsUnitMeetingCondition(Unit unit, Unit otherUnit, UnitConditionRecord condition)
{
for (int i = 0; i < condition.Variable.Length; ++i)
{
if (condition.Variable[i] == 0)
break;
int unitValue = GetUnitConditionVariable(unit, otherUnit, (UnitConditionVariable)condition.Variable[i], condition.Value[i]);
bool meets = false;
switch ((UnitConditionOp)condition.Op[i])
{
case UnitConditionOp.EqualTo:
meets = unitValue == condition.Value[i];
break;
case UnitConditionOp.NotEqualTo:
meets = unitValue != condition.Value[i];
break;
case UnitConditionOp.LessThan:
meets = unitValue < condition.Value[i];
break;
case UnitConditionOp.LessThanOrEqualTo:
meets = unitValue <= condition.Value[i];
break;
case UnitConditionOp.GreaterThan:
meets = unitValue > condition.Value[i];
break;
case UnitConditionOp.GreaterThanOrEqualTo:
meets = unitValue >= condition.Value[i];
break;
default:
break;
}
if (condition.GetFlags().HasFlag(UnitConditionFlags.LogicOr))
{
if (meets)
return true;
}
else if (!meets)
return false;
}
return !condition.GetFlags().HasFlag(UnitConditionFlags.LogicOr);
}
static int EvalSingleValue(ByteBuffer buffer, Player player)
{
WorldStateExpressionValueType valueType = (WorldStateExpressionValueType)buffer.ReadUInt8();
+1 -1
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@@ -725,7 +725,7 @@ namespace Game.DataStorage
public static DB6Storage<UiMapLinkRecord> UiMapLinkStorage;
public static DB6Storage<UiMapXMapArtRecord> UiMapXMapArtStorage;
public static DB6Storage<UISplashScreenRecord> UISplashScreenStorage;
public static DB6Storage<UnitConditionRecord> sUnitConditionStorage;
public static DB6Storage<UnitConditionRecord> UnitConditionStorage;
public static DB6Storage<UnitPowerBarRecord> UnitPowerBarStorage;
public static DB6Storage<VehicleRecord> VehicleStorage;
public static DB6Storage<VehicleSeatRecord> VehicleSeatStorage;
+3 -1
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@@ -101,7 +101,9 @@ namespace Game.DataStorage
public byte[] Variable = new byte[8];
public sbyte[] Op = new sbyte[8];
public int[] Value = new int[8];
};
public UnitConditionFlags GetFlags() { return (UnitConditionFlags)Flags; }
}
public sealed class UnitPowerBarRecord
{
+14 -6
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@@ -3222,21 +3222,29 @@ namespace Game.Spells
return false;
}
public uint GetSpellXSpellVisualId(WorldObject caster = null)
public uint GetSpellXSpellVisualId(WorldObject caster = null, WorldObject viewer = null)
{
foreach (SpellXSpellVisualRecord visual in _visuals)
{
PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(visual.CasterPlayerConditionID);
if (playerCondition == null || (caster && caster.GetTypeId() == TypeId.Player && ConditionManager.IsPlayerMeetingCondition(caster.ToPlayer(), playerCondition)))
return visual.Id;
var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(visual.CasterPlayerConditionID);
if (playerCondition != null)
if (!caster || !caster.IsPlayer() || !ConditionManager.IsPlayerMeetingCondition(caster.ToPlayer(), playerCondition))
continue;
var unitCondition = CliDB.UnitConditionStorage.LookupByKey(visual.CasterUnitConditionID);
if (unitCondition != null)
if (!caster || !caster.IsUnit() || !ConditionManager.IsUnitMeetingCondition(caster.ToUnit(), viewer.ToUnit(), unitCondition))
continue;
return visual.Id;
}
return 0;
}
public uint GetSpellVisual(WorldObject caster = null)
public uint GetSpellVisual(WorldObject caster = null, WorldObject viewer = null)
{
var visual = CliDB.SpellXSpellVisualStorage.LookupByKey(GetSpellXSpellVisualId(caster));
var visual = CliDB.SpellXSpellVisualStorage.LookupByKey(GetSpellXSpellVisualId(caster, viewer));
if (visual != null)
{
//if (visual.LowViolenceSpellVisualID && forPlayer.GetViolenceLevel() operator 2)