Core/vmaps: Reset BIH::bounds on tree rebuilds
Port From (https://github.com/TrinityCore/TrinityCore/commit/18200e1b88596dbead10d0b8ecbd10557db43323)
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@@ -21,6 +21,7 @@ namespace Game.Collision
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{
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{
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tree= new uint[3];
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tree= new uint[3];
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objects = Array.Empty<uint>();
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objects = Array.Empty<uint>();
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bounds = AxisAlignedBox.Zero();
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// create space for the first node
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// create space for the first node
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tree[0] = (3u << 30); // dummy leaf
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tree[0] = (3u << 30); // dummy leaf
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}
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}
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