Some refactoring of code. and some cleanups
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@@ -34,7 +34,7 @@ namespace Game.AI
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public override bool CanSeeAlways(WorldObject obj)
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{
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if (!obj.isTypeMask(TypeMask.Unit))
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if (!obj.IsTypeMask(TypeMask.Unit))
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return false;
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var threatList = me.GetThreatManager().getThreatList();
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