Scripts/Commands: Fix crashes with ".group revive" and ".group repair"

Port From (https://github.com/TrinityCore/TrinityCore/commit/9a17ac108c3a6318d96bd3944cb96e4e9241e7a2)
This commit is contained in:
hondacrx
2022-06-10 00:23:06 -04:00
parent cda3f96235
commit 36865a41fc
+2 -4
View File
@@ -302,8 +302,7 @@ namespace Game.Chat
static bool HandleGroupRepairCommand(CommandHandler handler, StringArguments args)
{
Player playerTarget;
ObjectGuid playerTargetGuid;
if (!handler.ExtractPlayerTarget(args, out playerTarget, out playerTargetGuid))
if (!handler.ExtractPlayerTarget(args, out playerTarget))
return false;
Group groupTarget = playerTarget.GetGroup();
@@ -324,8 +323,7 @@ namespace Game.Chat
static bool HandleGroupReviveCommand(CommandHandler handler, StringArguments args)
{
Player playerTarget;
ObjectGuid playerTargetGuid;
if (!handler.ExtractPlayerTarget(args, out playerTarget, out playerTargetGuid))
if (!handler.ExtractPlayerTarget(args, out playerTarget))
return false;
Group groupTarget = playerTarget.GetGroup();