Scripts/Commands: Fix crashes with ".group revive" and ".group repair"
Port From (https://github.com/TrinityCore/TrinityCore/commit/9a17ac108c3a6318d96bd3944cb96e4e9241e7a2)
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@@ -302,8 +302,7 @@ namespace Game.Chat
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static bool HandleGroupRepairCommand(CommandHandler handler, StringArguments args)
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static bool HandleGroupRepairCommand(CommandHandler handler, StringArguments args)
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{
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{
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Player playerTarget;
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Player playerTarget;
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ObjectGuid playerTargetGuid;
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if (!handler.ExtractPlayerTarget(args, out playerTarget))
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if (!handler.ExtractPlayerTarget(args, out playerTarget, out playerTargetGuid))
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return false;
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return false;
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Group groupTarget = playerTarget.GetGroup();
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Group groupTarget = playerTarget.GetGroup();
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@@ -324,8 +323,7 @@ namespace Game.Chat
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static bool HandleGroupReviveCommand(CommandHandler handler, StringArguments args)
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static bool HandleGroupReviveCommand(CommandHandler handler, StringArguments args)
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{
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{
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Player playerTarget;
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Player playerTarget;
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ObjectGuid playerTargetGuid;
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if (!handler.ExtractPlayerTarget(args, out playerTarget))
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if (!handler.ExtractPlayerTarget(args, out playerTarget, out playerTargetGuid))
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return false;
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return false;
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Group groupTarget = playerTarget.GetGroup();
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Group groupTarget = playerTarget.GetGroup();
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