Core/DataStores: Load UnitCondition.db2

Port From (https://github.com/TrinityCore/TrinityCore/commit/f2bde40922bf59b95bba74c77390d9d51c750065)
This commit is contained in:
hondacrx
2022-02-25 19:47:39 -05:00
parent b66c37f34e
commit 3aad3e7e97
3 changed files with 17 additions and 0 deletions
@@ -1227,6 +1227,10 @@ namespace Framework.Database
PrepareStatement(HotfixStatements.SEL_UI_SPLASH_SCREEN_LOCALE, "SELECT ID, Header_lang, TopLeftFeatureTitle_lang, TopLeftFeatureDesc_lang, " +
"BottomLeftFeatureTitle_lang, BottomLeftFeatureDesc_lang, RightFeatureTitle_lang, RightFeatureDesc_lang FROM ui_splash_screen_locale WHERE locale = ?");
// UnitCondition.db2
PrepareStatement(HotfixStatements.SEL_UNIT_CONDITION, "SELECT ID, Flags, Variable1, Variable2, Variable3, Variable4, Variable5, Variable6, Variable7, " +
"Variable8, Op1, Op2, Op3, Op4, Op5, Op6, Op7, Op8, Value1, Value2, Value3, Value4, Value5, Value6, Value7, Value8 FROM unit_condition");
// UnitPowerBar.db2
PrepareStatement(HotfixStatements.SEL_UNIT_POWER_BAR, "SELECT ID, Name, Cost, OutOfError, ToolTip, MinPower, MaxPower, StartPower, CenterPower, " +
"RegenerationPeace, RegenerationCombat, BarType, Flags, StartInset, EndInset, FileDataID1, FileDataID2, FileDataID3, FileDataID4, " +
@@ -1926,6 +1930,8 @@ namespace Framework.Database
SEL_UI_SPLASH_SCREEN,
SEL_UI_SPLASH_SCREEN_LOCALE,
SEL_UNIT_CONDITION,
SEL_UNIT_POWER_BAR,
SEL_UNIT_POWER_BAR_LOCALE,