Core/DataStores: Load UnitCondition.db2
Port From (https://github.com/TrinityCore/TrinityCore/commit/f2bde40922bf59b95bba74c77390d9d51c750065)
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@@ -94,6 +94,15 @@ namespace Game.DataStorage
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public int RequiredTimeEventPassed; // serverside TimeEvent table, see ModifierTreeType::HasTimeEventPassed
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}
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public sealed class UnitConditionRecord
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{
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public uint Id;
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public byte Flags;
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public byte[] Variable = new byte[8];
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public sbyte[] Op = new sbyte[8];
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public int[] Value = new int[8];
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};
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public sealed class UnitPowerBarRecord
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{
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public uint Id;
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