Core/SmartAI: Remove PauseMovement on AttackStart

Port From (https://github.com/TrinityCore/TrinityCore/commit/e7f93ca96d4fb8fefa7caeddf244fdca63f6b664)
This commit is contained in:
hondacrx
2021-09-26 11:39:15 -04:00
parent 1bcd5a876e
commit 3b4a440aa7
-1
View File
@@ -645,7 +645,6 @@ namespace Game.AI
if (who != null && me.Attack(who, _canAutoAttack))
{
me.GetMotionMaster().Clear(MovementSlot.Active);
me.PauseMovement();
if (_canCombatMove)
{