Core/SmartAI: Remove PauseMovement on AttackStart
Port From (https://github.com/TrinityCore/TrinityCore/commit/e7f93ca96d4fb8fefa7caeddf244fdca63f6b664)
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@@ -645,7 +645,6 @@ namespace Game.AI
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if (who != null && me.Attack(who, _canAutoAttack))
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if (who != null && me.Attack(who, _canAutoAttack))
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{
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{
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me.GetMotionMaster().Clear(MovementSlot.Active);
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me.GetMotionMaster().Clear(MovementSlot.Active);
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me.PauseMovement();
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if (_canCombatMove)
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if (_canCombatMove)
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{
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{
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